Valve knows we live in the world we live in, they still fucked up for not considering those bad people.
I didn't say they didn't claim the rights to it. I'm saying that it's unlikely that they would be able to, as it's outlined in their Eula.BeerTent said:Eeeup, nope, buddy... Any materials you build with their SDK is theirs. Welcome to the Modding world. By diring up that SDK to compile and intigrate your content into the game, you agree to that EULA. You can argue till you're blue in the face. Those EULA's stand up in a court of law.Mutant1988 said:The SDK for skyrim was released for FREE, so Bethesda has no right to anything made on it. [...]
You own the creative rights to the content you create with the Unreal Engine. All that Epic ask for is 5% of the gross revenue per quarter of any commercial product you make, once your profits exceed $3000.BeerTent said:C'mon, it's free. Of course there's strings attached. What do you think you're paying for if you buy the Unreal Engine? By your logic, I could just build a game with the free version of Unity and put that shit in a store. Everybody's gotta eat. But I will agree that the tested program for paid mods was a complete and utter atrocity.
Well, it's partly my own views but these matters are actually being heavily discussed and disputed in the legal community. Which is why we as customers need to say our piece as well. I don't find it reasonable that Bethesda ask users to waive their creative rights when they were not commissioned to create those works.BeerTent said:On topic:
This is what gets me... We have Chessrook44's view, and we have Mutant1988's view. People are saying that only one of them is right, and that's where I disagree. Both of them are right.
This, we can agree on. If they are to profit from these works, they need to ensure a minimum standard of quality. Or at the very least functionality. Bethesda should offer better support to creators as to not make their own updates for the game break user content. If you want to sell products, curate your market place so that customers get the best possible products and ensure that content creators and users alike are given support so that the products they pay real money for actually work when sold and keep working.BeerTent said:Valve has a responsibility, and they need to fulfill that responsibility to protect their consumers from the fraudsters.
In my opinion, they should be held exactly 30% accountable. That is, equivalent to the cut they take out of the profits.BeerTent said:It's not purely steam's fault. Don't turn around and say they're 100% accountable, but pass me a drink, don't say they're not either. What we actually need is Valve to take legal action on these tards. Because... Well, It IS Fraud! You go up on EA, and call it quits before Development is done, you've just committed fraud! My point is, the hate shouldn't be directed at just one party. Both parties are very, very severely in the wrong.
Again, I've got to actually read the whole thing yet, from what it says here, they do. Well, close enough, at least. And only if you "distribute or otherwise make available" your work. So, in essence, what they mean is, they can't break down your door and forcefully extract the mod from your hard disk, however, were you to put it up, they can make use of it in any way they see fit.BeerTent said:I mean, you could still argue that Bethesda doesn't own your code...Bethsda Softworks modding EULA said:[...]All uses of the Editor and any materials created using the Editor (the ?New Materials?) are for Your own personal, non-commercial use solely in connection with the applicable Product, subject to the terms and conditions of this Agreement.
[...]
If You distribute or otherwise make available New Materials, You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit. You also waive and agree never to assert against Bethesda Softworks or its affiliates, distributors or licensors any moral rights or similar rights, however designated, that You may have in or to any of the New Materials. If You commit any breach of this Agreement, Your right to use the Editor under this Agreement shall automatically terminate, without notice.[...]
It's what it says in the license agreement. It's anything that you make available. Now, how that's defined exactly, I don't know - Nexus/Steam Workshop would certainly count, as would GitHub or others, but I don't know if, say, you email me the mod would that count.BeerTent said:But if you ask me, and I'm no laywer, Bethesda could do anything they damn well please with any materials adapted for their game. So, yes... Should Bethesda request it, anything in the Steam workshop, Nexus, and what-have you can simply be taken, and used as Bethesda's own code.
Well, the "in company time with company resources" argument, unsurprisingly, applies only for companies. The idea is pretty simple, let's say I'm writing a book but I'm also employed for something completely unrelated. I can still write it and release it, but if the company can prove I've used company time and/or resources, they can claim part of it. Not, like, "pages 31 through 57" but part of the rights on it. An example manifestation of that would be them claiming a percentage of the revenue. A sample example would be if I do some of my writing instead of working (lunch breaks wouldn't normally count), or if I use the company printers to print off a draft or anything that would have helped me write and release the book.BeerTent said:Furthermore, I have no idea what Aiddon was trying to say, but I think it was around those lines.
Not as a sole argument. As I said, that would only apply to companies or otherwise things that would work in a similar manner. "Any software" doesn't really do that.BeerTent said:And I think you said that wasn't possible, DoPo.
You do not waive your right to own it. You give Bethesda "irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws" (and then the other stuff). It's wordy but it's not transferring the ownership, you are making Bethesda co-owners, for a lack of a different applicable single word in my vocabulary. In more abstract terms, the entity that constitutes "the work" is now owned by you and then there is Bethesda who would have pretty similar privileges to you, in relation to it.Mutant1988 said:Waive the rights to own it? Hell no.
EULA' are of questionable validity.BeerTent said:I mean, you could still argue that Bethesda doesn't own your code... But if you ask me, and I'm no laywer, Bethesda could do anything they damn well please with any materials adapted for their game. So, yes... Should Bethesda request it, anything in the Steam workshop, Nexus, and what-have you can simply be taken, and used as Bethesda's own code.Bethsda Softworks modding EULA said:[...]All uses of the Editor and any materials created using the Editor (the ?New Materials?) are for Your own personal, non-commercial use solely in connection with the applicable Product, subject to the terms and conditions of this Agreement.
[...]
If You distribute or otherwise make available New Materials, You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit. You also waive and agree never to assert against Bethesda Softworks or its affiliates, distributors or licensors any moral rights or similar rights, however designated, that You may have in or to any of the New Materials. If You commit any breach of this Agreement, Your right to use the Editor under this Agreement shall automatically terminate, without notice.[...]
Furthermore, I have no idea what Aiddon was trying to say, but I think it was around those lines. And I think you said that wasn't possible, DoPo.
Eeeup, nope, buddy... Any materials you build with their SDK is theirs. Welcome to the Modding world. By diring up that SDK to compile and intigrate your content into the game, you agree to that EULA. You can argue till you're blue in the face. Those EULA's stand up in a court of law.Mutant1988 said:The SDK for skyrim was released for FREE, so Bethesda has no right to anything made on it. [...]
No, they take ownership of it. Because they force you to forfeit any "moral or similar" rights. They get to use it any way they see fit and you are not allowed to do anything about it in any legal capacity whatsoever.DoPo said:You do not waive your right to own it. You give Bethesda "irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws" (and then the other stuff). It's wordy but it's not transferring the ownership, you are making Bethesda co-owners, for a lack of a different applicable single word in my vocabulary. In more abstract terms, the entity that constitutes "the work" is now owned by you and then there is Bethesda who would have pretty similar privileges to you, in relation to it.
They can't actually waive your rights.Mutant1988 said:No, they take ownership of it. Because they force you to forfeit any "moral or similar" rights. They get to use it any way they see fit and you are not allowed to do anything about it in any legal capacity whatsoever.DoPo said:You do not waive your right to own it. You give Bethesda "irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws" (and then the other stuff). It's wordy but it's not transferring the ownership, you are making Bethesda co-owners, for a lack of a different applicable single word in my vocabulary. In more abstract terms, the entity that constitutes "the work" is now owned by you and then there is Bethesda who would have pretty similar privileges to you, in relation to it.
Do tell me how you can still claim to own something without being able to have a say in how that thing is used.
Yes, but it's not as simple as you make it out to be. If Bethesda make any changes, it's not your work any more. As in, your work is still there - they get a separate one. Erm, in effect, at least. You can still make changes and modifications, say, a patch or stuff, and if you don't distribute them, Bethesda has no claim on them in a similar way.Mutant1988 said:No, they take ownership of it. Because they force you to forfeit any "moral or similar" rights. They get to use it any way they see fit and you are not allowed to do anything about it in any legal capacity whatsoever.DoPo said:You do not waive your right to own it. You give Bethesda "irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws" (and then the other stuff). It's wordy but it's not transferring the ownership, you are making Bethesda co-owners, for a lack of a different applicable single word in my vocabulary. In more abstract terms, the entity that constitutes "the work" is now owned by you and then there is Bethesda who would have pretty similar privileges to you, in relation to it.
I think we're going two different directions here.Mutant1988 said:[The SDK's EULA's legality.]
Next up, the engine bit, I think you got it, but I wasn't trying to make a point about what they take, just that I can't download the UDK for free, and assume that just because I got it for free, I could use it to do whatever I pleased with, which is what you seemed to imply. You've side-stepped considerably. C'mon, baby. Stay close to me. I ain't gonna bite. Let's pop a cold one together, aye? It's 5 o'clock somewhere, and just because it's 11 where I am, means nothing.Mutant1988 said:[Engine devs don't take an obscene amount of money from the developers.]
Oh god, this is a cluster fuck.Mutant1988 said:[Rights, and responsibilities. The main On Topic deal.]
There's probably more work involved being a physical publisher than simply clicking a button to enable monetary transactions for X game on a platform that's already set up to do so.Don Incognito said:If you walked into a publisher, and demanded 75% of the proceeds for your book or program or whatever, leaving 25% to the publisher, they'd still be laughing their asses off by the time the cab dropped you back off at home.
Oh I am sorry but no, just no, the last thing, the very last thing after the utter debacle and non sense that Valve have foisted on the PC community over the last year or two is yet another person trying to defend it's services.The problem isn't Steam. Steam has good ideas that would help others. The problem is con-men and jerks who decide to exploit the system for their own use.
Better than what J. K. Rowling Got for the Harry Potter Books and that 100% hers.Mutant1988 said:The problem is Steam and it's non-committal attitude towards quality control and customer support alongside their inane decision to take 75% (With Bethesda) of all profits made on content they had no hand in making, while enforcing policies that prohibit creators from asking for donations outside of Steam.
Unfair distribution of profits - Check.
That's actually consumer protection measure. Asking for donations for a mod or payment for a mod that is then delivered via steam is risky since there is no paper trail on Steam's side.Monopolizing measures - Check.
That would be The modders job.. Support. And Quality COntrol. The consumer. If people show that they will buy crap then more people will make and try to sell crap. If the consumer is discering and carefulluy scrutinizes purchases before buy and only buys mod ts that show creativing, and work.. then those are the types of mods you'll find.Complete disregard for support or quality control - Check.
Same way they make sure you don't pirate games. By running a ledger check on their system.Then there's the whole slippery slope of them having to enforce measures to prevent illicit use of "mods" - I.e, DRM. How else are they to ensure that you don't pirate the mods? The paid mods would need to have copy protection to prevent that.
In essence, it's a new spin on the oldest tale in human history: The rich stealing from the poor.ffronw said:Actually, this language exists for two reasons.
1. To allow Bethesda to use your mod to advertise the game in any way they see fit, including handing your materials to a third party to make ads with. This is the minor one.
2. To allow Bethesda to incorporate any new feature you create into the game without having to compensate you in any way. Have you ever noticed how the most popular mods for games like World of Warcraft end up becoming default functionality within the game? If a large number of users find a mod to be vital to their gameplay experience, it would behoove Bethesda (or any other company) to make it part of the default game, thereby removing the need to depend on a third party to keep it updated. Without this clause, you would likely have grounds to pursue compensation from the company if they did that.