Movies are meant to be enjoyable to watch. A book is meant to be enjoyable to read. Tell me, is a film not art to one of the actors, because he is following a script and because he is not a passive onlooker? How is the player of a game not that actor? The fact that you as the player are the intended audience? That's not the question. Are there times when art is not art, are there people who art does not apply to?Bostur said:Can a very good, very beautiful vacuum cleaner be high art? No it can't, it's too complex a mechanism to be a unified object. Its shape may be art and it can be put in a museum, but then it's not treated as a vacuum cleaner but as a sculpture.
I feel the same is the case for games. Games are composite things made out of thousands of little elements. They can have subelements that are art, but a game will rarely be able to be a coherent whole. As a matter of fact I think the games that are closest to being a unified piece of art, are the Pongs, Rogues and Space Invaders of the past. Because of their simplicity they get closer to our perception of traditional art.
I still believe Delta was one of those early games that got closest to coherent art, other people will surely have other candidates. It integrates simple graphics, music and gameplay into one. It's really more of a rhytm game than a sidescrolling shooter.
http://www.youtube.com/watch?v=02YBWKxDXPI
It seems to me you are looking at the vacuum cleaners expecting one to be an epiphany. You probably wont find one that satisfies your expectations. Vacuum cleaners are meant to suck away the dust, not to be art. Games are meant to be enjoyable to play, not to be art.For now, it's ok to find enjoyment, sometimes fulfillment, from playing Red Dead Redemption, Tomb Raider and Skyrim. There's nothing wrong with that, but I, for one, want a game (or experience) to move me, not just kinetically, not in a "oh, this is so fun" way, but emotionally. I haven't found a game that unifies the systems of its software, Art and Story to a degree where there is no doubt, but when I find it, by god I'll trumpet it to the heavens.
If you haven't ever been moved by a game, I apologize for any crassness but your experience is not typical. There are moving games, there have been people moved by games. I can name a few that made me cry, or jump startled from my seat, or whose narrative made me angry. The fact that you have not experienced such a reaction is entirely on you.
A vacuum cleaner is a tool. Vacuum cleaners are not designed out of the gate to be art. Video games, however, often are. A video game has no other purpose than to entertain. Same with film. Same with fiction books. Same with paintings. Same with theatre, same with street jugglers, same with clowns, mimes, and puppets. Art is that which we create to entertain and to draw upon emotions. If you haven't played a video game that does this, you have been playing the wrong games. That, or the problem in its entirety is that you are looking at a film and asking what's art about a sequence of images. Looking at a plucky silent comedy about a housekeeper struggling with a stubborn, ridiculously afflicted vacuum cleaner, and ask the laughing audience "What the hell is wrong with all of you? There is NOTHING amusing about vacuum cleaners!"