BloatedGuppy said:Oh I disagree with that ENTIRELY. If there were only a single polarized perspective in gaming reviews we'd see it widely reflected in scores. I've heard a lot lately about "Bayonetta 2" and how it was skewered by an unfair review. It's got a 91 for the WiiU and 90 for the XBOX 360. 83 positive and 3 mixed reviews for the latter. 51 positive and 2 mixed for the former. Skullgirls got an 83 on PC...higher than the user score for the same game. Of the six critical reviews listed, all were positive.
BloatedGuppy said:Mind you, I might be disagreeing on what the one perspective is. If the one perspective is "puff reviews for games that constantly highlight their strengths and wave away their weaknesses" you might be right. But when someone DOES highlight a weakness in a popular game, they tend to get pilloried for it.
I'm approaching it from the perspective of accuracy and being informative. It's blatantly incorrect to assert that the game has failed in terms of its intended goal and much of the review reads like a blogpost. If we look at this from a business perspective, this is a writer that can, and honestly should, be a reason for losing readers. If it was "I feel the game is too harsh" then that would be an acceptable opinion of the game overall. However the game is simultaneously too harsh and yet somehow not accurate enough.BloatedGuppy said:...it seems to meet your general criteria for a balanced review. He discusses and even praises the game play, and touches on various elements, from graphics to how it functions in multiplayer. The review as a whole isn't particularly robust in terms of providing information, but I don't find that an inordinate amount of print space was given over to discussing tone. I agree with you that the reviewer in question "doesn't get the point", but that just makes him a reviewer I wouldn't choose to read again. I'm sure there are people who would agree with him.
Sure, but it's a question of who gives those reviews a platform. I can write a review on these forums for the last 3 games I played. I can be as honest as you'd like, but I wont get paid for it and my reviews wont be on the front page of a site that is attempting to court a large general audience. These sites are perfectly welcome to continue to squander their opportunity to keep these readers, but I've watched companies with this attitude fail beforeBloatedGuppy said:Well, I think the responsibility any given reviewer has is to be HONEST. It's why I keep referencing Tom Chick. Tom is an extremely idiosyncratic reviewer. His one star review of Deus Ex wasn't going to reflect the views of a majority of his audience, but that was the review he delivered because it was the review he believed in. I want that from my reviewers. That is what I would consider "ethical gaming journalism". Even if I hate the final score awarded and disagree with it powerfully, as I did in that case.
I think that the type and level of interactivity should be discernible from a review. I also feel that software like Dear Esther ought to have its own category or tag so that people looking for that kind of experience can find it more easily, and those who don't care for it don't accidentally wander into a poor purchasing decision or waste their time combing through a review only to find out that it's not the type of experience they want. This isn't the only instance where I find this beneficial; the broad category that "action RPG" seems to take up is similarly irritating.BloatedGuppy said:Interactivity has to exist for it to be a game, yes, but I see people who want to measure how MUCH there was, or to what degree they liked the TYPE of interactivity, or Total Biscuit's argument that there must be a failure state, etc, etc, and all of it amounts to an effort to disallow certain games from even claiming the title, often because the person imposing that definition on them doesn't care for that type of game. While I agree there can be room for confusion if you're employing a numeric scoring system and you give "The Walking Dead" and "XCOM" identical scores, given how wildly different they are as experiences, but seriously...people just need to learn to read to figure out WTF it is they're buying.
Gone Home is actually a really good example of the phenomenon I've mentioned in actionBloatedGuppy said:Yeah I agree with that. If you've completely obfuscated the nature of the experience in your review, you've left out some pretty crucial information. That said, I really do question how many people are, say, seeing a 9/10 for Gone Home and rushing out to buy it expecting an 80 hour RPG epic or something. At some point personal responsibility for uninformed decisions has to be taken into account. If a review didn't give me all the information I considered necessary for making an informed decision I would just visit a second, and a third, and a fourth. I have never been left in the dark about what kind of game I'm buying.
A game that started as an Amnesia mod set in an empty house at night? Some people who bought the game and promote it even admit not knowing what the game was initially, and some of them felt it added to the experience. For someone not looking for the type of game Gone Home is, and instead the kind it initially may appear to be, however, it's probably pretty disappointing/frustrating. What's also noteworthy is that for a game based on some sort of twist or mystery or even a particular mood, less information will often add to the experience.
This is a pretty gross oversimplification of what's going on right now, as well as not actually being related to what I saidBloatedGuppy said:I think it's quite possible that some people get hired due to their ability to write rather than their gaming expertise. I also think it doesn't need saying that in any industry there will be people who run the gamut from very good at their jobs to very bad at their jobs. I've encountered many of the latter in many types of industry. I've never gone out of my way to try and get them fired, however. And a few of them have been significantly more disruptive to my day to day life than writing a sloppy game review or calling my hobby a name in an angry screed.
If the reviews for Hatred tell you no more than the current articles and forum posts do and the game ends up being more than that, you're not only failing to provide a distinct service but are actually actively misinforming people. Again, as far as readers go, there have been people "going elsewhere" for a while. Where the issue comes in is when you have writers being added to blacklists (Pinsof), websites are being targeted simply for allowing differing opinions (KillScreenDaily's opinion piece on the Hitman Absolution trailer), and when articles are only written when they suit a narrative (Boogie2988's harassment, TFYC's indiegogo, etc.)BloatedGuppy said:I don't know that this is true, although I suppose it depends on what the nature of your baggage is. If you write a review of "Hatred" carrying the baggage of "Hates violence porn" into it, your review...whilst polarizing to fans of violence porn...will be extremely informative to the statistically significant body of people who don't like it. As I said, the more specific to you a review is, the less useful it is to a wide audience, but the more useful it becomes to those who share your predilections. Whether or not having too many of those kinds of reviews on-board is a problem is down to the people running the sites. As a reader, I'm not bound to any one place for my information.
You may dispute the efficacy of these claims (something we should probably deal with in the PM convo) but these are the claims nonetheless. For "differing opinions" alone, the prevailing attitude has been "I'll take my business elsewhere"
I take it you haven't read through many of the "cultural criticism" pieces or really any of the pieces about this whole mess from the sites being accused of wrongdoingBloatedGuppy said:Aside from "Gamer is dead", I haven't seen much I'd qualify as "hysteria", and in all honesty as poorly as some of those articles were written I know EXACTLY what they were criticizing, and it's nothing that the average gamer doesn't complain about almost hourly. We all know how toxic anonymity can make people.
Heck, many sites will go out of their way to feature any TvW video, including the one that attempts to connect context-specific violence against women within fantasy narratives to real-life IPV