...Greg Tito said:The Psychology of Playing MMOs
How I learned to continue worrying and start despising subscription MMOs.
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Your first note seems to be correct unfortunately.CapitalistPig said:First note: interesting psychology difference between forum posters and facebook posters. We all agree with the writer and the facebook crowd doesn't get it. I don't know what that means but facebook is too cool to comment about gamer psych.
Second: totally understand the writer here. I played some pay to play games back in the day (city of heroes, FF11) and I always felt the need to play. The monkey on my back that said "you're paying for this play damn it!" But the magic for me was always the beginning. When everything was new and kind of gave you vertigo when you first played from figuring out all the things you could do. Watching with a dropped jaw as a BAMF rolled by while you were smacking wild boars with your wooden sword. Then once it all becomes about "the grind" or "mat hunting" i try to be the big gamer and tell myself that i'll be a badass if i keep playing. Then i go get laid and realize there's alot more out there then this. Not to bash MMO's i still play some FtP ones (shout out to my LOLers). But I can come and go with those as I please. I'd like to think there will be some harmony out there between the game devlopers and the gamers. because as it stands game developers are trying desperately to make us into gluttonous gamers that will play until our eyes bleed and our wrists fall off. Gamers want a game they like to play but don't have to feel the need to play but will always be fun to play (paradox?). Its a tough issue.
i bet you dont think like that about the money (more of them) you spent on alcohol or smokes do you? well games give you more fun and is less harmless, so how is that a bad investment?I felt like I had contributed too much money and time into one game to bother spending those precious resources elsewhere.
It will. All mmos are timesinks. they are fun, but the amount of time it takes form you is amazing. if you enjoy playing other variuos games now dont go into mmo world. variety is fun, albeit much more expensive. MMO is like a hobby, to each his own, but it will take a lot of time to be taken seriuosly.And yet, here I am, on the verge of taking a nose dive into BioWare's The Old Republic. A well-crafted MMO with a strong narrative and a Star Wars universe unbesmirched by Lucas the Hutt is too tempting to ignore. I am wary, though. Do I really want to commit to playing another MMO, not for review, but for pleasure? I just cancelled World of Warcraft this summer with my life, bank account, and marriage intact, and I've enjoyed playing a much more varied menu of games since then. I'm worried that TOR will become WoW reborn.
Stories like yours keep convincing me that avoiding subscription based MMO's was one of the better decisions I made as a gamer. The feeling of being "obligation to play" as opposed to "playing for fun" doesn't seem like an improvement. That and my finances wouldn't really allow for another monthly bill.Dastardly said:Fully and completely agreed on almost all counts.Greg Tito said:The Psychology of Playing MMOs
How I learned to continue worrying and start despising subscription MMOs.
Read Full Article
Subscription MMOs began to feel like a job. The up-front payment made me feel if I wasn't playing X hours, I was "wasting" Y dollars. And the problem was that the games were containing less of the activities that kept me "busy" in earlier games -- there was combat, and that was it. No robust crafting, no house decoration... but for some reason, I felt that even logging in and standing around was somehow better than playing something else and wasting my subscription fee.
The one thing different for me is that I can pinpoint exactly when I stopped enjoying WoW: The first time I missed a raid.
When I started raiding, I wasn't exactly enjoying it, but it was novel and impressive. I mean, forty people coordinated for one purpose? Kinda cool. I was a healer, so it was so much watching bars grow and shrink, and then hearing folks bid for loot. That was the first thing I didn't like: I found I was going to have to run the same multi-hour raid dozens of times to get a full set of gear for myself. The second thing I didn't like: What does that gear get me? Into the next raid. I was Sisyphus finally realizing I wasn't actually getting anywhere.
And then life happened. I had to miss a raid one night. I let the guild leaders know in advance, apologized profusely (alarm bells there), and went to my required life event. When I came back, I had been completely replaced. They subbed me for that one event, and then decided, "Well, it's just going to come up again next month, so we switched him out. You can sub sometime." So I decided, "Okay, I'm going to respec for PvP and just kick around until that happens." I was promptly told if I respecced, I wouldn't even be subbed -- they didn't need another shadow priest, so I'd be cut totally.
And that's when it hit me: I felt like time spent not playing was wasting my money. In the same way, these other people felt like if I wasn't playing on their schedule and in their way, I was wasting their money, too.
I unsubbed, started taking a fencing class, and got married. Haven't looked back since.
In earlier games, it was actually great. You were part of a virtual world, there was a lot to do, and you paid, in part, to keep the "riff-raff" out. But this was when subscriptions were young, and developers had to try much harder in order to convince people to continually pay for a game. We were getting their best effort, because they had a lot to prove.Redlin5 said:Stories like yours keep convincing me that avoiding subscription based MMO's was one of the better decisions I made as a gamer. The feeling of being "obligation to play" as opposed to "playing for fun" doesn't seem like an improvement. That and my finances wouldn't really allow for another monthly bill.