The REALLY Wild Wasteland Character Pull!

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FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,485
0
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Recruitment, that is.

I figured it was about time I asked around to see if anyone wanted to jump in. The WW plot has come a LONG way. For those of you not in the know, Wild Wasteland [http://www.escapistmagazine.com/forums/read/540.386465-The-REALLY-Wild-Wasteland-The-Fallout-RP] is my take on Fallout less than a year after New Vegas events, but centered in states surrounding the Capital Wastelands (and the Cap itself). Main characters are nowhere in sight, and they have taken all the in-game unique and weird weapons, leaving us to devise our own nuttery. WW is a decidedly crazier version of the game's world. Apart from everything you might've seen in the games, there has been...

-An autonomous Metal Gear.
-A giant radioactive crab (Nukalurk variety).
-Dr. Evil and his Space "Laser".
-A war between two clone species (The Garys lost).
-A genetically-engineered Behemoth army.
-Big rad-plant monsters that grew out of dead bodies.
-Red Glowing One ghouls from China.
-Bizarre breaks in the fourth wall.
-And more!

It all started when the Enclave emerged from Fort Knox and began to establish themselves again, under the guidance of the mysterious Number One and a group within their organization known as the Fallout Sector. Strap on your sidearm and tune in to GNR, Wastelander. You're in for a wild ride!

The template is thus...

NAME: The character's name and/or any aliases you might use.

AGE: The character's age. (If there's some reason why age and appearance are radically different, explain so.)

GENDER: We're flexible, honest.

RACE: This is one of those spots where it's open field. If you can give me a good enough reason for it to be in Fallout and/or reasonable enough to play as, I'll go for it. We've had a number of unique ideas in this RP, so be creative if you want.

APPEARANCE: Explain the character's physical self well enough for me to get an image in mind of what this person is like. Or hell, have a picture! Or picture and information! Point is, enough reference for me to understand said character.

PERSONALITY: Personality is generally a case of giving me a good idea of how the character's mind work, BUT ALSO that...because I had forgotten to put in a history section, the two kind of merged. You don't have to put in background WITH personality, but it'll probably help.

WEAPONS: Your weapons. I'm open on this, but you can't go TOO far on all the stuff you have. Keep it reasonable.

ITEMS: Your perishables, I am not monitering. Just try to roleplay that you have a reasonable amount, that you spend them and maybe run out sometimes. You know, something realistic but not uber-stickler-for-the-details.

PERKS/TRAITS/SKILLS: Any perk that exists is fair game. Some may need to be slightly modified for RP use. Others are perfectly fine. Custom ones are also allowed, though I am judging all of this stuff and how acceptable it is myself.

TRANSPORTATION: Do you have any or do you get by on foot?

You can add stuff to it if you want. That's up to you. I do need the information requested, though, for possible approval. I do not require a SPECIAL, but you can put one for kicks.

Questions for information on the RP and such, I am available at...some point...to answer. Let 'em rip, guys!
 

Fiona Callahan

Goddess of Planeptune
Legacy
Jul 3, 2011
28
1
11
Country
United States
Name: Fiona Callahan
Title: The Deathclaw Whisperer
Age: 18
Race: Human
Gender: Female
Place of Origin: Vault 127 (now Claw City, located within Maryland.)
Appearance:
http://i.imgur.com/oaXY8Rx.jpg (this picture is a very good reference.)

Long and luxurious, silky red hair frames a face that seems almost fey in nature, with green eyes that seem to almost glow and take in one's soul, this woman could pass as an elf if she had pointed ears, tho she is human.

Her body is curvacious and very well endowed, curving and filled out in all the right places, she bloomed early, her figure means that she would not look out of place in somewhere like Gommorah, she tends to turn heads because she is a genuinely beautiful young woman in the wasteland, and that is a rare sight indeed.

Her attire is designed for traveling, shirt, skirt, with survivalist gear around her waist on a belt, traveling cowboy boots with raised heels, stockings, leather gauntlets. Her attire is designed for ease of movement and to allow stealthy movement when it counts, various pouches exsist both on her belt, and around her shirt and back.

Personality: Fiona was born in Vault 127, the second child of the Overseer (after her brother, Wallace). The two of them were very close, but of the two Fiona was more focused and driven. Her father had designs to make her next Overseer, yet it was a kind and generous nature within her that steered her more towards medicine. She studied this and biology along with the Big Book of Science to excell towards becoming a rank physician, which - while she was well-loved around the Vault - began to strain her relationship with her father. You see, Wallace had no desire to become a leader, nor her, in fact, so that left their father with nothing but anger while their mother supported them from then on.

It wasn't as though her position as a doctor didn't carry its own responsibilities, though. The medical unit was important in Vault 127, a Vault whose social experiment was to determine how an isolated group fairs in a long-term desperate struggle for survival against an unstoppable force. Her studies were important to her because Vault 127's cave was filled with Deathclaws, an entire colony which has not moved the entire time. Every now and then, the Vault Door - whose mechanisms are sealed from tampering and automatic - malfunctions and opens wide, allowing deathclaws - should any be in that part of the cave - to come inside. During one attack, Wallace was killed. She never even got the chance to TRY and save him.

It had always been Fiona's opinion that Deathclaws were intelligent, at least a little. Maybe enough to understand that they were being talked to. When her brother was killed, she fell into a huge depression, unable to move on from the loss. It was at that time that she decided there was nothing else for her to lose and she strode out into the cave when it next opened. The curious thing was...rather than running into any hostiles...what she found was a monstrous wail leading to a chamber where the Matriarch sat hunched over one its babies. The young Deathclaw was barely hanging on, looking like it'd been struck by a powerful weapon. The marks reminded her of a tape on Gauss weapons, but she couldn't be wholly certain. Without even thinking, she came into the room and pulled out her gear. Fiona's life was one of kindness. Even when they killed her brother, she couldn't bring herself to hate them.

Once the youngling was stabilized, she fully expected to die on the spot and just sat there, waiting for it. What she didn't expect was for the Alpha and the Matriarch to bunt her affectionately! From there on, she began to use her research and what she hoped was a bond forming to open up channels with the Deathclaw colony. It was hard at first. In order to keep the things from wandering in, she had to go out and occupy them somehow. What she did was begin to teach them things, get them to retain knowledge and use it, and ultimately become more accepting of her and to leave the people of Vault 127 in peace. They wouldn't exactly leave, of course, but Deathclaws wandered at times. And since the Vault Dwellers had to come out sometime, they established Claw City, Maryland...though their Deathclaw Whisperer was going to live out her brother's dream, which was to see the world and what it had become.


Weapons:
-Salvaged Chinese Assault Rifle, modified with a scope for better accuracy and less recoil.

-Ripper: Usually used as a bone saw, sometimes used in melee.

Items:

-Deathclaw Scent Markers: Designed by Fiona to help her communicate with her deathclaws, changes the scent mark to signify her mood and if she is in danger, also used in other methods of communication. These range from bullets specifically designed to mark a target with a scent, to vials of pheromones that tell them to ignore an area.

-Pipboy 3000: Pristine Pipboy 3000 used by Vault Dwellers. Acquired from her time in Vault 127. Has a picture of a kitten on the screen.

-Spare change of clothes incase she needs em.

-Vault Doctor's Kit, includes various things such as tubing, syringes, various doctor's tools including medical sutures and surgical cutting tools.

-Survivalist Kit, includes foods, stimpacks, med and rad-xs, radaway, and also various herbal remedies and anti-venom.

-Pure Water, bottles of pure water straight from Vault 127.

-Spare Ammo for her assault rifle.

PERKS/TRAITS

Traits:

Deathclaw Whisperer: "You can talk to and befriend one of the most feared predators on the wasteland, convincing them to follow and aid you. Many people fear you for this."

Good Natured: "You are a kind-hearted soul who is happiest when she is helping people, but at the same time, you are not very good at combat."

Perks:

Vault Doctor: You bring the knowledge of pre-war medical capabilities and tools to the wasteland, because of this, any companions that follow you get more use out of Stimpaks and other medical chems, as well as a chance of fatal wounds being taken care of due to the advanced medical knowledge from the vault, companions are also more resistant to venom due to advanced medical knowledge.

Educated: "You are highly educated, having been taught inside of a Vault most of your life, You tend to learn faster especially in skill-related area."

Hypnotic Beauty: "You are one beautiful young woman, which give you an advantage in speech checks and barter checks, allowing you to charm your way into what you need."
Note: Cannot actually hypnotize, this is just a charisma check.

SPECIALS:

Strength: 2
Perception: 7
Endurance: 3
Charisma: 10
Intelligence: 10
Agility: 3
Luck: 5

'Tagged' Skills: Medicine, Survival, Speech.
'Secondary' Skills: Science, Barter

Transport: Totally badass looking motorcycle, also carries a storage thing on the back end that she uses for various stuff.

Note: Fiona is very much not designed for heavy combat, she lets her deathclaws do much of the fighting for her, while she tends to help them with medicine and whatnot.

Note 2: The Deathclaws that Fiona utilizes, behave more intelligently, (much like in fallout 4, yes, this even means they move side to side like roller skaters and dodge bullets.), they are not invincible, and they are there for her defense, not to ravage the countryside.

Note 3: Here is a good image of her Deathclaws. http://vignette4.wikia.nocookie.net/fallout/images/b/bb/Deathclaw_fo4.png/revision/latest?cb=20160101191326

Nightmare Fuel yet, bubs?

Deathclaw Number: 3

Fallout Jack helped me design this character, I hope to join in soon, ..Been planning this for a while, but never had the motivation till recently.

Edit: The Edit Gun has been fired.

Edit2: Editron Has arrived