They were the worst part of Fallout 3- To YouDr. McD said:The setting and story were actually the WORST part of Fallout 3.Vault101 said:I actually liked fallout 3 because of the setting and story, NV was better sure but fallout 3 was playable unlike oblivion/skyrimDr. McD said:[snip.
Lets start off with main story:
The PC's dad is trying to build a fucking water purifier, the water in the Capital Wasteland is radioactive, therefore anyone alive has to have access to purified water, or THEY WOULDN'T BE ALIVE, MAKING THE ENTIRE PURIFIER REDUNDANT.
I'm willing to ignore plot holes on occasion, but when I AM CONSTANTLY SEEING HOLES IN THE MAIN PLOT POINTS, AND CONSTANTLY, I AM GOING TO HAVE A PROBLEM.
And then there's the Enclave, the Enclave attack and take over the purifier when you've finished fixing it, but for what?
The purifier is never said to store the water and there is no evidence that it does, and everyone else has access to clean water anyway, what could the Enclave gain by controlling it? Nothing. If they hit the on button, people get clean water anyway, and there's nothing to stop caravans collecting water and taking it to towns further inland. If the Enclave is trying to prevent people getting clean water, why not JUST DESTROY THE FUCKING THING. And then later Colonel Liquidsnakeripoff and President idiot have a civil war in the Enclave, and President R374RD gives you a modified FEV canister because Fallout 2 had the Enclave try to use virus to kill all mutants in the wasteland (including normal humans) and Bethesda only know how to write bad fan fiction. What could I gain from this? Evil points, AND NOTHING ELSE. Since R374RD's kill all non-Enclave with a virus plan seems to be what the Colonel Girlyname is rebelling against, then WHAT IS THE ENCLAVE STILL DOING AT THE PURIFIER?! WHY DON'T THEY DESTROY IT OR JUST FUCKING LEAVE?! And that's NOT EVEN MENTIONING LITTLE LAMPLIGHT. And the side quests ARE JUST AS BAD. I'm not expecting the GREATIST STORY EVAR, I just want SOMETHING THAT ISN'T LITERALLY SHITTY FAN FICTION.
Side Quests:
Most of the Side quests are just boring, but some are VERY, VERY, VERY retarded. Let's start off with Blood ties...
Vampires, HOW THE FUCK ARE VAMPIRES SUPPOSED TO FIT IN THE SETTING?! Yes it's explained, but the explanation is retarded, also...
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The power of Atom: Burke offers you money to blow up Megaton, RIGHT IN FRONT OF EVERYONE.
And then the reason Tenpenny gives for wanting to destroy it is "it's ugly".
The Superhuman Gambit:
In a post-apocalyptic wasteland, people have more than enough time to dress up in silly costumes and fight each other.
That was one of the largest complaints about Dead Rising: No ability to just run around and kill stuff in a mode separate from the story mode. "Infinity" mode doesn't count because it did, in fact, have a pretty strict time limit.uchytjes said:So my question is this: why don't more open world games have some form of time limit? A good example of an open world with a time limit is the dead rising games. You are given 72 hours in-game to do whatever the hell you want. If you want to do the questline, you have to do it at appropriate times and if you are late for even one quest, you fail it all and are left to just do whatever you want for the remaining time.
The short answer here is "I don't LIKE time limits in games.". I have never liked them. I don't want to see more of them. I want to have FUN.uchytjes said:SNIP
I'm assuming that the "I played 2" means that you only played the second game?Lil_Rimmy said:Ever played Dead Rising? That was annoying as hell. It was fun to run around and it was a bloody amazing game (I played 2) but you end up unable to do shit because of timers. You know I was unable to get the best ending because I was, and I am not kidding, about 10 seconds off the timer, and all my saves didn't let me get back their in time. I was at the FUCKING door, and it just said GAME OVER! LOLOLOLOLOL.
I never finished that game.
When it's this is bugs me. I want to enjoy a game, especially enjoy what was made by others in it, not feel rushed.scorptatious said:Sounds like you've never played Fallout 1.
Yeah, it's not exactly a modern game, but it fits what you're describing.
You have 150 in game days to find a water chip for your vault. Although I'm pretty sure the game automatically ends if you fail. I don't know, I've never let that happen.
I don't like an overarching time limit to a game, but I miss these from Morrowind.You are told that if you don't hurry, you will fail. If you decide to go screw around for a bit, the assassination takes place, but you don't know about it until you arrive at the location.
I was really looking forward to that game until I read about the timer mechanic. I passed on it and don't regret it.Examples:
LoZ: Majora's Mask : I understand that it was built around the three day time mechanic, but it still ruined it for me. LoZ games have always been about adventurous exploration while saving the world. I for one can't be adventurous and explore with a timer hanging over my head.
Some of the ending slides are bugged I'm afraid. No matter how fast you beat the game, (at least the version I got off of GOG) the Followers of the Apocalypse and The Hub will always get overrun.beastro said:When it's this is bugs me. I want to enjoy a game, especially enjoy what was made by others in it, not feel rushed.scorptatious said:Sounds like you've never played Fallout 1.
Yeah, it's not exactly a modern game, but it fits what you're describing.
You have 150 in game days to find a water chip for your vault. Although I'm pretty sure the game automatically ends if you fail. I don't know, I've never let that happen.
I haven't played it that much, but my natural pace in that game isn't too tardy, but it always winds up with the first few settlements overrun by the Master's Army.
I'd like to see their other endings, but I also don't want to turn the game into a speed run when I play it every few years.
*glares* How dare you say Oblivion and Skyrim are unplayable. I will agree that Oblivion was very copy pasta with the forest but it was not unplayable. And do you mean unplayable as in you literally can't play them or you don't like them.Vault101 said:I actually liked fallotu 3 because of the setting and story, NV was better sure but fallout 3 was playable unlike oblivion/skyrimDr. McD said:[snip.
unplayable as in its REALLY not my kind of game, after the opening seaquence and screwing around a bit I have nothing more to do, I played skyrim for about 7 hours and never touched it again, because its all good and well to have a BIG OPEN WORLD FOR EXPLORING but when its populated with uninteresting walking task givers and my PC has the role-playing capacity of a camera on a stick then theres realy no apeal, I can go off and do what I want but whats the point really?The_Lost_King said:*glares* How dare you say Oblivion and Skyrim are unplayable. I will agree that Oblivion was very copy pasta with the forest but it was not unplayable. And do you mean unplayable as in you literally can't play them or you don't like them.
I feel timers are rediculously stupid. It is an open world game meant for exploring, let me fucking explore, not make an open world game into a linear game. If you don't like Oblivions freedom play something without freedom.
Those are the two.scorptatious said:Some of the ending slides are bugged I'm afraid. No matter how fast you beat the game, (at least the version I got off of GOG) the Followers of the Apocalypse and The Hub will always get overrun.beastro said:When it's this is bugs me. I want to enjoy a game, especially enjoy what was made by others in it, not feel rushed.scorptatious said:Sounds like you've never played Fallout 1.
Yeah, it's not exactly a modern game, but it fits what you're describing.
You have 150 in game days to find a water chip for your vault. Although I'm pretty sure the game automatically ends if you fail. I don't know, I've never let that happen.
I haven't played it that much, but my natural pace in that game isn't too tardy, but it always winds up with the first few settlements overrun by the Master's Army.
I'd like to see their other endings, but I also don't want to turn the game into a speed run when I play it every few years.
With places like Shady Sands and Necropolis however, they won't count as overrun so long as you don't enter them when they are supposed to be occupied by the Master's Army.