Tarkand said:
You guys have access to at least a couple people who think that storytelling in game is a very important part of the gaming experience (The Extra Credit folks)... and you put 3 people who's opinion can be summed up to 'meh, story.' together to discuss the point, a bit disapointing
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I think they said at the beginning of the last story-related Extra Consideration that James and MovieBob are preoccupied at the moment and are therefore unable to participate.
Irridium said:
Ocarina of Time is wholly inferior to Majora's Mask. Now... FIGHT!!
I will be happy to take up this debate with you, sir.
I don't think it is wholly inferior, but it has some problems where MM excels. I think MM has a better story, and I still enjoy playing the game now and noticing all the subtlety that went over my head when I played it as a kid. It explores a lot of themes that I think kids wouldn't notice, and were a nod to older Zelda fans, and I can respect that, whereas OoT's story is a straightforward hero's journey tale, which is not to say that it's bad, but doesn't have as much depth.
Now gameplay-wise? I'd have to say OoT is superior, even if just because of the variety and number of puzzles, dungeons and boss encounters. OoT is good at giving you tools one by one, teaching you how to use them in that dungeon, and then making sure you mastered them. By the end of the game, you will have to use and know how to use all of your abilities if you want to succeed. The mask mechanic in MM is, while inventive, a lot of the masks are only used once, and then never mentioned again. I can think of several that are only useful once, then are purely cosmetic afterwards.
And maybe I'm just scarred from having the moon drop several times the first time I played it, but MM is freaking hard. I'm not sure it's possible to complete the main story 100% without a strategy guide, which is not exactly a point in its favor.