Sure, I'll be happy to do some supplementals here in the forums if you wouldn't mind letting me know where I lost you in the article. I'm happy to elaborate on whatever you need!EvilPicnic said:Wow. The jargon-level of this article is so high my n00by brain just exploded. Any chance of a supplementary article explaining the game/issue for novices?
Yep, you've got all of the requisite steps, to be sure, plus some really handy extras like Step 1. Check to see if you have Priority. I still see occasional errant removal getting thrown around in my playgroup without priority which tends to result in a long-winded re-explanation of how priority works. I may try to introduce this step to spellcasting locally and I'll be posting my list later today.TheGuy(wantstobe) said:Nicely written article on the rise of mage-blade and delver decks in general. On what card is going to be going into it from Dark Ascension the most likely candidate is Thought Scour [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=262838]
It's an additional instant speed card draw that let's you filter off the top two cards of your library aswell for example if you saw a dead card in upkeep from delver (even if it was something to make it flip) you can graveyard it and hopefully draw something a little better.
Answer to the question of the week
1. Check to see if you have priority
2. Announce you're playing a spell
3. Place spell, or copy of spell, on the stack
4. Announce any modal choices such as splicing (reveal the spliced card at this time) or if any kicker, buyback or X costs will be paid
5. Choose targets
6. Choose divisions of things if needed ie with Fireball
7. Determine total cost of the spell and lock it in.
8. Pay the total costs in any order.
9. Place any triggers that result from the casting of a spell on the stack (Storm etc)
10. Announce you're passing priority to your opponent
11. If both you and your opponent pass priority consecutively resolve topmost stack item
12. Repeat 10-11 until the tack is cleared
13. You have now cast a spell!
I'm 85% sure on that.
You still get to draw. Null Profusion checks whenever something changes, whether it uses the stack or not. It asks these two questions of the change and if you get a yes to both of them you draw a card:SandroTheMaster said:I have a question:
Does alternate ways to cast spells (like from graveyard with flashback) interact with the ongoing effect of Null Profusion [http://magiccards.info/pc/en/89.html] and allow you to draw a card? I reckon it would, but people argued that casting these cards in such a way is not playing then, but using an ability in them. What is right?
Ahhh Tragic Slip. Easily the best common removal spell in standard right now. I expect it to see a lot of play at the Pro Tour this weekend in UB control, Esper Control, Conley ramp and Mono black Zombies that I reckon at least one of the Channel Fireball team will play because like you say it destroys Titans and Inkmoths and Delvers (oh my!). I've been trading for foil ones at about £2.50 each the past week along with foil Black and Sanctuary cats (those ones simply because I want a page of nothing but cats foil cats with Zombie ones on the reverse in my trade folder).Encaen said:Something else I'm really liking is Tragic Slip, though obviously not for Mage-Blade. It's only been a few days and I've already lost a half dozen Titans to it, so I know it's powerful. I'm just keen to see if it gets adopted in Standard at large, or if it'll be fringe.
As a Johnny I have to say that this isn't that broken/abusive. There are many, many more abusive ways to bend the rules so much they look like pretzels in the game and half the fun of brewing up a good deck for me is figuring out exactly how the pieces slot together to go nuts. For example Sudden Dissapearance [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=262865] + Sundial of the infinite [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=228118] does it to all your opponents creatures, and oany other non land card they have to boot. Knowledge pool [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214035] + Curse of Exhaustion [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=226729] + Grafdigger's cage (If facing ancient grudges) prevents your opponent from ever playing a spell... ever. Went 5-0 at last week's FNM with this in a U/W Control shell.rofltehcat said:I got a question for your next article. I can only guess from what you implied, it will be about the stack, priority and how abilities and spells are resolved.
Look at the ruling for http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=222007
According to the ruling, it can be used to permanently exile a creature by abusing the stack. Cast a spell like http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=245296 when the banishment ability is already on the stack but hasn't resolved yet and the other creature will be exiled permanently.
What is your thought on this? Obviously it is exactly how the stack works, according to the rules/ruling.
However, personally I think this is borderline abuse of broken/buggy game mechanics. It could be used to highlight some of the problems of the stack.
About the Invisible Stalker... yeah, it is a really strong card and it synergizes very well with many equipments of Innistrad/DKA.
I don't think it's that broken when you have cards that do the same thing for cheaper, Celestial Purge [http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=220195].rofltehcat said:I got a question for your next article. I can only guess from what you implied, it will be about the stack, priority and how abilities and spells are resolved.
Look at the ruling for http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=222007
According to the ruling, it can be used to permanently exile a creature by abusing the stack. Cast a spell like http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=245296 when the banishment ability is already on the stack but hasn't resolved yet and the other creature will be exiled permanently.
What is your thought on this? Obviously it is exactly how the stack works, according to the rules/ruling.
However, personally I think this is borderline abuse of broken/buggy game mechanics. It could be used to highlight some of the problems of the stack.
About the Invisible Stalker... yeah, it is a really strong card and it synergizes very well with many equipments of Innistrad/DKA.
I think the only thing is in a limited environment like DKA sealed or the current draft format you can exile two creatures permanently and a third semi permanently with just those two cards. Like most things though, in constructed there are just cheaper/more efficient ways to do it already.Slycne said:I don't think it's that broken when you have cards that do the same thing for cheaper, Celestial Purge [http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=220195].rofltehcat said:I got a question for your next article. I can only guess from what you implied, it will be about the stack, priority and how abilities and spells are resolved.
Look at the ruling for http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=222007
According to the ruling, it can be used to permanently exile a creature by abusing the stack. Cast a spell like http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=245296 when the banishment ability is already on the stack but hasn't resolved yet and the other creature will be exiled permanently.
What is your thought on this? Obviously it is exactly how the stack works, according to the rules/ruling.
However, personally I think this is borderline abuse of broken/buggy game mechanics. It could be used to highlight some of the problems of the stack.
About the Invisible Stalker... yeah, it is a really strong card and it synergizes very well with many equipments of Innistrad/DKA.
True, though in the sealed or draft format your chances of getting critical mass and/or having them both in hands are certainly going to be diminished.TheGuy(wantstobe) said:I think the only thing is in a limited environment like DKA sealed or the current draft format you can exile two creatures permanently and a third semi permanently with just those two cards. Like most things though, in constructed there are just cheaper/more efficient ways to do it already.
I actually really like this kind of interaction, as it fosters knowledge of the subtleties of the game. If you know how the details play out, you can draw more advanced conclusions about interactions from them, so it rewards this kind of wisdom. As you said, once you've read through it, this is exactly how the Stack works. It's definitely abusing the mechanics, but to that end, Sundial of the Infinite [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=228118] is basically a card that does nothing but abuse mechanics!rofltehcat said:I got a question for your next article. I can only guess from what you implied, it will be about the stack, priority and how abilities and spells are resolved.
Look at the ruling for http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=222007
According to the ruling, it can be used to permanently exile a creature by abusing the stack. Cast a spell like http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=245296 when the banishment ability is already on the stack but hasn't resolved yet and the other creature will be exiled permanently.
What is your thought on this? Obviously it is exactly how the stack works, according to the rules/ruling.
However, personally I think this is borderline abuse of broken/buggy game mechanics. It could be used to highlight some of the problems of the stack.
About the Invisible Stalker... yeah, it is a really strong card and it synergizes very well with many equipments of Innistrad/DKA.
I'm with you. Whenever someone across me summons the Invisible Stalker I just sigh and groan a lot. If he gets something out that leaves all my threats helpless and incapable of attacking him, he can just pummel me into submission in 2-3 turns with a creature I literally can't do anything against short of a wipe that'll harm me a whole lot more than him. Then he only needs to cast summon another Invisible Stalker and re-equip.Glass Joe the Champ said:No offense to your title of course, but Hexproof is definitely my least favorite mechanic in Magic right now. At least with shroud there was a penalty for shutting down the large majority of removal spells.
With the popularity of hexproof and indestructible, they might as well make cards that say "X can't leave the battlefield", you wouldn't want new players to be worried about removal or anything. -__-
Sorry, just pointlessly ranting. Good article, keep it up.
I personally like the name. It means that these articles can never stop unless something major happens, like the Escapist suddenly disappearing.Glass Joe the Champ said:No offense to your title of course, but Hexproof is definitely my least favorite mechanic in Magic right now. At least with shroud there was a penalty for shutting down the large majority of removal spells.
With the popularity of hexproof and indestructible, they might as well make cards that say "X can't leave the battlefield", you wouldn't want new players to be worried about removal or anything. -__-
Sorry, just pointlessly ranting. Good article, keep it up.
Shroud came out a long time before hexproof and indestructible. Also, ever since we got Tragic Slip for black, killing indestructible things is as easy as chump blocking with your 0-drop and spending B.SandroTheMaster said:*SNIP*