The RPG Trio, is the agility character gimp?

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end_boss

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Depends how you play it. I die a lot because I use agility characters all the time, but I also like to go toe-to-toe with the enemy. The point of the agility character is flight over fight. You're equipped to better survive because you can escape combat and heal or attack from a distance. However, if you try to run in and swords a-swingin', you won't last too long. That's what the tank is for.
 

Mylon

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Jan 8, 2008
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As long as RPGs rely on hit point bars (and present tougher challenges as larger hit point bars) agility will suck. They rely on hit and run and precise strikes (such as criticals) rather than damage racing as a str might do.
 

SnarkyNinja

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Amnestic said:
Just one case where the agility guys don't suck. There are plenty more out there I'm sure. One obvious one I've forgotten is WoW where Rogues are generally pretty damn competitive on the meters, along with kitty druids.
You bring a very valid point. I was directing my comment mainly towards the recent(ish) strain of single player RPGs and MMORPGs that feel like they were designed for a console. Or were actually designed for a console.

Looking at you, Mass Effect.
 

Amnestic

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SnarkyNinja said:
Amnestic said:
Just one case where the agility guys don't suck. There are plenty more out there I'm sure. One obvious one I've forgotten is WoW where Rogues are generally pretty damn competitive on the meters, along with kitty druids.
You bring a very valid point. I was directing my comment mainly towards the recent(ish) strain of single player RPGs and MMORPGs that feel like they were designed for a console. Or were actually designed for a console.

Looking at you, Mass Effect.
Was there such a thing as an 'agility' character in Mass Effect? Really varying degrees of physical prowess (weapons and armour/Immunity), tech ability (shields and disables) and biotics (pewpew and crowd control/Barrier). I'm not really sure where the 'Agility' character is in ME.

Help me out?
 

Davey Woo

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I usually make a character of everything available, and see what I like best.
In fallout I like my sneaky 1-hit-kill ninja person I made.
 

Disaster Button

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I always do Intelligence, wizards are where its at. But if someone else is the wizard I usually do agility classes.
 

ElTigreSantiago

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But... I always play as the agility character... *sniffle*

They are especially effective if you have team mates. For example, in Fallout 3, I can sneak around with Chinese Stealth Armor while Fawkes distracts enemies and take out Super Mutant Overlords with two shots from a sniper.
 

|Ragnarok|

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I think people are playing the agility type characters wrong, of COURSE not your going to run in with dual swords blazing, tanking orcs and stabbing things left and right. Despite all of the people who "pick rouges because they are cool." Sadly a good number of them can't figure out how to position/use all the million OTHER noncombat skills you get.

Of course this is just saying for a basic 3 way archtype, more advance classes and types is another story.
 

The3rdEye

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I consider myself the resident speed freak in my groups, which would translate to Ranger in Champions, Thief in Trine, Amazon in D2, Hunter in WoW and agility in the action RPGs (Fallout 3, Oblivion)

In my experience and opinion, the idea of the agility character is to get a balance between rechargeable resources (mana), expendable resources (ammo), and minimize the health lost to damage inflicted ratio, all typically done at range, outside the range of a majority of the scarier boss AoE's. All of which usually makes them strong solo players.

For me that usually means dumping skill into any multi-hit or multi-shot skill to make each piece of ammo count (as your reload or attack rate is usually heinous) and raising my crit so that the mandatory "Aimed Shot" skill does as much damage as possible. I wouldn't call them gimped per se, rather than developers haven't given them a role that can't be supplied by one of the other builds.
 

SnarkyNinja

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Amnestic said:
Was there such a thing as an 'agility' character in Mass Effect? Really varying degrees of physical prowess (weapons and armour/Immunity), tech ability (shields and disables) and biotics (pewpew and crowd control/Barrier). I'm not really sure where the 'Agility' character is in ME.

Help me out?
The Engineer class (omni-tool and tech abilities) is what I meant. I played through it once as a soldier, and then started again as an engineer, and I was either totally worthless or just shooting people like I was still playing a soldier. To refer to my original post, the game was played so similarly between the classes that it really didn't matter which one I picked.

Not that it was a big deal, what with the 20:1 talking to fighting ratio.
 

Amnestic

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SnarkyNinja said:
Amnestic said:
Was there such a thing as an 'agility' character in Mass Effect? Really varying degrees of physical prowess (weapons and armour/Immunity), tech ability (shields and disables) and biotics (pewpew and crowd control/Barrier). I'm not really sure where the 'Agility' character is in ME.

Help me out?
The Engineer class (omni-tool and tech abilities) is what I meant. I played through it once as a soldier, and then started again as an engineer, and I was either totally worthless or just shooting people like I was still playing a soldier. To refer to my original post, the game was played so similarly between the classes that it really didn't matter which one I picked.

Not that it was a big deal, what with the 20:1 talking to fighting ratio.
I'm playing as an Engineer right now to grab all the tech achievements, took Shotties as my secondary skill and I'm tearing shit up. I've not got much health which means I'm a bit fragile when it comes to melee opponents like the Rachni, but I've got huge shields and I can lock down any opponent who uses a gun, biotic/tech abilities.

Hell, if they're Synthetic I can make them fight for my team for a while.

It's actually really interesting to play with a team of Engineer Shepard, Garrus and Tali. We struggle somewhat with the aforementioned melee opponents (though assuming I remember to load Shredder ammo for the organics, not by much) but we dominate Geth and anyone with a gun. All three of us have Damping as well which means that assuming we pull it off early or if I pull off a Neural Shock/AI Hacking first I can stop any techs/biotics flying our way.

Got a few biotic achievements left to grab, so I'm going to be experimenting with an Adept build next. Will be curious to see how that works out.

And for future reference, I hated my Soldier playthrough in ME. Was sooooo boring. Vanguard or Infiltrator for me, thanks very much.
 

SnarkyNinja

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Amnestic said:
I'm playing as an Engineer right now to grab all the tech achievements, took Shotties as my secondary skill and I'm tearing shit up. I've not got much health which means I'm a bit fragile when it comes to melee opponents like the Rachni, but I've got huge shields and I can lock down any opponent who uses a gun, biotic/tech abilities.

Hell, if they're Synthetic I can make them fight for my team for a while.

It's actually really interesting to play with a team of Engineer Shepard, Garrus and Tali. We struggle somewhat with the aforementioned melee opponents (though assuming I remember to load Shredder ammo for the organics, not by much) but we dominate Geth and anyone with a gun. All three of us have Damping as well which means that assuming we pull it off early or if I pull off a Neural Shock/AI Hacking first I can stop any techs/biotics flying our way.

Got a few biotic achievements left to grab, so I'm going to be experimenting with an Adept build next. Will be curious to see how that works out.

And for future reference, I hated my Soldier playthrough in ME. Was sooooo boring. Vanguard or Infiltrator for me, thanks very much.
That sounds almost nothing like the game I played, and I am suddenly highly interested in another playthrough.

I'll agree it was fairly boring, but I figured that was because of the "talk talk fight talk talk" routine that I had going on, e.g. the progression of the game itself, and not how I was playing it.
 

Pinstar

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Sly Cooper is the agility character in that game (With Bently on intellect and Murray on strength)
In the latter two games (where you could play as all three) I always preferred sly because of his ability to move around the environment compared to the other two.

This has nothing to do with the fact that he is a raccoon...*glances around*