I've heard some RPG fans complaining in the past about the problems with save files in choice-based games. The biggest issue seems to be that no decisions that you make are final in a game where you can save before every conversation and reload if you don't like how things turn out. I have to agree because I'm also guilty of spamming the quicksave button. It's a horrible habit and is very tempting when you are trying to squeeze as many phat lootz out of the game as you can. Is this guy going to give me his plasma rifle if I try to approach him, or will he run off, forcing me to reload and blow his head off beforehand to get it?
This is a pretty serious problem for the genre because it really dampens the impact of your decisions when you always have the option of the re-do button. I believe I have a solution, however. Or at least a possible idea. Perhaps if a game forced players, for their first playthrough at least, to be restricted to one, autosave-only save file, that would fix the issue. The problem with this is the possibility of a glitch destroying an entire playthrough. Another problem would be other parts of the game, such as combat, causing an unplayable save file.
For example, I just made it out of a fight with low health, no medkits, and only pistol ammo left and then had to decide whether or not to execute the person I've been chasing. Immediately after I shoot him, the game saves my progress. Then I find that decision causing me to find myself at a challenging boss fight right after the cutscene. With a splinter of health and only my weakest weapon to fight with, I'm probably unable to beat this boss. Since the game auto-saved after the conversation I can't go back and play that first fight safer, conserve my rifle ammo, and scavenge for medkits.
Game devs have two solutions here: either make sure every challenge has the appropriate tools needed to overcome it waiting there at the doorstep, effectively destroying the game's entire appeal to challenge-seeking gamers. Or option two: the game auto-saves decisions made by the player, and that's it.
An example of this: I just made it out of a fight with low health, no medkits, and only pistol ammo left and then had to decide whether or not to execute the person I've been chasing. I shoot him and the game saves only that decision that I made. I get to the boss fight, can't win, and go to reload my save file. I play it safe in the gunfight, get to the execution dilemma, and the game plays back exactly what I did the last time, not giving me the option of changing my answer and sending me to the same boss fight. I get to continue my game without being able to change my decision.
This would solidify in-game decisions pertaining to the story while still allowing for freedom with other parts of gameplay, serving to create a much stronger experience.
Sorry for that wall of text, but it's becoming a more prevalent problem with the recent boom of moral choice in games and it really needs to be addressed if there's to be a more impacting generation of choice-based games.
Do you guys have any better ideas? Thoughts? Comments? Do you agree or am I just whistling dixie out my ass?
This is a pretty serious problem for the genre because it really dampens the impact of your decisions when you always have the option of the re-do button. I believe I have a solution, however. Or at least a possible idea. Perhaps if a game forced players, for their first playthrough at least, to be restricted to one, autosave-only save file, that would fix the issue. The problem with this is the possibility of a glitch destroying an entire playthrough. Another problem would be other parts of the game, such as combat, causing an unplayable save file.
For example, I just made it out of a fight with low health, no medkits, and only pistol ammo left and then had to decide whether or not to execute the person I've been chasing. Immediately after I shoot him, the game saves my progress. Then I find that decision causing me to find myself at a challenging boss fight right after the cutscene. With a splinter of health and only my weakest weapon to fight with, I'm probably unable to beat this boss. Since the game auto-saved after the conversation I can't go back and play that first fight safer, conserve my rifle ammo, and scavenge for medkits.
Game devs have two solutions here: either make sure every challenge has the appropriate tools needed to overcome it waiting there at the doorstep, effectively destroying the game's entire appeal to challenge-seeking gamers. Or option two: the game auto-saves decisions made by the player, and that's it.
An example of this: I just made it out of a fight with low health, no medkits, and only pistol ammo left and then had to decide whether or not to execute the person I've been chasing. I shoot him and the game saves only that decision that I made. I get to the boss fight, can't win, and go to reload my save file. I play it safe in the gunfight, get to the execution dilemma, and the game plays back exactly what I did the last time, not giving me the option of changing my answer and sending me to the same boss fight. I get to continue my game without being able to change my decision.
This would solidify in-game decisions pertaining to the story while still allowing for freedom with other parts of gameplay, serving to create a much stronger experience.
Sorry for that wall of text, but it's becoming a more prevalent problem with the recent boom of moral choice in games and it really needs to be addressed if there's to be a more impacting generation of choice-based games.
Do you guys have any better ideas? Thoughts? Comments? Do you agree or am I just whistling dixie out my ass?