I actually liked the game, it had a deep Lovecraft esq story and was rather intricately written, but quit playing after I finished the main story line. After that all that was left was to run around in the crappy PVP or go back and do the old quests over again. It was a fun game and I liked how the character class and ability wheel was designed. In a world of leveling MMO's for me it was a nice change. It wasn't without its faults. nearly zero world gear drops and you would have to grind lower area quests over and over to get enough mats to make the items you absolutely needed to survive the higher difficulty areas.
As far as the instances, forget trying to find groups for them. No queue system instead it was just a chat channel that didn't work 2/3rd of the time so unless you stood next to the start point for a particular instance, if you could find them that is the chances were you would never get in. sure there was an LFG add on from Curse but even that didn't help since the majority of players using it were either idle or had no intention of doing the particular difficulty setting you wanted to do.
As far as the instances, forget trying to find groups for them. No queue system instead it was just a chat channel that didn't work 2/3rd of the time so unless you stood next to the start point for a particular instance, if you could find them that is the chances were you would never get in. sure there was an LFG add on from Curse but even that didn't help since the majority of players using it were either idle or had no intention of doing the particular difficulty setting you wanted to do.
I think its not so much a developer failing to understand but something being pushed down the pipe by an excessively greedy publisher.kortin said:Secondly, how the hell can these devs still not understand that "Price tag + Sub + Cash Shop" IS A RECIPE FOR FAILURE.