The Seven Assassins (Interest thread)

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
2,048
0
0
Welcome to The Seven Assassins!
An RP set in the vast cityscape of Greater Holem. It is a story of magic, crime and (as the title suggests) assassins.
The Year is 8th Era, 427. The Known world stretches from the Sandy Sea in the south, to the freezing Northpoint in the north. Across the Sapphire Ocean lies the tropical Grand Frontier, while to the west, is a mysterious place commonly known as the Beastlands.

Greater Holem is an island state in what is commonly considered the centre of the Known World, resting itself upon several large islands in the Great Bay, sandwiched between the City States of Sul, The Strip Kingdoms to the west, the Elven states in the north above it, the Titan River streaming to the east, towards floodlands known as The Grange.
Great Holem is situated slap bang in the middle of all of these states, and as such it is a centre of commerce and immigration the world over.

400 years ago, many leaders of the Great Bay formed the Greater Bay Conglomerate of Kingdoms, dominions, Municipalities, Principalities, City States and Sovereign States. (Most merely refer to it as The Bay Alliance), and since then it has only grown in size and power.

The reason for this alliance was mainly trade and security based, as most smaller states were tired of being invaded, while many larger kingdoms joined believing that they could usurp power there from sheer presence alone.

Regardless, Greater Holem was made the Seat of power for the Conglomerate. A group of representatives from all corners of The Bay who vote and argue on laws passed in the area.

In general, politics is a hodgepodge of loopholes and compromises. For instance, prostitution is legal, but only in 9 of the city's 25 zones because democracy.
Also duels aren't legal, but fine print only included Flame manipulation, swords, daggers and Lightning.
Leading to an explosion in new forms of weaponry and magic.

Well, that was a draining info dump. BUT WAIT, there's MORE!
Races: Humans, Elves (Snow, Cave-dwellers, Dark, Marshland, regular(high)), Centaurs, Dwarfs(~4ft), Sentient birds (~4 ft), others in minority (if you have a good one, submit. No dragons, they're somewhere else)

Landscape Greater Holem is BIG. Roughly 10 KM in diameter latitudinally and 20-25 KM longitudinally, the city ranges from 6 story tall capital buildings to one room shanty towns. Greenery is a commodity and what little there is is in government sanctioned 'Plant zones' or on the lands of wealthy who have room to spare.
There are 3 large bridges connecting the city to land, and each are about 30 miles long. A marvel of science and technology made only possible through the combined efforts of all member states.
Large 2 story bridges are present across the city because of how crowded the ground level can be, but again, these would be reserved for more wealthy citizens, and would usually connect to government buildings.
Weather would be around 20 degrees on average and nighttime would rarely dip below freezing.

Culture/ People Humans are arguably the more diverse of the races living here. of the 25 states that make up the Bay Alliance, Humans are at least 1/3 of those present. The culture would range from late- medievel north European, to almost antiquitean values from certain groups (ancient Greco-Roman) with some modern language thrown in.
****In this world society basically collapsed and started over and this is what's going on thousands of years LATER. So you can imagine at least a few words today could survive, even if they don't know what a 'trainwreck' is.

Technology The technology is early renaissance while other is proper high fantasy. Trebuchets and crossbows are just beginning to find use, and proper drainage and aqueducts are present in many cities. The nobility in general will only fix something if its broken, so if one part of the city is using 200 year old waterways that still function they live and let live.

Economy Much of it is naval trading based. Any food or goods the city recieves are from the mainland (thus the bridges). Luckily though the island plays host to about 1/2 of the Bay's nobility, so employment's practically a non-issue. There are also a large percentage of hired muscle and mercenaries in the City because, well, Greater Holem is where the money's at

Weapons include much of your standard fare of maces, swords, daggers and bows. However a few new weapons have come on the scene due to immigration. Among them include circular gauntlets with sharpen edges, used from sharp blows and cutting at an enemy, as well as anything else you can imagine.

Magic is tricky though, you have your magic that heals people from (non-fatal) wounds, and magic used for illusion and whatnot. But the main offensive ones can be divided into 6 forms:

Flame: holding your hands close to your body, one can shoot bolts or just spray a target with fire. Its quite common and as such the first thing many other magic users learn is to combat it.

Plant: Using vines and branches to bend at an opponent, this is usually done with a sword so you can trap something in one spot before landing a killing blow on someone.

Ice: Easily the most versatile of the 6, as water can be found anywhere, Ice is commonly used by taking moisture from the air or ground, freezing it, and then hurling the frozen shards at a target.

Lightning: Dangerous and fast, whoever's using this needs a steady hand. More advanced users can fly around using Lightning, but this can be very tiring.

Ground: Must have a foot on the ground to do it (so you must stop when attacking), but you are controlling the thing at your feet so its a good trade-off. Typically used to raise the user up to a higher point than an opponent, or just used to wreak havoc and prevent an enemy from getting near you

Air Shooting little gusts of wind at enemies may sound useless, but Masters are capable of forming vacuum pockets, and can be used to suffocate a foe.

More are being discovered as time goes on, but these are currently the 6 most popular forms of offensive magic.

The Actual thread will be as follows:
Several Ambassadors are being killed off, all with suspicious notes placed near their place of death, pointing towards haunting clues of where the assassins will strike next. They are known as the Seven Assassins, and we're tasked with bringing together a team and hunting them down.

Name:
Age:
Sex:
Race:
Profession: what your character did or does for a living.

Appearance: This includes skin color, hair and clothing choices. You may want to describe how the character presents themselves.

Personality: what they're like.

Biography: What your life as been like up until your character's introduction. A good biography establishes and supports your character's motivations.

Notes: Any extra details you may want to add.

For example, here are two examples of mine:

Name: Dareon Alexandre
Age: 29
Sex: Male
Race: Human
Profession: City Guard.

Appearance: Light skinned with brown eyes and short brown hair. Wears steel plated armour with a Crescent Moon emblasoned on it. Has a sword and a knowledge of Flame manipulation.

Personality: Adventurous and inquisitive. He considers a factor in his high rank to be his confindence and supposed charisma.

Biography: Born and raised in the Middle class district of Great Holem, Dareon knew that his family expected greatness from their second son. He was trained in the sword and shield ever since he was a young man, and personally trained himself in the Art of Fire.
At 19, He was made a guard to the Arnellian ambassador, and after saving him from a supposed coup, Dareon has been working in the Holem Internal Threats Commission ever since. A respectable and less dangerous job than before.
The recent news of dead ambassadors has landed right at his feet, and its up to him to assemble a force and to take down the Seven. So where better to start than in the city itself?

Name: Telesse Fleetwood
Age: 24
Sex: Female
Race: Human
Profession: Trader.

Appearance: Olive skinned with brown eyes and long flowing black hair. Wears a light purple dress under a brown leather shirt. Has a small satchel full of her essentials. In general tries to maintain an air of confidence around her and attempts friendly banter with most people she meets.

Personality: Quiet and dignified, usually of a kind nature, but if she is being chastised for something she genuinely believes was right, then everything changes.

Biography: Born to a merchant house in the Strip, Telesse's future was always going to be in trading, and for better or for worse she's always had her family's support. At a small age she developed a skill for Plant magic, and while honing her skills, she was trained simultaneously for Ground Manipulation, as they 'went hand in hand' according to her mother. But that was years ago, and what good would THAT do her in the streets of Great Holem? Right now, Telesse's life consists of trading one week, sailing off for supplies the next, and so on.

Oh, almost forgot the starting areas, these will be where your character may be at the start of the RP:
Shrewn Marketplace, a bustling hub of life in the southern centre of the city.
The Southron Bridge, Great Holem's lifeline to the continent of Sul.
Port Neven, a large shipping area where new immigrants and goods disembark for the city.

If you have questions feel free to ask :)

UPDATE: The deadline for new character sheets will be the 27th of September.
Unless new sheets are submitted over the next few days though, the RP can begin earlier with the existing sheets.
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
2,048
0
0
booksv2 said:
If we create a race how much details do you want included?
Well a race is pretty much if you want to stand out and for people to comment on such a thing. In the city, racism is practically non-existant just from how multi-cultural it is.
In general, if you pick a race (or invent one), just state if they're more agile than a person, or if they have any super human traits (for instance, saying that your Sentient Bird can fly would be useful.). We don't need to know their entire race's history, but simply saying where they're from would be enough.

As far as place of origin, Humans tend to live to the north and east, Elves to the south (and very far north-east), while many different others live towards the western areas.
Across the ocean, the beastlands would be where any animal-esque races would be, while The Grand Frontier would be the Dwarven place of origin.
 

King Kazma

New member
Apr 25, 2013
104
0
0
I see promise here, lots to build upon. I toss my hat in the ring. Lets get this thing up and running.

Name: Ferik "Lieutenant" Trivhold
Age: 41
Sex: Male
Race: Human
Profession: Lieutenant of Gregory Lorist, Operations Master of The Black Hall. Who is subordinate to The King of Thieves, who is really Grand Duke Hassworn Bastol Lowbridge, though extremely few know that. So really, he's the guy who helps makes sure the day to day is carried out to Gregory's orders.

Appearance: Ferik stands a quite respectable six foot one, tall for a man. He's broad shouldered and has a gaunt face. His skin is light, finger length hair a dark black and eyes amber. His clothing is always armored, A thick leather vest and shrouded metal inlaid shoulder pads. Scaled leather leggings with white cloth coverings. Blade trapped leather boots, a drunk Dwarf's best friend with two dirks slipped in as well. A hooded black robe. A left arm wrist blade with another white cloth covering on the arm. A bladed fist on his right hand. A longblade hangs off a belt with a dagger sheathed below and another two blades tucked in the back. Comfortable underclothing. Armed, armored, and 'un'assailable. If anyone tries something funny, they're going to get a response in kind.

Personality: Calculated, cunning, dangerous and above all else, loyal to his organization. He's up for no nonsense anywhere he is. Cause nonsense is the kind of thing to invite trouble. And its best to stay on his good side. Theres not much else to say he reveals, because its best to keep things a secret lest let yourself be exposed.

Biography: The earliest memories he can recall are those of the streets. The filthy alleyways he grew up in, alone save for the other street rat kids. He did what he needed to survive, beg, borrow, steal, honest work, whatever was needed to feed himself. Ferik tries to repress these memories but they are his very essence, and he can't escape that. He had no one back than, afew friends maybe. Family were killed off by the plague. Ferik doesn't even remember any of their faces. He likes to say that one day he just crawled out of the shadows and was as he's always been.

Now really how he came to be in the present started back thirty two years ago, he was still a boy, still struggling to survive. His light fingers dipped in to the wrong pocket. He found himself hanging by his wrist, unable to break free. The man he was trying to pick pocket was a member of the Black Hall. He remembers that grin he gave. Ferik was hauled off to a warehouse by the docks. There were a few other unsavory types in there, people he recognized from the market. These guys were Black Hall Thieves. They put his hand on a table and one of the other guys brought out an axe from his coat. He was given a choice then and there. Serve the Black Hall, or loose the hand that dared to try and steal from the 'Kings' men. It was obvious which he chose. Ferik served as a kid Thief, pocketing wallets and running goods. With age and skill he moved up to bigger responsibilities. He also became a fearsome fighter scrapping with bodyguards, assassins and thuggery. With others taking the grave he became a Lieutenant, and he's served that role faithfully for seven years under Gregory so far.

Troubling news what with the assassinations though, and the rumors flying business is taking a hit from a scared market. Lowbridge being apart of the aristocracy has put forth a champion to the task force being assembled against the assassins, and Ferik being one of the best fighters available but expendable at the moment has been chosen. Just another duty he must preform, but the challenge is there. He relishes to track and meet blades with these assassins.

What your life as been like up until your character's introduction. A good biography establishes and supports your character's motivations.

Notes: The Black Hall Organization. Basically the organization is like your standard thieves guild. They run a protection racket, run numbers, steal goods and valuables to fence, and trade information. And above all else work for a hefty profit. The entire organization is owned and run by Grand Duke Hassworn Bastol Lowbridge. Though he mostly just handles important decisions while raking in his cut. The real show is run by the Operations Masters. Every large city typically has one, and they oversee everything that goes on there and the surrounding area. Directly under them are Lieutenants like Ferik who in turn control the 'thieves' under them. The only people out of this structure are Tax Collectors, and the Black Guard, the Grand Dukes personal repertoire. There are also the Messengers, specially picked Lieutenants to make contacts with potential contractors and to relay information to the Black Guard. The organization runs out of any maijor city and in foreign states incognito. All races may serve in its halls should they have the skills. Holem's Black Hall is located in Harbour Neven, hidden under and throughout several warehouses, with the Kingsburry Tavern as the unassuming face of the organization. Namely, you want contact, if you find out, this is where to go.
 

TheDoctor455

Friendly Neighborhood Time Lord
Apr 1, 2009
12,257
0
0
Name: Marcelle Mauri. aka "The Scarlet Shadow"

Age: 34

Sex: F

Race: Urban Elf (very agile, very skilled climber; not very good with heavier weapons, can't use magic for direct offense - except for air magic)

Profession: Officially? She's a private detective. Secretly though, she's the masked and cloaked "Scarlet Shadow" one of the most infamous unidentified master thieves operating today.

Appearance:
This is what she wears when on a heist as the Scarlet Shadow, sans the blood red cloak that stops just past her waist, and her trademark faceless red mask. When not in said guise, she wears a plain brown dress with a skirt that ends just above her knees. Its a fairly unassuming outfit, one that does not generally attract much attention... also much more conservative and significantly less form-fitting than her Scarlet Shadow armor.

She also walks and speaks differently depending on which guise she's going with at the moment. As Scarlet Shadow, she sounds like she'd fit in just fine in Glasgow, and walks with seemingly effortless grace. As Marcelle Mauri, she has a heavy French accent, and carries herself as though the weight of the world is on her shoulders.

Personality: Highly intelligent, very skilled liar (she can out-lie a sociopath), very snarky. (both)... as Scarlet Shadow, she's almost always completely silent unless she finds speaking to be absolutely necessary, she's also much more focused on the task at hand, and leaves nothing to chance. As Marcelle Mauri, she's occasionally willing to write something off (or seem to anyway) as bad luck, or dismiss something as circumstantial evidence; she's also much more flirty here, and is much more easily startled.

Biography: Born to wealthy and somewhat influential parents, they abandoned her at the age of four, leaving her to fend for herself. And so she did. She quickly learned how to steal and pickpocket to survive until she tried to steal from someone who turned out to be a local barrister. Long story short, she was sent to sentenced to 15 years in prison (got out in 13 for good behavior). When she finally got out of prison, she decided to go legit and found a P.I. to apprentice with for a while. She liked the idea of bringing wrong-doers to justice... but it wasn't enough. She needed to get even with her parents, and people like them. Which meant she needed to become a thief again as well.

And that's pretty much it.

Notes: No skill with weapons at all. Talented hand-to-hand combatant, but her real strength lies in guile, stealth, and magic. But she doesn't use magic for offense (with one exception, and even then, only rarely), and instead finds creative applications for even the most basic of spells for all schools of magic she comes across. Like growing vines on a wall to have an easier time climbing it for example. Currently, she works in her own P.I. office, is something of a make-work P.I. (for obvious reasons), and pins her crimes on serial killers and politicians she hates.

What do you think?

Also... assuming this character makes it in... anyone writing up a nobleman or politician is free to claim to be one of her parents.
 

booksv2

New member
Aug 17, 2012
632
0
0
Name: Rekta glacadoir-fear

Age: 27

Sex: male

Race: lizard man

Profession: tracker and man hunter.

Appearance: a roughly 3' foot tall dusty green scaled lizard man. Not weighing much more than 90 pounds his tail is as 3' long and has enough dexterity to whip around and slap someone hard with its scares and smooth spiked heft. His hands and feet are tipped with slightly hooked claws, which can be used to attack or climb anything he can gain purchase on. His teeth are razor sharp and he is a carnivore, there are small fins on his elbows and on top of his head that allow him to swim quickly. A thick scar running from his right shoulder to his right hip. There is no hair on him, and he rarely wears clothes because they interfere with his natural camouflage. Usually wearing a leather arrow quiver with a few dozen arrows and a recurve unstrung bow slid into a pocket in the side of it. A coil of rope wrapped around his waist.

Trying to be small and out of the way he won't draw attention to himself unless he has to grab someone who he has been hunting. Many assume he is a savage from the beastlands because he doesn?t wear clothes and what he looks like, this is mostly wrong because he can hide anywhere there is a crowd by acting like those around him and slipping through the crowd.

Personality: quiet from years hunting he likes to be on the edges of the crowds. Socially awkward in anything having to do with class and people of higher blood he excels at understanding the minds of those he would have to hunt.

Biography: living on the beastlands Rekta grew up in a small tribe of lizardman. Being trained in hunting he quickly learned that he was better at stalking the other hunters and stealing their kills after they have gotten them than hunting animals himself. This made I so years later once he had finished any training he felt he needed he started hiring out to other tribes and city?s as a man hunter. Only once has a man escaped him, leaving him hospitalized for a month because of the great cut that had been hacked from his back. After man-hunting in the beastlands for years he decided that he was going to leave because he had hunted all kinds of criminals there and wanted to try more. He traveled to the edge and found a boat to take him to this center of the Known world so he can test his skills out o the people there.

Notes:
Proficient in his short recurve bow and his fangs and claws. No other weapons or magic of any kind.
Can hold his breath for roughly 5 minutes.
His tail stores energy incase he needs to go for long periods of time without food.
His scales can go from a normal dusty green to darker or lighter, allowing him to hide in many different kinds of environments.
Natural swimming and climbing skills he can scale a wooden wall easily and swim underwater as quickly as a fish.
36 broad headed arrows in the quiver on his back.

Well, here is my attempt. Lets see how it pans out.
Comments and critiques please.
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
2,048
0
0
booksv2 said:
snip

Well, here is my attempt. Lets see how it pans out.
Comments and critiques please.
Looks good, I'm glad you've invented a race of your own, since that sort of adds to the RP in a good way.
TheDoctor455 said:
Name: Marcelle Mauri. aka "The Scarlet Shadow"

Age: 34

Sex: F

Race: Urban Elf (very agile, very skilled climber; not very good with heavier weapons, can't use magic for direct offense - except for air magic)

Profession: Officially? She's a private detective. Secretly though, she's the masked and cloaked "Scarlet Shadow" one of the most infamous unidentified master thieves operating today.

Appearance:
This is what she wears when on a heist as the Scarlet Shadow, sans the blood red cloak that stops just past her waist, and her trademark faceless red mask. When not in said guise, she wears a plain brown dress with a skirt that ends just above her knees. Its a fairly unassuming outfit, one that does not generally attract much attention... also much more conservative and significantly less form-fitting than her Scarlet Shadow armor.

She also walks and speaks differently depending on which guise she's going with at the moment. As Scarlet Shadow, she sounds like she'd fit in just fine in Glasgow, and walks with seemingly effortless grace. As Marcelle Mauri, she has a heavy French accent, and carries herself as though the weight of the world is on her shoulders.

Personality: Highly intelligent, very skilled liar (she can out-lie a sociopath), very snarky. (both)... as Scarlet Shadow, she's almost always completely silent unless she finds speaking to be absolutely necessary, she's also much more focused on the task at hand, and leaves nothing to chance. As Marcelle Mauri, she's occasionally willing to write something off (or seem to anyway) as bad luck, or dismiss something as circumstantial evidence; she's also much more flirty here, and is much more easily startled.

Biography: Born to wealthy and somewhat influential parents, they abandoned her at the age of four, leaving her to fend for herself. And so she did. She quickly learned how to steal and pickpocket to survive until she tried to steal from someone who turned out to be a local barrister. Long story short, she was sent to sentenced to 15 years in prison (got out in 13 for good behavior). When she finally got out of prison, she decided to go legit and found a P.I. to apprentice with for a while. She liked the idea of bringing wrong-doers to justice... but it wasn't enough. She needed to get even with her parents, and people like them. Which meant she needed to become a thief again as well.

And that's pretty much it.

Notes: No skill with weapons at all. Talented hand-to-hand combatant, but her real strength lies in guile, stealth, and magic. But she doesn't use magic for offense (with one exception, and even then, only rarely), and instead finds creative applications for even the most basic of spells for all schools of magic she comes across. Like growing vines on a wall to have an easier time climbing it for example. Currently, she works in her own P.I. office, is something of a make-work P.I. (for obvious reasons), and pins her crimes on serial killers and politicians she hates.

What do you think?

Also... assuming this character makes it in... anyone writing up a nobleman or politician is free to claim to be one of her parents.
The nobles could be NPCs, or perhaps targets from The Seven, if you want.
 

TheDoctor455

Friendly Neighborhood Time Lord
Apr 1, 2009
12,257
0
0
Josh12345 said:
booksv2 said:
snip

Well, here is my attempt. Lets see how it pans out.
Comments and critiques please.
Looks good, I'm glad you've invented a race of your own, since that sort of adds to the RP in a good way.
TheDoctor455 said:
Name: Marcelle Mauri. aka "The Scarlet Shadow"

Age: 34

Sex: F

Race: Urban Elf (very agile, very skilled climber; not very good with heavier weapons, can't use magic for direct offense - except for air magic)

Profession: Officially? She's a private detective. Secretly though, she's the masked and cloaked "Scarlet Shadow" one of the most infamous unidentified master thieves operating today.

Appearance:
This is what she wears when on a heist as the Scarlet Shadow, sans the blood red cloak that stops just past her waist, and her trademark faceless red mask. When not in said guise, she wears a plain brown dress with a skirt that ends just above her knees. Its a fairly unassuming outfit, one that does not generally attract much attention... also much more conservative and significantly less form-fitting than her Scarlet Shadow armor.

She also walks and speaks differently depending on which guise she's going with at the moment. As Scarlet Shadow, she sounds like she'd fit in just fine in Glasgow, and walks with seemingly effortless grace. As Marcelle Mauri, she has a heavy French accent, and carries herself as though the weight of the world is on her shoulders.

Personality: Highly intelligent, very skilled liar (she can out-lie a sociopath), very snarky. (both)... as Scarlet Shadow, she's almost always completely silent unless she finds speaking to be absolutely necessary, she's also much more focused on the task at hand, and leaves nothing to chance. As Marcelle Mauri, she's occasionally willing to write something off (or seem to anyway) as bad luck, or dismiss something as circumstantial evidence; she's also much more flirty here, and is much more easily startled.

Biography: Born to wealthy and somewhat influential parents, they abandoned her at the age of four, leaving her to fend for herself. And so she did. She quickly learned how to steal and pickpocket to survive until she tried to steal from someone who turned out to be a local barrister. Long story short, she was sent to sentenced to 15 years in prison (got out in 13 for good behavior). When she finally got out of prison, she decided to go legit and found a P.I. to apprentice with for a while. She liked the idea of bringing wrong-doers to justice... but it wasn't enough. She needed to get even with her parents, and people like them. Which meant she needed to become a thief again as well.

And that's pretty much it.

Notes: No skill with weapons at all. Talented hand-to-hand combatant, but her real strength lies in guile, stealth, and magic. But she doesn't use magic for offense (with one exception, and even then, only rarely), and instead finds creative applications for even the most basic of spells for all schools of magic she comes across. Like growing vines on a wall to have an easier time climbing it for example. Currently, she works in her own P.I. office, is something of a make-work P.I. (for obvious reasons), and pins her crimes on serial killers and politicians she hates.

What do you think?

Also... assuming this character makes it in... anyone writing up a nobleman or politician is free to claim to be one of her parents.
The nobles good be NPCs, or perhaps targets from The Seven, if you want.
Oh you meant "could" be NPCs. Almost lost me there.

Anyway...

Are you saying that as an 'or' option?

That's basically what I had in mind if no one opted to take me up on my offer.
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
2,048
0
0
TheDoctor455 said:
Josh12345 said:
booksv2 said:
snip

Well, here is my attempt. Lets see how it pans out.
Comments and critiques please.
Looks good, I'm glad you've invented a race of your own, since that sort of adds to the RP in a good way.
TheDoctor455 said:
Name: Marcelle Mauri. aka "The Scarlet Shadow"

Age: 34

Sex: F

Race: Urban Elf (very agile, very skilled climber; not very good with heavier weapons, can't use magic for direct offense - except for air magic)

Profession: Officially? She's a private detective. Secretly though, she's the masked and cloaked "Scarlet Shadow" one of the most infamous unidentified master thieves operating today.

Appearance:
This is what she wears when on a heist as the Scarlet Shadow, sans the blood red cloak that stops just past her waist, and her trademark faceless red mask. When not in said guise, she wears a plain brown dress with a skirt that ends just above her knees. Its a fairly unassuming outfit, one that does not generally attract much attention... also much more conservative and significantly less form-fitting than her Scarlet Shadow armor.

She also walks and speaks differently depending on which guise she's going with at the moment. As Scarlet Shadow, she sounds like she'd fit in just fine in Glasgow, and walks with seemingly effortless grace. As Marcelle Mauri, she has a heavy French accent, and carries herself as though the weight of the world is on her shoulders.

Personality: Highly intelligent, very skilled liar (she can out-lie a sociopath), very snarky. (both)... as Scarlet Shadow, she's almost always completely silent unless she finds speaking to be absolutely necessary, she's also much more focused on the task at hand, and leaves nothing to chance. As Marcelle Mauri, she's occasionally willing to write something off (or seem to anyway) as bad luck, or dismiss something as circumstantial evidence; she's also much more flirty here, and is much more easily startled.

Biography: Born to wealthy and somewhat influential parents, they abandoned her at the age of four, leaving her to fend for herself. And so she did. She quickly learned how to steal and pickpocket to survive until she tried to steal from someone who turned out to be a local barrister. Long story short, she was sent to sentenced to 15 years in prison (got out in 13 for good behavior). When she finally got out of prison, she decided to go legit and found a P.I. to apprentice with for a while. She liked the idea of bringing wrong-doers to justice... but it wasn't enough. She needed to get even with her parents, and people like them. Which meant she needed to become a thief again as well.

And that's pretty much it.

Notes: No skill with weapons at all. Talented hand-to-hand combatant, but her real strength lies in guile, stealth, and magic. But she doesn't use magic for offense (with one exception, and even then, only rarely), and instead finds creative applications for even the most basic of spells for all schools of magic she comes across. Like growing vines on a wall to have an easier time climbing it for example. Currently, she works in her own P.I. office, is something of a make-work P.I. (for obvious reasons), and pins her crimes on serial killers and politicians she hates.

What do you think?

Also... assuming this character makes it in... anyone writing up a nobleman or politician is free to claim to be one of her parents.
The nobles good be NPCs, or perhaps targets from The Seven, if you want.
Oh you meant "could" be NPCs. Almost lost me there.

Anyway...

Are you saying that as an 'or' option?

That's basically what I had in mind if no one opted to take me up on my offer.
Sorry, typo, I've fixed it now.

Well the assassins target different people of different social standing, usually in an attempt to destabilise a situation, so maybe one of the parents could be a target somewhere down the line? I dunno. Until we get enough submissions its a non-issue.
 

TheDoctor455

Friendly Neighborhood Time Lord
Apr 1, 2009
12,257
0
0
Josh12345 said:
TheDoctor455 said:
Josh12345 said:
booksv2 said:
snip

Well, here is my attempt. Lets see how it pans out.
Comments and critiques please.
Looks good, I'm glad you've invented a race of your own, since that sort of adds to the RP in a good way.
TheDoctor455 said:
Name: Marcelle Mauri. aka "The Scarlet Shadow"

Age: 34

Sex: F

Race: Urban Elf (very agile, very skilled climber; not very good with heavier weapons, can't use magic for direct offense - except for air magic)

Profession: Officially? She's a private detective. Secretly though, she's the masked and cloaked "Scarlet Shadow" one of the most infamous unidentified master thieves operating today.

Appearance:
This is what she wears when on a heist as the Scarlet Shadow, sans the blood red cloak that stops just past her waist, and her trademark faceless red mask. When not in said guise, she wears a plain brown dress with a skirt that ends just above her knees. Its a fairly unassuming outfit, one that does not generally attract much attention... also much more conservative and significantly less form-fitting than her Scarlet Shadow armor.

She also walks and speaks differently depending on which guise she's going with at the moment. As Scarlet Shadow, she sounds like she'd fit in just fine in Glasgow, and walks with seemingly effortless grace. As Marcelle Mauri, she has a heavy French accent, and carries herself as though the weight of the world is on her shoulders.

Personality: Highly intelligent, very skilled liar (she can out-lie a sociopath), very snarky. (both)... as Scarlet Shadow, she's almost always completely silent unless she finds speaking to be absolutely necessary, she's also much more focused on the task at hand, and leaves nothing to chance. As Marcelle Mauri, she's occasionally willing to write something off (or seem to anyway) as bad luck, or dismiss something as circumstantial evidence; she's also much more flirty here, and is much more easily startled.

Biography: Born to wealthy and somewhat influential parents, they abandoned her at the age of four, leaving her to fend for herself. And so she did. She quickly learned how to steal and pickpocket to survive until she tried to steal from someone who turned out to be a local barrister. Long story short, she was sent to sentenced to 15 years in prison (got out in 13 for good behavior). When she finally got out of prison, she decided to go legit and found a P.I. to apprentice with for a while. She liked the idea of bringing wrong-doers to justice... but it wasn't enough. She needed to get even with her parents, and people like them. Which meant she needed to become a thief again as well.

And that's pretty much it.

Notes: No skill with weapons at all. Talented hand-to-hand combatant, but her real strength lies in guile, stealth, and magic. But she doesn't use magic for offense (with one exception, and even then, only rarely), and instead finds creative applications for even the most basic of spells for all schools of magic she comes across. Like growing vines on a wall to have an easier time climbing it for example. Currently, she works in her own P.I. office, is something of a make-work P.I. (for obvious reasons), and pins her crimes on serial killers and politicians she hates.

What do you think?

Also... assuming this character makes it in... anyone writing up a nobleman or politician is free to claim to be one of her parents.
The nobles good be NPCs, or perhaps targets from The Seven, if you want.
Oh you meant "could" be NPCs. Almost lost me there.

Anyway...

Are you saying that as an 'or' option?

That's basically what I had in mind if no one opted to take me up on my offer.
Sorry, typo, I've fixed it now.

Well the assassins target different people of different social standing, usually in an attempt to destabilise a situation, so maybe one of the parents could be a target somewhere down the line? I dunno. Until we get enough submissions its a non-issue.
Well... making them targets would lead to an interesting dynamic. As they are the only two people in the world that Marcelle actually wants to kill.

So... hmm... has some possibilities. But...

for now, I think I'll wait and see if anyone takes me up on the offer.
 

booksv2

New member
Aug 17, 2012
632
0
0
i am glad that you like my sheet. Would you mind if i edited my sheet to give him a good sense of smell? like good enough he can track via smell if he has to forgo sight and sound.
 

TheDoctor455

Friendly Neighborhood Time Lord
Apr 1, 2009
12,257
0
0
Josh12345 said:
TheDoctor455 said:
alright then, its just a thought for now...
Heh. You might've wanted to put that image in spoilers.

Anyway... looks like someone took me up on that offer. Just got a PM from someone that wanted to write a character for this RP that was one of her parents. So that's pretty cool.

Of course... if no one goes for the second parent... well... that one could end up being an assassin target.
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
2,048
0
0
booksv2 said:
i am glad that you like my sheet. Would you mind if i edited my sheet to give him a good sense of smell? like good enough he can track via smell if he has to forgo sight and sound.
Sure, its your race, but remember that the city is full of a lot of.... undesirable things, so it may not be the best ability.
TheDoctor455 said:
double snip
That's great.
Whether said sheet is good remains to be seen.
We don't want your parent being something like 4 years younger than you and be a master of half the magics
 

TheDoctor455

Friendly Neighborhood Time Lord
Apr 1, 2009
12,257
0
0
Josh12345 said:
booksv2 said:
i am glad that you like my sheet. Would you mind if i edited my sheet to give him a good sense of smell? like good enough he can track via smell if he has to forgo sight and sound.
Sure, its your race, but remember that the city is full of a lot of.... undesirable things, so it may not be the best ability.
TheDoctor455 said:
double snip
That's great.
Whether said sheet is good remains to be seen.
We don't want your parent being something like 4 years younger than you and be a master of half the magics
Fair enough.

And that reminds me...
thought I should clarify something.

Marcelle herself isn't a master of magic, she's just very good at finding clever and practical uses for low level stuff. The flashier and bigger spells (which, presumably are more about damage-dealing, or have less subtle side-applications)... are ones that she doesn't really bother with aside from sucking the air out of someone's lungs.
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
2,048
0
0
TheDoctor455 said:
Josh12345 said:
booksv2 said:
i am glad that you like my sheet. Would you mind if i edited my sheet to give him a good sense of smell? like good enough he can track via smell if he has to forgo sight and sound.
Sure, its your race, but remember that the city is full of a lot of.... undesirable things, so it may not be the best ability.
TheDoctor455 said:
double snip
That's great.
Whether said sheet is good remains to be seen.
We don't want your parent being something like 4 years younger than you and be a master of half the magics
Fair enough.

And that reminds me...
thought I should clarify something.

Marcelle herself isn't a master of magic, she's just very good at finding clever and practical uses for low level stuff. The flashier and bigger spells (which, presumably are more about damage-dealing, or have less subtle side-applications)... are ones that she doesn't really bother with aside from sucking the air out of someone's lungs.
I was just using it as an example. I probably would have said the same thing for a relation to Lizard-man.
 

booksv2

New member
Aug 17, 2012
632
0
0
Name: Rekta glacadoir-fear

Age: 27

Sex: male

Race: lizard man

Profession: tracker and man hunter.

Appearance: a roughly 3' foot tall dusty green scaled lizard man. Not weighing much more than 90 pounds his tail is as 3' long and has enough dexterity to whip around and slap someone hard with its scares and smooth spiked heft. His hands and feet are tipped with slightly hooked claws, which can be used to attack or climb anything he can gain purchase on. His teeth are razor sharp and he is a carnivore, there are small fins on his elbows and on top of his head that allow him to swim quickly. A thick scar running from his right shoulder to his right hip. There is no hair on him, and he rarely wears clothes because they interfere with his natural camouflage. Usually wearing a leather arrow quiver with a few dozen arrows and a recurve unstrung bow slid into a pocket in the side of it. A coil of rope wrapped around his waist.

Trying to be small and out of the way he won't draw attention to himself unless he has to grab someone who he has been hunting. Many assume he is a savage from the beastlands because he doesn?t wear clothes and what he looks like, this is mostly wrong because he can hide anywhere there is a crowd by acting like those around him and slipping through the crowd.

Personality: quiet from years hunting he likes to be on the edges of the crowds. Socially awkward in anything having to do with class and people of higher blood he excels at understanding the minds of those he would have to hunt.

Biography: living on the beastlands Rekta grew up in a small tribe of lizardman. Being trained in hunting he quickly learned that he was better at stalking the other hunters and stealing their kills after they have gotten them than hunting animals himself. This made I so years later once he had finished any training he felt he needed he started hiring out to other tribes and city?s as a man hunter. Only once has a man escaped him, leaving him hospitalized for a month because of the great cut that had been hacked from his back. After man-hunting in the beastlands for years he decided that he was going to leave because he had hunted all kinds of criminals there and wanted to try more. He traveled to the edge and found a boat to take him to this center of the Known world so he can test his skills out o the people there.

Notes:
Proficient in his short recurve bow and his fangs and claws. No other weapons or magic of any kind.
Can hold his breath for roughly 5 minutes.
His tail stores energy incase he needs to go for long periods of time without food.
His scales can go from a normal dusty green to darker or lighter, allowing him to hide in many different kinds of environments.
he has the scent ability of a normal dog.
Natural swimming and climbing skills he can scale a wooden wall easily and swim underwater as quickly as a fish.
36 broad headed arrows in the quiver on his back.

Well, here is my attempt. Lets see how it pans out.
Comments and critiques please.

EDIT: added in his scent ability.
i understand in a city its not always going to be pleasant.
 

Quintley

New member
Jul 5, 2013
86
0
0
Name: Jaerus Marlocke
Age: 63
Sex: M
Race: high elf

(for reference - his wife is Nadea Marlocke, 56)

Profession: Political Inquisitor. Charged with investigating irregularities among the so-called governors of the city - a much-needed position considering the abundance of loopholes in the system and the high rate of bribery and embezzlement among the ruling classes. While a reasonably high-ranking position, an Inquisitor is generally at a dead end, career-wise.

Appearance: In good shape for his age. His height and general manner make him quite an imposing figure. Grey hair, cropped short. Clothing is expensive but not ostentatiously so. Typically wears a dark doublet or tunic under a cloak fastened with his beaten-silver badge of office. Wears a longsword (with an elaborate hilt and sheath) at the hip.
Jaerus is a very competent swordsman, but his reflexes are getting slower with age. He has a standard grasp of healing magic, and also has a good handle on fire magic.

Personality: Jaerus is arrogant and ambitions, and is very intolerant of mistakes - particularly those made by his subordinates. Greed and an inflated sense of self-importance are not especially uncommon traits among the nobility, but his short temper does him no favours - he has few friends or political allies, which may explain why he was passed over several times for an ambassadorial position.
Arrogance aside, he does love his wife and tries to do what is best for her, although his good intentions are certainly tainted by his own aspirations.

Biography: To start with, the Marlocke family was wealthy but only low-level nobility. As is common with such families, a little more political influence was bought by way of an arranged marriage. In his late twenties, Jaerus was paired with the daughter of a higher-ranking family (who would never normally have considered such a match, but had lost a considerable amount of money recently and so had reconsidered their priorities a little).
His new wife, Nadea, was charming but prone to illness, and by necessity remained at their mansion in the North quarter most of the time, while Jaerus was busy working his way up the political ladder.
A few years into the marriage, the couple had a daughter. When the child was four, Nadea's health deteriorated drastically, and with her frequent fits and periods of delirium she was in no condition to look after the girl. Jaerus was unwilling to sacrifice his career to take care of his family himself, and decided that it would be better for both Nadea and the child if she was raised with somebody else. He instructed a servant to find a suitable person to look after the girl, and supplied a reasonable sum to pay for her upbringing. As it happened, the servant pocketed the money and dumped the girl in the marketplace. Jaerus pretended that the girl had died, and after an appropriate mourning period (3 and a half days) went back to work. He never bothered to find out what had happened to her, although the idea does cross his mind occasionally.
Burden thus dealt with, he continued his climb up the ranks, but his career has grown stale. Having been an Inquisitor for almost 10 years now, it looks like Jaerus might as well give up on his ambitions to become an Ambassador. Unless, say, a few positions become vacant.

Notes: if unclear, the daughter is Marcelle Mauri.
 

TheDoctor455

Friendly Neighborhood Time Lord
Apr 1, 2009
12,257
0
0
Quintley said:
Name: Jaerus Marlocke
Age: 63
Sex: M
Race: high elf

(for reference - his wife is Nadea Marlocke, 56)

Profession: Political Inquisitor. Charged with investigating irregularities among the so-called governors of the city - a much-needed position considering the abundance of loopholes in the system and the high rate of bribery and embezzlement among the ruling classes. While a reasonably high-ranking position, an Inquisitor is generally at a dead end, career-wise.

Appearance: In good shape for his age. His height and general manner make him quite an imposing figure. Grey hair, cropped short. Clothing is expensive but not ostentatiously so. Typically wears a dark doublet or tunic under a cloak fastened with his beaten-silver badge of office. Wears a longsword (with an elaborate hilt and sheath) at the hip.
Jaerus is a very competent swordsman, but his reflexes are getting slower with age. He has a standard grasp of healing magic, and also has a good handle on fire magic.

Personality: Jaerus is arrogant and ambitions, and is very intolerant of mistakes - particularly those made by his subordinates. Greed and an inflated sense of self-importance are not especially uncommon traits among the nobility, but his short temper does him no favours - he has few friends or political allies, which may explain why he was passed over several times for an ambassadorial position.
Arrogance aside, he does love his wife and tries to do what is best for her, although his good intentions are certainly tainted by his own aspirations.

Biography: To start with, the Marlocke family was wealthy but only low-level nobility. As is common with such families, a little more political influence was bought by way of an arranged marriage. In his late twenties, Jaerus was paired with the daughter of a higher-ranking family (who would never normally have considered such a match, but had lost a considerable amount of money recently and so had reconsidered their priorities a little).
His new wife, Nadea, was charming but prone to illness, and by necessity remained at their mansion in the North quarter most of the time, while Jaerus was busy working his way up the political ladder.
A few years into the marriage, the couple had a daughter. When the child was four, Nadea's health deteriorated drastically, and with her frequent fits and periods of delirium she was in no condition to look after the girl. Jaerus was unwilling to sacrifice his career to take care of his family himself, and decided that it would be better for both Nadea and the child if she was raised with somebody else. He instructed a servant to find a suitable person to look after the girl, and supplied a reasonable sum to pay for her upbringing. As it happened, the servant pocketed the money and dumped the girl in the marketplace. Jaerus pretended that the girl had died, and after an appropriate mourning period (3 and a half days) went back to work. He never bothered to find out what had happened to her, although the idea does cross his mind occasionally.
Burden thus dealt with, he continued his climb up the ranks, but his career has grown stale. Having been an Inquisitor for almost 10 years now, it looks like Jaerus might as well give up on his ambitions to become an Ambassador. Unless, say, a few positions become vacant.

Notes: if unclear, the daughter is Marcelle Mauri.
Nice. Very nice indeed.

I don't have any problems with this sheet.

Well done.

So... Josh? What do you think?