To be fair, pretty much everything in their previous games also shared the same traits. To expand upon that, the same could be said of a lot of other games too. Does Snake really need to infiltrate bases, jungles, ships, offshore facilities, etc.? Does Link need to ruin a bunch of cute, quirky creatures’ days? Or does Aloy need to be such an anti-machinist?Shame I don't get on with From Software's output, their stuff always looks like something I would enjoy if I had the time or patience to repeatedly die and restart a level. I will look forward to reading your stories from this game.
However having watched this footage, it seems to me that the story of this game is about going around killing things that are just standing around minding their own business
An ethical, moral motivation could be argued in their cases though, and we can only guess the same can be said for FROM’s latest dark fantasy world.