Here's an idea for a boss that I hope will make it to the Game: A boss that adapts to your play style.
The boss has very standard stats at the beginning of the fight, with no particular weakness. But if you hit the boss with the single type of attack repeatedly, it gains resistance and starts attacking you with that type. So now you have to either keep using less effective startegy or switch out your equipment
I.E. Spam pyromancies on the boss, and it will gain fire resistance and attack with fire. So now you have to use another type of spells or hit it with a phyiscal attack. If the boss gets hit with physical attacks, it will gain armor and weapons matching them.
Of course, the fight should have no more than three phases because the player builds can't use every time of attack.
There can be a lore to back up why the boss can do this; A Forgotten low-born who longed for greatness, but he/she can only mimic the powers of others, but can never claim those powers as their own.
OR
A boss that gets stronger with how many runes (like souls from the previous games) the player has collected. The boss can taunt and guilt trip you for how much you have to consume in order to succeed, and whether all those deaths were necessary
The boss has very standard stats at the beginning of the fight, with no particular weakness. But if you hit the boss with the single type of attack repeatedly, it gains resistance and starts attacking you with that type. So now you have to either keep using less effective startegy or switch out your equipment
I.E. Spam pyromancies on the boss, and it will gain fire resistance and attack with fire. So now you have to use another type of spells or hit it with a phyiscal attack. If the boss gets hit with physical attacks, it will gain armor and weapons matching them.
Of course, the fight should have no more than three phases because the player builds can't use every time of attack.
There can be a lore to back up why the boss can do this; A Forgotten low-born who longed for greatness, but he/she can only mimic the powers of others, but can never claim those powers as their own.
OR
A boss that gets stronger with how many runes (like souls from the previous games) the player has collected. The boss can taunt and guilt trip you for how much you have to consume in order to succeed, and whether all those deaths were necessary