And in every souls game you're gonna be doing the same Cotent over and over again if you NG+. The thrill of discovery isn't there anymore. You know where every enemy is, you know where to find the cool items, etc. That's why NG+ runs tend to be a lot shorter, from what I've learned, because you can just focus build, grab what you need and plow through. Hell, you know all the main-line bosses by this point so it's just a matter of kicking their asses again.But here's the problem. When you replay dark souls or bloodborne to do a new build or whatever you still have to actually playthrough the game. So the challenge becomes can you beat the bosses doing x,y,z. But with Elden Ring, so much of the game is meaningless to actually beating the game that you don't have to bother with it. Yeah you can build all kinds of different shit, but no matter what you do 90% of the game is pointless to play, unless you are going to explore redundant shit with the build just because. But I feel like most challenges or repeated playthroughs are not going to do extra content just "because".
I don't see it as terribly different.
To be honest I've never replayed a Souls game because most of my joy in these games comes from the discovery/level design aspect(and the lore). The only reason I'd replay would be to try the run again as a magic user or something, but it would still be the same set of bosses, I'd know what areas I could basically skip, I'd know where all the items I want are so I wouldn't be poking every corner.This kind of makes my point about first playthroughs. This is all neat for you now because anything you discover is potentially new to you. But do you think you'd get the same satisfaction on replays? Maybe you would, it's dependant on the person, but I dunno how many overall players would feel that way.
I know the bosses get a lot of praise, and a lot of them are well designed and memorable, but quite a few aren't and if these games were merely a boss rush I doubt I'd bother with them because they'd lose almost everything I like about them. Which I swear is what some Souls fans seem to want considering how salty some of them get if you fight a boss using any methods other then dodge/block/attack. Summons/Ashes/Poison/items/terrain/wiki/etc are all 'not the intended way" to play or some BS.
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