So this game just became very weird in an awesome way for me. I discovered my new favorite weapon art, and it's no other than the utsusemi ninjutsu from Sekiro! (that thing where you parry with it and you teleport to the sky while leaving raven wings behind you, both looks awesome and is super strong)
Only in this game it's OP because it doesn't consume any FP if it doesn't proc so you can do it over and over, and it actually reduces your hurtbox so much that sometimes you just duck things entirely, like arrows shot at you from an even plane or horizontal swings, and you just have so much more MP here than those little magatama in Sekiro as well, so you can just rely on that for entire boss fights with ease.
So due to that, I basically abandoned my shield which was something I'd use for scary fights (like those giant bears)...which brings us to dualwielding greatswords. I found these headless soldiers guarding a walking building and one of them had this cool greatsword which I wanted to try out so I farmed him, but I liked the one I already had too, so I ended up just using em both and going with a jumping attack talisman to take advantage of the weapon art putting you in the sky. Giving each of them a different art and being able to switch between em on the fly with twohanding the left hand one is so nice too, very flexible. And the L1 strike where you hit with both of em is like a middle ground attack, slower than a 1hand swing but faster than a charged attack, so all in all it's just super flexible and the DPS on it is insane.
So yeah, I basically tore through the mage academy dungeon with this sword art online shit and beat the moon queen lady in like 3 tries and Red XIII in 2, I was doing like 20% of theirl life with a single jump dual wielding attack lol. It seems to be tailor-made for this playstyle. I still have yet to find an ultra greatsword but I'm making do just fine so far.
Also I found a second dragon and took him down (this one had eaten a lot of glintstone so his fire was blue) and learned that dragon claw spell which looks insanely awesome, I kinda expected it to be closer to DS3's dragon spells which were kinda meh but no this is incredible.
Yeah I think it would’ve been helpful to have something like a quest log or something that recorded what you’ve done, similar to what’s in GoW 2018. Beastiaries are always awesome too, and it would be cool if there was an ability you could acquire that made extracting details about whatever you’re fighting, or maybe also something like scrolls that already had it.
I get wanting more direction especially considering many gamers now are adults with much less free time, but at the same time it seems like the lack of it is what boosted popularity overall; or that it’s kinda what many people expect and crave knowing FROM. So if they still also like open world stuff then that's what wound up being a winning formula.
The grace sites were a bit of a compromise with how they kinda guide to the next main encounter, but eventually you get so many that it winds up confusing. Also who the fuck would be able to just blast through everything in NG anyways. The game has markers that can be placed for different points of interest, but of course you also have to keep track of those yourself too.
Ultimately I’m kinda glad they tried this type of thing at least once, because it feels like a culmination of the previous games and a last hurrah smorgasbord of sorts personally. I mean, I’ve already internally accepted that it probably won’t happen but I’d love to see a Bloodborne sequel even if it’s more a spiritual variety. But definitely not another open world.
The grace guidance for me is more of a "where to go last" indicator as opposed to "where to go next" lol. I see it point one way so I explore everywhere else around first and leave that direction for last once I feel I've moved on. Also I feel the game shows you too much, mainly due to the map, cause you can clearly see landmarks and caves and big buildings, the map is super detailed, so I don't think you really need anything more.
Top that off with ER being really hostile to new players right out of the gate. Think about ER as if you have never played a FROM game before. Okay you make a character, and pick a class, that's cool. You walk around an empty zone trying to get your barings, then the first enemy you fight kills you, seemingly unfairly and unbeatably. But it's cool right? You jump down and have a really easy tutorial, (or maybe you miss it because it's not super clear). Either way you are led up to Lymgrave where the FIRST thing you see is a Golden Knight on a horse. Maybe you engage him because it's the only enemy you can see from the starting position and the rest of the world looks empty. Tree Sentinenal of course kicks your fucking face in. So now the first two real combat engagements are designed to destroy you in your starting moments of the game. Now if you have never played a souls game and only know them for difficulty, you'd probably think this is insane and quit because the game offers no advice on anything from here on out.
I think Tree Sentinel is a great tutorial boss actually. If you can beat him with your starting getup before finding good gear or even leveling up at all I think you'll be prepared for everything the game has to throw at you.
Though yeah I assume a lot of people will quit before doing that too, which is also cool in a way, if you are one of those who didn't quit.