In a running tradition with its poster child in the form of Dr.Gordon Freeman, the player character in some games refuses to speak.
I know this is meant to make the hero look more mysterious and to not alienate players with accents and hammy dialogue. Sometimes this blanket ban of speech doesn't seem to work - There's this one scene near the end of deadspace where Isaac is told some really bad personal news and the way he reacts is by doing some bizarre mime act. That just doesn't seem to work for me.
Anyway, that's just my opinion. What do you lot think - do you prefer a speaking or non-speaking role for a player-character?
I know this is meant to make the hero look more mysterious and to not alienate players with accents and hammy dialogue. Sometimes this blanket ban of speech doesn't seem to work - There's this one scene near the end of deadspace where Isaac is told some really bad personal news and the way he reacts is by doing some bizarre mime act. That just doesn't seem to work for me.
Anyway, that's just my opinion. What do you lot think - do you prefer a speaking or non-speaking role for a player-character?