I remember a number of the Oracle calls slowing things down for a moment, along with Bats limping along right before meeting Talia al'Ghul. But the Oracle things never lasted too long, and for the latter, well...Bruce wasn't feeling too good right then.Savagezion said:I actually didn't mind it in Arkham Asylum. I wouldn't say that it is done "right" in there, but I wouldn't say it is done "bad" either. The only way I could imagine it being 'done right' is if running itself was the only thing that didn't work. Many games (Arkham included) also remove the ability to jump, interact with objects, and attack along with running. SO basically you can walk, maybe open a menu, or pause. That annoys me. I actually don't mind if you make me slow walk and I can still do stuff even if it is just "attack the air". But more importantly, I would like to be able to open doors or jump up to a ledge.
But the other scene I remember was in Arkham City when breaking into Joker's factory the first time. You're sneaking through the vents while the goons and giant Hammer-man are terrorizing a nurse. I didn't feel slowed or helpless because I was still moving through the vents at a regular pace, and there was a great tension as I was trying to get to that nurse in time. It turns out that you can't get there in time, but Harley Quinn saves her anyway. It might not be exactly the same as most others listed here, but it was a state of "controllable helpless-ness" that actually didn't change the gameplay at all.