Prons said:
What made Sonic 360 bad was the massive ammount of loading times, show stopping bugs, annoying characters, an out of date arcade style "lives" mechanism, and a lousy story.
And even worse camera, controls, level design, and character action design than ever.
Take, for example, a longstanding problem (since Sonic Adventure 2, in fact) with the controls, everything
except jump is on a single button.
That means that if you try and use the light dash move in the air and press at anything other than
exactly the right time, you get a bounce attack, and usually that means a plummet to instant death.
Why? There are two more face buttons on the controller that aren't mapped to
anything. Even on the
Megadrive there would have been a free face button left for a third action rather than stacking two on one button.
Also, if you don't line up
perfectly for a light dash, you simply fly at an angle through the line of rings and once again plummet to instant death.
This, combined with the fact that these situations become more prevalent in Sonic 360 than ever, and that the simple process of making Sonic move is more finicky than ever due to his extremely high acceleration and inability to stop precisely make it frustrating and crap.
That is what's indicative of the real problems with Sonic. The games are made by
utter morons.
But it's alright, I hear making sonic go faster will make it all better...