The Stanley Parable is... is... wow...

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Tyelcapilu

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Mar 19, 2011
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It was great...
but I don't feel it really accomplished much more than the original.
It just brought it to a mint shine.

Either way, it's worth $15
I'd really like to see the devs work on a different project, there's a lot of potential.
I also feel it has the perfect length. Any more and it'd honestly just be a "get every ending" completionist gambit.

Also, have there ever been any horror games in the vein of this game? I love the way it takes control from you but leaves you in control at the same time.
 

SweetShark

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Jan 9, 2012
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So.......I played the game for a good 4 hours, and I have only one [a lie] question:

The Adventure Line is still alive after the "Confusing Ending"!!!!!!!!! I saw it walking around inside an office when the game restarted!!!!!! Were the heck the Adventure Line go?!?!?!?!?!?!?!?!?!
 

THeFraz

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Oct 31, 2011
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This game is about experiencing it for yourself. Watching someone play it on Youtube can't cut it. Playing it, and being completely surprised at what the endings behold and teach you is very rewarding, and keeps you engaged looking for other ways to alter the paths you take. Would someone say to just watch The Walking Dead? There is very little gameplay in that, and you can just watch someone make the setpiece decisions on Youtube. However, without you experiencing it, the whole thing is diluted, where you could have learned things about yourself. Surprise and mystery are powerful tools of engagement, and can top even what we are comfortable with as gameplay.
 

II2

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So, I bought it today and played through to a bunch of different endings, in the space of about 75 minutes. Kinda knew what I was getting into, but hadn't played any earlier iterations.

Kinda has an Anti-Chamber or Portal feel to it's structure by way of Douglas Adams writing. I enjoyed it well enough, but I wouldn't unreservedly say, "you've got to play this!!!" ... I can't actually say in honesty it's like 'nothing I've ever played before', but it is a quirky, fun nugget. The $12USD price point may be a bit steep for the mechanics and gameplay time it offers, though I've felt stronger buyers remorse on other things (like scratch to win tickets, mislabeled pornography or Dear Esther).

If experimental titles are your thing, than I'd suggest checking it out. Otherwise, wait for the Christmas sale.
 

Ryleh

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Jul 21, 2013
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Yeah, definitely reminds me of anti-chamber. And just like anti-chamber it gives me horrendous motion sickness. Does anyone else have to take anti-nausea meds to play it? Or am I just a massive loser...
 

Mr.Mattress

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Jul 17, 2009
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This game is making me feel like an idiot (Or a Crazy Person). Since I don't have the game myself, I keep suggesting ideas on the Steam Forums that might lead to some secrets. The problem is, every idea I've had doesn't work or doesn't do anything.

It's playing with my mind!
 

Zenn3k

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Feb 2, 2009
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I picked this up last night.

I loved it, I got what is called "The Confusion Ending" on my first play, and I was truly the most happy I've ever been in an video game. Everything leading up to that ending was amazing.

My only gripe is that after about 2 hours, I had more or less experienced everything the game had to offer me. So it didn't really feel worth the $12 when it came to play time, but it was cool.

I REALLY want to show it to a friend of mine very soon, he's the type of gamer that as soon as the game gives him any freedom, he runs around click on things and trying to break the game just to see if its possible...I want to not only show him, but watch him play and see what he does, it'll be fun times.
 

AWAR

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Am I the only one who found it extremely boring? Yes, I get the whole witty writing, multiple ending, philosophical pondering about free will and such but in essence all you do is
follow path A, wait for narrator to finish talking so you can move on, get ending X, game restarts. Repeat with path B,C and so on for two hours.
The game is entirely story driven and there is very little interaction which makes it a bore. It also repeats itself a lot.
Yes, it's different and unique but so is Antichamber, and at least there is some thought involved in that.
 

maddawg IAJI

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Feb 12, 2009
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The Lugz said:
GoaThief said:
The Lugz said:
the bottom line is simply, this is a 1 hour long game
It's patently not an hour long, I put four in during my first session and I've still not seen everything. Check the hours linked from my Escapist profile.

Bottom line is you're saying it's something it's not, perhaps it's best reviewed by people who have actually played it?
you know what? i haven't timed it, but the story the game is based on under even the most convoluted path cannot take 4 hours, unless there's an 'maze ending' hidden somewhere.
There is literally an ending that requires 4 hours of playing in order to get it.
 

The Lugz

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maddawg IAJI said:
There is literally an ending that requires 4 hours of playing in order to get it.
indeed, there is. but how-many people actually know that without looking it up?, it looks like a trick the first time you see it
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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The Lugz said:
maddawg IAJI said:
There is literally an ending that requires 4 hours of playing in order to get it.
indeed, there is. but how-many people actually know that without looking it up?, it looks like a trick the first time you see it
Most things in this game look like tricks the first time you see it. The Adventure Line. The On Switch. Theres the whole apartment ending. Honestly, after a half hour of playing the game, most people should pick up on the idea that the devs thought of almost everything.
 

Schadrach

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major_chaos said:
Challenge,a failure/win state, puzzles, combat, platforming, minigames, ect. or any combination of the above. Basically anything that isn't 100% "walk forward while a man says words at you".
Lots of endings, many of which could be judged to be some form of failure or win state (or just plain evil brainfuckery like right->left->elevator), and I could probably make an argument for the route leading to the red/blue doors and/or the phone (and the respective, what, 6 endings down right->straight?) technically qualifying as platforming. I don't think the bomb ending can count as a puzzle though, since it is (to anyone's knowledge) impossible to actually solve, but all the parts are there (personally, I'd find it hilarious if the HD remix bomb ending actually did have a solution, because no one expects that). Although there is a minigame down one path and winning or losing it determines your ending (the "Divine Personification of Art ending or the "Gameplay" ending).

Kingjackl said:
How much has changed for people who played the original mod version?
More or less all the old content is there with a significant graphical boost and several new endings. Also on the "GAMES" ending is a half demolished copy of the first section of the original game map.

Ihateregistering1 said:
Also, people are asking "how long is it?". The honest answer is "I have no idea". I've had games last 30 seconds, I've had them last 30 minutes, and I still have no idea how much more content there actually is, because there are almost always parts where you can make different decisions.
To quote the game itself on this one, "THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END..."

SweetShark said:
So.......I played the game for a good 4 hours, and I have only one [a lie] question:

The Adventure Line is still alive after the "Confusing Ending"!!!!!!!!! I saw it walking around inside an office when the game restarted!!!!!! Were the heck the Adventure Line go?!?!?!?!?!?!?!?!?!
Yeah, you can see the line on your first restart after the Confusion Schedule, but not reach it. It's one of the things that's fueled arguments on the Steam forums about whether or not the Confusion ending actually continues according to script if you do it right. That and a Reddit AMA comment by the designer stating "no comment" when asked if he ever considered actually doing the whole Schedule.

I can see where they are coming from, technically after the restart the Narrator has forgotten about the Confusion ending (as intended) and you can see the Line through a window on that restart, but not on following restarts.

There's also at least one undiscovered secret left. The AMA gave "up", "down", and "far" as hints when asked about it.
 

Aptspire

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It's absolutely perfect. It knows *exactly* what it wants to achieve and then achieves it perfectly. If you wish to check out a let's play, I urge you to check only the demo, or better yet, play it yourself. (Demo is free)
If you want to shut your brain down, not even listening, then this game is not for you. However, if you're willing to listen, it will definitely grab your attention. Let me just say, the narrator should receive some sort of award for his perfect, brilliant voice-acting.
 

Aptspire

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Mar 13, 2008
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XMark said:
I liked the Stanley Parable. I had played the free mod before, but the new game has enough extra content and extra detail to make it worth it. It's a non-game game, kind of like Dear Esther but less pretentious, funnier, and more interactive.

Kind of wish there was more to it, though. Less than thee hours in, I think I've followed every possible path through the story.
Did you input the data 5 times?
 

Raziel

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Jul 20, 2013
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I tried the demo today. Nothing about the game appeals to me and none of the demo jokes amused me.
 

LAGG

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Jun 23, 2011
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Played the demo, mostly by obligation. It's like 100x better than Dear Ester and Gone Home.
Now waiting for the full thing to have a 95% OFF midweek madness.

If at least it had a jump button...

That demo made me want to replay Antichamber, that game is really, really awesome.