bluepotatosack said:
So let's look at RPG's now. Particularly western ones. Oftentimes they will offer you branching pathways in a very straightforward manner. In say, a dialogue choice. Is making that decision not a part of gameplay?
In the rpgs that spring to mind (skyrim, dishonoured, mass effect,..) I don't consider the dialog options gameplay. They just pause the game, usually freezing time in the gameworld so that you can mow your lawn before you choose to continue playing. That's not a game mechanic, it's a pause button, where the resume play button is hidden under some dialog.
Mostly you can spot the 'wright' answer (the one that progresses the game) but you have the ability to dick around with other pieces of dialog untill you get the one you want/need.
The story and dialog might be a (big) part of the game, it should be there to give context to the game, but it's not gameplay, just as in an old arcade 'on rails shooter' the part where you move to the next scene once everthing killable is dead isn't gameplay (you drop your gun and relax for a sec untill the game starts rolling again). You need those things to get a good game but that part is not gameplay.
Another analogy, tv/movies use multiple camera angles in conversations to get their story told in a visually pleasing way. Would you consider the swapping between viewing angles a part of the story, or just a technical trick to visually get a better scene, thus enhancing the story, without being it a part of the story?
The problem is the definition of gameplay for different people I guess. So I'll try to define what I see as gameplay.
I think gameplay is the part of the game that gets harder if you adjust the difficulty.
This doesn't need to be adjustable by the player, I think we can all agree that every mario game for example could be more difficult by just adding opponents (or make them faster) there is still an adjustable difficulty, it's just fixed by the devs.
If there is no difficulty to adjust, there usually is no gameplay to speak off and then I don't call it a game, it's something else.