Hubert South said:
To be qucite fucking honest, apart from the starting spark, D&D has by now made more influence towards the "bad" side, the one emphasising on stats and combat, than on the good side, the one focusing on story, on characters, and on non-combat, non-dice interaction.
No need for the shield, I honestly think you're absolutely right. D&D has always been more combat-centric. Excellent GMs (and I had a couple in college) made some great stories come out of it, but it's still heavy on the fighting. Combat was always my least favourite part of any game, perhaps because my characters tended to be streetwise/intellectual types with Strength as their dump stat. But that's what I wanted to play, and what I had the most fun playing.
I rarely played any D&D system. What I did play was lots of old WoD, a few D&D3 one-offs, and a wide swath of other d20-based (and hence OGL) games. There was lots of character interaction in the WoD games we played, especially during LARP sessions (quit your snickering! We had a lot of acting majors in our group and it made the sessions excellent). Best of all that I can remember, was actually none of these, but a LotR campaign using a system I didn't recognise and never really understood - because I didn't need to. We slouched comfortably in sofas in the GM's living room, hardly ever rolling dice except on the few occasions when she told us to, and storytelling a wonderful adventure (and oh, how I loved playing that silly hobbit...)
I haven't touched D&D4, and I don't plan to. Not because of anything in the rules because I don't know the rules. What I do know is that many of my most fun experiences came from games (like Mutants and Masterminds) that wouldn't have existed without the OGL. It may have its warts, but I'll stick with that. I want to tell stories, and I'll go with whatever system lets me do that best at any given moment. If it's D&D, fine. If it's d20 Modern, fine. M&M, sure. Free-form madness? Great. As long as enough outlets exist that everyone can find something they want to play, I don't think it really matters what happens to D&D.