Greg Tito said:
HobbesMkii said:
You like a badly designed interface? Don't get me wrong, I love sandbox style strategy games, but I think that an attractive and useful UI is something that most Paradox games fail at and might be a big reason that so many people in this thread refer to them as "niche games."
Compare a game like Crusader Kings with the interfaces of more popular strategy games like Starcraft 2 and Civ, and I think you'll understand that's the major difference between selling 5 million copies and 500k. Paradox guys kept using the word "accessible" in the presentations so it's definitely something that they are considering as well.
Yes, I like that
Crusader Kings features a static map of Europe plus 2d representations of my nobles. If I want beautifully designed interfaces, I'll boot up my XBox. But at this point, I've played enough games that offer easy-to-use and beautiful graphics while also providing shallow gameplay. I also love
Dwarf Fortress, for instance. You can't find an uglier game with a more unfriendly UI. But the depth of your ability, the strength of the model is just amazing. As for the rest of the
CK UI, it can get complicated, but again, I find that to be part of the attraction of Paradox's grand strategy titles. It's going to get complicated, it's going to get complicated really, really quickly. Most strategy games attacking the country level pare down management into simple systems like "taxes go up, people get angry; taxes go down, people get happy" but that's simply not what's going to happen in a Paradox title. In
Crusader Kings for example, it's not how much you tax, but how much you tax which section of your people. You can afford to piss off the clergy if you don't mind angering the Pope. Is it always easy to find every option for country management in
CK? Not really; that could use a tune-up. But other than that, the reason I love Paradox games more than
StarCraft and
Civ (and don't get me wrong, I enjoy those games a lot) is that things aren't as simple as "collect money, spend money, build units/building. Rinse, repeat." Honestly, comparing those two games to Paradox's stable of games is a mistake. They're in the same general genre, but Paradox is modeling a complex economic, social, political, diplomatic, and military model of governing countries. No other game is quite like it. I can show you a ton of RTS games that do what
StarCraft does, only worse. I can show you very few RTS games that offer the depth found in a Paradox game.