THIS. Oh, so much this. I think the bottom line is, YOU have to take into account your skill level, your degree of patience, and craft YOUR own experience. This is what's fantastic about gaming. What works with some doesn't work with others, but we can all enjoy the same thing in a different way.bojac6 said:I have to disagree with your premise, that a game is more fun on easy mode. Being able to wade through tons of enemies is entertaining for a while, yes, but there's really little pay off. It's like turning on God mode. Everybody does it when they're bored with the game, but the novelty and fun quickly wears off because what's the point?MelasZepheos said:There is a stigma because the sort of gamers you'll run into online are the sort of hypercompetitive asshats who make XBox Live such an unpleasant place to be, and anyone who doesn't play the game on ansolute hardest difficulty with dozens of handicaps will be ridiculed.
These are known as 'Stop Having Fun' Guys, and anyone who believes that it makes a difference what difficulty you play a game on, especially in single player, is a SHFG.
I tend to play most games through all the difficuly settings, and then spend most of the replays on Easy or Normal, just because it's more fun. One of the best examples for me is John Woo's Stranglehold, because although the game is hardly difficult, even on the hardest difficulty setting, there is much more fun to be had when you are a dual wielding God of men wading through your enemies like you are actually in a John Woo movie.
I enjoy games far more when they are difficult. Halo on easy is a boring shooter that anyone can just breeze through. Bump that up to Legendary, and you have to be tactical and plan ahead, weighing your gun options and ammo count, try to be a bit sneaky, and suddenly the game becomes a completely different and more rewarding experience. Starcraft on easy is an even better example (talking about the campaign here). In this case, you can either easily tech up and hit the computer with 200 supply worth of battle cruisers when the computer has yet to build anti-air or you can build 10 marines and just kill everything in your path because the bad guys have no health and deal no damage. Either way, it gets boring. But on brutal, you have to play right. You have to adapt your strategy and think things through. Now the game is fun.
I don't play games to see the final cutscene. That's what Youtube is for. I play games to enjoy the gameplay. Upping the difficulty often makes the game more fun and extends the life of a single player campaign. I will adjust difficulty according to my ability, though. For instance, older games like Jedi Knight 2 (which I just got from Steam) is impossibly difficult on hard. I restarted on normal, and it's challenging, but that makes it more rewarding.
In my mind, the Stop Having Fun Guys are the people that look at a game and think "I want to beat this game as quickly as possible, so I'll give myself every possible advantage and just walk through it." Because at that point, you're not playing the game for fun. You're playing it as a chore.
Personally, I play games on Normal just because I feel like that's the experience that the developer had in mind while crafting the game. I usually only play through a game once, but then I'll look back and think on it, reflect, see what I really like and what I didn't. And I feel this is most objective when playing on the difficulty that the developer intended for me to play. That's just my opinion, bottom line, they're games. Have fun with them.