The Story Doesn't Matter

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Krion_Vark

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Adam Jensen said:
Here are the facts: reviews said how it's the great and satisfying conclusion to the trilogy.

There are only two reason they would say that:

1. They are retarded.

2. THEY ALL GOT PAYED TO GIVE A POSITIVE REVIEW!

Seriously, who would buy this game if any major reviewer were to say how the ending destroys the entire trilogy and makes you feel empty and dead inside? NO ONE!

It's so fuckin' obvious what happened in those reviews. There is no justification.
Actually I did exactly that. I waited a couple of weeks and read a bunch of spoiler heavy threads about the game. (Hint THEY WERE ALL ABOUT THE END) And then when I actually started playing the game I thought it was a great story and great loads of fun.
Then I got to the end. Didn't like it at all felt like it was a bit rushed. But I also thought the different monologues were great. Maybe if the TIM monologue was in a different spot rather than at the end right before the Star Child. The monologues I feel were well written but being at the height of the game and opening up more questions than answers with the star Child.
Is it a great and satisfy end to the trilogy? In my honest opinion yes discounting the last 5 minutes. Does the last 5 minutes discount the hours of game play before hand? If you think it does then you are pretty sorely mistaken.
But in the end if I had to assign a number value to the game. The ending alone makes it drop a couple of points down to a 7 at lowest but I would probably give it an 8 out of 10.
 

Runegrace

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Can fault ME2 for making "sprint" and "take cover" on the same button? That's the biggest complaint I hear from people on the ME3 multiplayer. The same button should not be used for "get away" and "stay exactly where you are". Add in "jump over things", and "use object/revive ally next to wall you can take cover on", and you end up with a lot of dying due to controls rather than enemies. The number of times I've seen someone instantly killed by the Banshee, because when they tried to run away they just sat down next to her...
 

rembrandtqeinstein

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I'm glad someone finally called out the "everything on same button" consolized control scheme. I stopped playing vanguard after the 2nd non-tutorial mission because I lost 4x in a row by taking cover in an enemy's crotch instead of sprinting away like I wanted to.
 

Shiro No Uma

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Guy Jackson said:
I'm of the opinion that the real problem here is that gamers can't hold their load for more than five seconds when a new game is released. Gamers want new games NOW. Many gamers pre-order (a practice I will never understand) and the rest want to buy on the day of release or very shortly afterwards, which means the reviewers need to get advance copies and then play the games in a hurry, which means reviews are rush-jobs performed by people who are, in every sense, friends with the developers.

Gamers vote with their wallets and get the reviews they deserve.
That's an interesting observation. I'm not sure if I entirely agree, but do you think that the backlash over the game's ending would have been different if critics and reviewers had time to distill what they felt about the ending? Do you think that gamers would still be crying foul if they felt like they had been informed to even some small degree about how it ended unsatisfactory? A lot of what I hear from friends and read on the forums is that people loved the series so much that they would have boycotted. Actually, didn't that happen when the original ending was leaked over the web? I can't remember the specifics, I'm sure I could find it online, but didn't someone hack Bio-Ware and leak the ending thus having the righters scramble to change it because of boycotting threats from fan sites? I could be making that up, it might have been a different game, but I swear it was one of the Mass Effects, and I thought that is was ME3.
 

Epic Fail 1977

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Shiro No Uma said:
Guy Jackson said:
I'm of the opinion that the real problem here is that gamers can't hold their load for more than five seconds when a new game is released. Gamers want new games NOW. Many gamers pre-order (a practice I will never understand) and the rest want to buy on the day of release or very shortly afterwards, which means the reviewers need to get advance copies and then play the games in a hurry, which means reviews are rush-jobs performed by people who are, in every sense, friends with the developers.

Gamers vote with their wallets and get the reviews they deserve.
That's an interesting observation. I'm not sure if I entirely agree, but do you think that the backlash over the game's ending would have been different if critics and reviewers had time to distill what they felt about the ending?
The backlash at Bioware? No, I don't think that would have been any different.
 

Shiro No Uma

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Krion_Vark said:
Adam Jensen said:
Here are the facts: reviews said how it's the great and satisfying conclusion to the trilogy.

There are only two reason they would say that:

1. They are retarded.

2. THEY ALL GOT PAYED TO GIVE A POSITIVE REVIEW!

Seriously, who would buy this game if any major reviewer were to say how the ending destroys the entire trilogy and makes you feel empty and dead inside? NO ONE!

It's so fuckin' obvious what happened in those reviews. There is no justification.
Actually I did exactly that. I waited a couple of weeks and read a bunch of spoiler heavy threads about the game. (Hint THEY WERE ALL ABOUT THE END) And then when I actually started playing the game I thought it was a great story and great loads of fun.
Then I got to the end. Didn't like it at all felt like it was a bit rushed. But I also thought the different monologues were great. Maybe if the TIM monologue was in a different spot rather than at the end right before the Star Child. The monologues I feel were well written but being at the height of the game and opening up more questions than answers with the star Child.
Is it a great and satisfy end to the trilogy? In my honest opinion yes discounting the last 5 minutes. Does the last 5 minutes discount the hours of game play before hand? If you think it does then you are pretty sorely mistaken.
But in the end if I had to assign a number value to the game. The ending alone makes it drop a couple of points down to a 7 at lowest but I would probably give it an 8 out of 10.
I think I'm on board with you Krion_Vark. (I was even fine with the ending.) I prefer to experience things for myself, regardless of what someone else thinks of it. However, I think that the point the article was trying to make at the top, i.e. the difference between critics and reviewer/ pundit and journalist, is something that Adam Jensen is missing. The idea that reviewers, rather then critics, don't generally add their spin/emotional response to their review doesn't mean they are paid off, it's just not in their job description or agenda (and for the most part is frowned upon by their employers and viewers if they are serious about journalism.) I get that sometimes it's hard to know when your are getting entertainment/punditry/critique and when you are getting informed/journalism/review - the lines can blur. You can hold people accountable, but I'm just not convinced that in this case (about ME3's polarizing ending) any reviewer or critic should be scrutinized. And to say that they are "retarded" is clearly an emotion response that might ultimately stem from their dissatisfaction of the game ending.
 

Shiro No Uma

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Guy Jackson said:
Shiro No Uma said:
Guy Jackson said:
I'm of the opinion that the real problem here is that gamers can't hold their load for more than five seconds when a new game is released. Gamers want new games NOW. Many gamers pre-order (a practice I will never understand) and the rest want to buy on the day of release or very shortly afterwards, which means the reviewers need to get advance copies and then play the games in a hurry, which means reviews are rush-jobs performed by people who are, in every sense, friends with the developers.

Gamers vote with their wallets and get the reviews they deserve.
That's an interesting observation. I'm not sure if I entirely agree, but do you think that the backlash over the game's ending would have been different if critics and reviewers had time to distill what they felt about the ending?
The backlash at Bioware? No, I don't think that would have been any different.
Yeah, to Bioware. And I agree. I think that people really loved this trilogy and, like so many of my friends, are stating that the whole thing was a waste of time because of the last few minutes. At first I was sad, and surprised, at their response, but I really loved these games and don't think anyone needs to defend that position.

Do you think that the way many in the gaming community are responding to the the reviewers/critics, for lack of what some are calling "fare warning," would have been different if they had stated a dissatisfaction with the ending earlier? (Not trying to call you out. I'm just really curious)
 

penthesilea180

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It is refreshing to see an honest take on game reviews. It is like a political analyst saying "Well, of course he's playing politics. That is what a politician does!" I always appreciate seeing the nuts and bolts side of an industry instead of just the facade shown to the public. Good article.
 

Fappy

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Thank you. Honestly, I was hoping someone would finally explain this to people. Yeah I am disappointed reviewers did not factor in the bad ending, but its ridiculousness to assume everyone who neglected to mention it were bribed or something.
 

Fappy

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Zachary Amaranth said:
Even if story comments do make it into a review, nobody can agree on just how much they should impact the score. Angry Joe hated the ending to Mass Effect 3 really bad, but he still gave the game 8/10. Was he wrong? Should he have punished the game even though it was 30 hours of fun followed by ten minutes of drooling stupid? Depends on who you ask, and it's basically just an extension of the whole, "How to you assign a number to a game?" argument anyway.
Angry Joe had a LOT of complaints. I was amazed by how much complaining he did, followed up by an 8/10 score and giving the series his "badass" seal of approval. It's not just about the ending, then, and it's hard to reconcile Joe's claims with his score and its reflective "awesome." Joe spent a full third of the review ranting about the game, anf while I understand some of the elements (Day 1 DLC) were things his fans agree should not impact score, a good chunk of that rant should have.

Honestly, I think Joe's a terrible reviewer for this exact sort of reason. His scores often don't make sense given the context of his reviews. I know a lot of people criticise game journalists, but even if their reviews are horrible, there is some parity between what they say and the number they give the game.

On a side note, 2,000 words? I've never paid much attention to word count in reviews, but wow. As a freelancer for newspapers, I'm usually asked to put 500 words in on a subject. If game journalists have to do four times that, yeah, I must show some bloody respect.

RaikuFA said:
I'll just put this here for reviewers. Hopefully Mr. Young will do an article on this double standard.

WRPG: Save the world = best story ever made
JRPG: Save the world = JRPG cliche would not play again
Hypocrisy in gaming? Tu blague!
When I was writing for my campus paper I found game reviews to be much, much easier to stretch out than hard news stories. I think 2,000 words is pretty reasonable for just about any game considering all of the aspects of it you can go into. I believe mine were usually between 500-600 words (with one being around 1.5k) and I always had to cut a good bit out in order to fit it into the layout.
 

Iron Lightning

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Oct 19, 2009
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Wow, Shamus, you just handily summarized almost everything that's wrong with the gaming review industry, thanks.
 

Epic Fail 1977

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Shiro No Uma said:
Guy Jackson said:
Shiro No Uma said:
Guy Jackson said:
I'm of the opinion that the real problem here is that gamers can't hold their load for more than five seconds when a new game is released. Gamers want new games NOW. Many gamers pre-order (a practice I will never understand) and the rest want to buy on the day of release or very shortly afterwards, which means the reviewers need to get advance copies and then play the games in a hurry, which means reviews are rush-jobs performed by people who are, in every sense, friends with the developers.

Gamers vote with their wallets and get the reviews they deserve.
That's an interesting observation. I'm not sure if I entirely agree, but do you think that the backlash over the game's ending would have been different if critics and reviewers had time to distill what they felt about the ending?
The backlash at Bioware? No, I don't think that would have been any different.
Yeah, to Bioware. And I agree. I think that people really loved this trilogy and, like so many of my friends, are stating that the whole thing was a waste of time because of the last few minutes. At first I was sad, and surprised, at their response, but I really loved these games and don't think anyone needs to defend that position.

Do you think that the way many in the gaming community are responding to the the reviewers/critics, for lack of what some are calling "fare warning," would have been different if they had stated a dissatisfaction with the ending earlier? (Not trying to call you out. I'm just really curious)
If the reviews had stated that the ending was poor, I doubt that anyone would now be criticising reviewers for not mentioning the poor ending. ;)

One thing that really irks me is the reviewers who have later said "yeah, my ending sucked, but I just assumed the other endings were better." Is it just me or is this a facepalmworthy statement for a (supposedly professional) game critic to make? Your thoughts on that?
 

frobisher

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Hahaha and we are talking about a game marketed as "plethora of endings" - not just "there is different ending somewhere, possibly, who knows" :)
 

Shiro No Uma

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Guy Jackson said:
Shiro No Uma said:
Guy Jackson said:
Shiro No Uma said:
Guy Jackson said:
I'm of the opinion that the real problem here is that gamers can't hold their load for more than five seconds when a new game is released. Gamers want new games NOW. Many gamers pre-order (a practice I will never understand) and the rest want to buy on the day of release or very shortly afterwards, which means the reviewers need to get advance copies and then play the games in a hurry, which means reviews are rush-jobs performed by people who are, in every sense, friends with the developers.

Gamers vote with their wallets and get the reviews they deserve.
That's an interesting observation. I'm not sure if I entirely agree, but do you think that the backlash over the game's ending would have been different if critics and reviewers had time to distill what they felt about the ending?
The backlash at Bioware? No, I don't think that would have been any different.
Yeah, to Bioware. And I agree. I think that people really loved this trilogy and, like so many of my friends, are stating that the whole thing was a waste of time because of the last few minutes. At first I was sad, and surprised, at their response, but I really loved these games and don't think anyone needs to defend that position.

Do you think that the way many in the gaming community are responding to the the reviewers/critics, for lack of what some are calling "fare warning," would have been different if they had stated a dissatisfaction with the ending earlier? (Not trying to call you out. I'm just really curious)
If the reviews had stated that the ending was poor, I doubt that anyone would now be criticising reviewers for not mentioning the poor ending. ;)

One thing that really irks me is the reviewers who have later said "yeah, my ending sucked, but I just assumed the other endings were better." Is it just me or is this a facepalmworthy statement for a (supposedly professional) game critic to make? Your thoughts on that?
I actually hadn't hadn't even thought of, or caught, that really until you pointed it out. (It seems like there is a new article about everything Mass Effect no matter what game site you are on, and I am starting to miss a lot in what's being said.) So yes, when "yeah, my ending sucked, but I just assumed the other endings were better." was brought up, I get that the gamer in him is still pondering the game, but it is his job to be more informed and that's not such great journalism. ( I do remember him saying that he checked youtube at some point, but I can't recall the reaction he had to the rest of the endings. I don't think it's good.) I guess though if the statement was more about him being honest and owning up to the mistake of not checking the rest out, I can have respect for him, or any person, admitting it. But, that sounded like that might have been a slip.

I don't know if this is relative either, but I was just talking to someone who doesn't play games but has heard the scuttlebutt over ME3. It was cool because he had this outside view and he pointed out, and I'm paraphrasing "In so many ways it seems like the gaming community, and press to some extent, has been put under the magnifying glass more then Bio-Ware. Almost like the bad ending was a publicity stunt that went so well, all they had to do was sit back and let us respond and repost doing more for the game then even the journalist could to promote the game." Not his exact words, but that was his sentiment. I don't think that is what Bio-Ware meant to do at all, but it was hilarious that he saw a bunch of angry post from his friends on FaceBook and thought that it was some weird new form of advertising...and it made him want to check Mass Effect out. Kind of cool.
 

ramboagamemnon

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Stories do matter, especially when it is part of a games USP! The entire game was created around the player making choices that had an effect on the gameplay. Also if a story does not matter lets make top down button mashing beat'em ups and watch Transformer movies. In fact let's give the gaming industry to Michael Bay.
 

samaugsch

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SajuukKhar said:
Adam Jensen said:
Here are the facts: reviews said how it's the great and satisfying conclusion to the trilogy.

There are only two reason they would say that:

1. They are retarded.

2. THEY ALL GOT PAYED TO GIVE A POSITIVE REVIEW!

Seriously, who would buy this game if any major reviewer were to say how the ending destroys the entire trilogy and makes you feel empty and dead inside? NO ONE!

It's so fuckin' obvious what happened in those reviews. There is no justification.
Yes because NO ONE can have a view different then yours ever? right?

I don't particularly care for the ending myself, though I will defend some of its supposed holes because they aren't, but saying they MUST be bribed because their opinion is different is borderline conspiracy.
Tbh, I find it hard to believe that some people will say that they like it themselves. I can understand not caring about the ending, but if people say they liked the ending, I have to wonder if they were even paying attention to the lore. From what I've heard, if the Mass Relays blow up, they take whatever system they're residing in with them, which means everything living in them dies. Pretty much any other argument I can think of has already been mentioned numerous times, so I'll just leave it at that. I would like to see why some people would like the ending, if they can explain.
 

Shiro No Uma

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Nov 10, 2009
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ramboagamemnon said:
Stories do matter, especially when it is part of a games USP! The entire game was created around the player making choices that had an effect on the gameplay. Also if a story does not matter lets make top down button mashing beat'em ups and watch Transformer movies. In fact let's give the gaming industry to Michael Bay.
Hey ramboagamemnon,

I'm repeating myself from another post, so bare with me if you had seen it.
I didn't quite see the choices I made having a large effect on game play. Regardless of the choices I did make ultimately the out come would be the same, i.e. continuation of the game. The only thing that would change is how other characters viewed and brought up my morality and by extension I might not be able to get certain resources or finish a mission in a particular way. But I always got to go to the next main mission. I even felt like no matter what I actually chose in the dialogue wheel it would skew Shepard's spoken dialogue just a little to the paragon side. (I could swear I was always asking how I could make everyone's life easier.) Did you feel like your dialog choices also didn't come out exactly as you picked?
 

Shiro No Uma

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[/quote]
Tbh, I find it hard to believe that some people will say that they like it themselves. I can understand not caring about the ending, but if people say they liked the ending, I have to wonder if they were even paying attention to the lore. From what I've heard, if the Mass Relays blow up, they take whatever system they're residing in with them, which means everything living in them dies. Pretty much any other argument I can think of has already been mentioned numerous times, so I'll just leave it at that. I would like to see why some people would like the ending, if they can explain.[/quote]

Some people like their sic-fi dark, when not everyone lives at the end of a the story. As far as paying attention to the lore, the game is technically different for everyone who plays it, and while the lore does expand throughout the games, the characters are what are at the forefront. We add to them and relate to them even to the extent that it might change lore. But, I think you answer your question buy your own supposition "From what I've heard." We all add our spin. I didn't think that the mass relays killed everything. They were putting out some "beam" to create the synthesis of organic and synthetic recreating all life in it's vicinity (which might be a different ending then someone else chose). I liked that ending because of the lore used in the games to ask the question "is artificial intelligence life?" Was there a certain part of the lore, or a pervious argument that worked or didn't work for you?
 

lemiel14n3

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Mar 18, 2010
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Well, I do agree, and my understanding of reviewing games does seem in keeping with what you've described. Basically my own review could boil down to "game was good, ending was terrible" and everything is OK.

Now as for the concern of "you gave it a good review... taking bribes, bluh, bluh" How would something like including an IGN employee into the game factor into that? That strikes me as a pretty impressive conflict of interest, would I be able to viably say that they were at the least biased, at the most purchased?
 

-|-

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Bretty said:
I loved the ending of ME3. Maybe I chose the right one?

I put off playing ME3 for awhile because of all this and I can honestly say... FUCK YOU! You mean I put off playing what was one of the best playing experiences I have had for over a year? The fact that I sat there dreading the ending almost ruined my immersion entirely. To all those that winged and moaned, I hope you get nothing. I hope Bioware changes nothing and they still make a ton of money, they deserve it.

Again, like many other game related issues, people flock to an issue and (IMO) try to polarize. Seriously, I am becoming more and more despondent about 'gamers'. I have been a gamer for nearly 18 years now and only now am I starting to see this as a bad thing.

I read 4 reviews by Game Reviewers and because of their great reviews I figured what the hell. And damn am I glad I did!
I'm with you. I just played through the ending and at the back of my mind was this so called controversy which I'd been avoiding finding out the detail of. When I finally got through I was left wondering what the issue with it actually was. Still, it seems that many 'gamers' (especially on the escapist - compare with the rage over DA2) seem to love histrionic adolescent whining about things that aren't in the least bit important, or, for that matter, are problems.