The story of Fallout: New Vegas falls apart near the end (help explain it please)

Dorian

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Woem said:
I know that from Yes Man. But surely Benny knew just as well that Legion built a camp right on top of it? Or wasn't he aware of that?
He did know that. He used Stealth Boys to sneak on the raft and ran out of them when they arrived to The Fort. Then he nabs some Legion armor as a disguise, and almost gets to the bunker.

His haircut gave him away, he got captured, and that's what happens when you read.

Also, you do realize Benny isn't really after an "indepenent Vegas" either, right? He's just lying to your face and trying to use Yes Man to overthrow Mr. House and take his place. Coup d'état.
 

Nannernade

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The only thing I don't understand is it starts out ok was shot and I was rescued time to get revenge on that bastard for shooting me. Then out of nowhere BAM Brick wall everyone trusts you to help out their cause, where did we go?
 

SoranMBane

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That actually happened to me too, but not because I trusted him or forgave him or anything. I just wanted to get him alone so I could put a few bullets in his face, so I wasn't all that hurt or surprised when he scampered off. At least it gave me a way to kill him the same way he tried to kill me; tied up, helpless, and on his knees. So, yeah, Benny did that because he's a prick, pure and simple.
 

Starke

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Woem said:
I know that from Yes Man. But surely Benny knew just as well that Legion built a camp right on top of it? Or wasn't he aware of that?
He was aware. According to Caesar he managed to make it into the encampment by using a stealth boy on the ferry ride, and then disguising himself as a member of the legion. He was recognized as an impostor by the guards (I think, at the shack) because he hadn't cut his hair short to blend in.

I don't think he knew exactly what would happen when he made it to the bunker with the chip, it's a bit of a desperation gambit on his part.
 

SimuLord

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Benny is a manipulator. He's only in it for himself, and will betray forces far more powerful than him in order to get what he wants. He screwed Mr. House, fercrissakes! Not to mention he shot your character in the head...and you trusted him?

I hope you're not that naive in real life or you're gonna be the world's doormat.
 

Starke

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Not sure why I'm thinking about this, but in the deck that shipped with the Collector's Edition Benny is one of the jokers. In Caravan the jokers are the most destructive cards in the game. (The other joker is The Courier.)
 

Bodyless

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Benny is just that kind of a backstabber. but there are a few thing you overlooked:

You can just shoot him when you are alone with him in his room. So talking him to go there is an advantage. But trusting him with anything is a faulth.

And its possible to save benny by giving him a pin and a stealth boy via dialoge in ceasars tent. This will most likely lead to ceasar and his legion turn hostile. But Benny will survive and leave the Mojave.
 

Chibz

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Son, New Vegas's narrative doesn't fall apart near the end. It actually falls apart somewhere near the beginning.

Portal Maniac said:
Also, you do realize Benny isn't really after an "indepenent Vegas" either, right? He's just lying to your face and trying to use Yes Man to overthrow Mr. House and take his place. Coup d'état.
Actually, he DOES want an independant vegas. Exactly like what House wanted. What neither agreed on was who should be in charge of it.

I didn't really "like" any of the three factions at all either.

House is a sociopathic manipulator, much like myself. One who wants to set up an incredibly souless society. The NCR is a bloated, impotent bureaucracy that taxes heavily and simply doesn't deliver results. The legion is a massive step back for everyone, lawful to the degree where it becomes monstrous.

Here's my ending.

The courier enlists the boomers to destroy the hoover dam and everyone on it during the climatical battle. No independant vegas (no vegas at all really). The NCR leave, diminished. The legion stays fights, gets destroyed utterly.

Fin.
 
Mar 30, 2010
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Put yourself in Benny's situation: would you honestly believe someone if they came up to you and asked to be your friend after you'd tried to kill them? Besides, why would you want to be a sidekick when you could run the show?
 

Aiden_the-Joker1

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Well I think all of the above posts have stated all my points but anyway.

A.) Benny betrays everyone. He doesn't want to work with anyone
B.) You are no where near the end
C.) You can still set up an independent New Vegas without him
D.) He does not trust the person that he just shot in the face
 

Legion

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Oct 2, 2008
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Woem said:
That might actually be a reasonable and acceptable explanation. That Benny is just scum and that he doesn't trust anyone, even if I pick the option to forgive him (after which he ambushes me). But I still feel the game mechanic should allow me to convince him to trust me. I've lied and cheated my way trough the game up to here, and all of a sudden someone doesn't trust me? This seems too hardcoded in the storyline to be acceptable.
How many people have you made trust you after shooting them in the face or vice versa?

You can be as charming as the Devil himself, but nobody who has tried killing you is going to believe that you want to suddenly be best friends.

Especially not if they are a paranoid, selfish bastard like Benny is.
 

chinangel

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Woem said:
Disclaimer: this post is about the New Vegas storyline and is filled with spoiler. If you don't want to be spoiled, stop reading this post.

I built myself a very social character, with high Charisma and high Speech. During the Ring-a-Ding-Ding! I talked my way to the Penthouse with Benny. I liked his idea of an independent New Vegas and agreed to help him with this. So we part our ways and he tells me to meet him at the ground floor.

Going there, I find out that he ran away with the Chip. Why the hell did he do that? We had a perfectly good conversation in which I convinced him of a couple of thing using high Speech, and then he runs of? Why? What's even worse is that he's taken capture by Legion and that whatever option I take, he ends up dead. The only way to make Benny's idea of an independent New Vegas happen is to get Benny killed. That doesn't make any sense at all!

Can someone explain me why Benny would want to "betray" me even though I'm offering to help him, and why Benny needs to be dead even if I want an independent New Vegas as well? I could understand this if it were for a lack of Speech skill that I'm missing some options, but I'm at 100% and succeeded on all checks.

This really is a game breaker for me. The story just doesn't hold up. I'm really hoping someone can explain this to me.
he's a villain..aaaaaaand this game has some serious problems, character interaction being the least of it. Don't get me wrong it's still fun, but there are parts that are just controller-smashingly frustrating. DOn't even get me started on some of the missions later on
 

Woem

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True. I will reload a previous save game, make him leave his bodyguards and then smack his face off with one of the pool cues. And then I'm going to help Mr. House because all these factions are starting to piss me off. Science for the greater good!
 

Woem

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chinangel said:
this game has some serious problems, character interaction being the least of it. Don't get me wrong it's still fun, but there are parts that are just controller-smashingly frustrating. DOn't even get me started on some of the missions later on
What? It gets even worse? :/
 

Woem

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GreatTeacherCAW said:
People play New Vegas for the storyline? Or should I say, lack-there-of. Expansions are supposed to expand storylines, this is true, but not in this case. Storyline is on par with Crank.
I have to agree with this one. I'm a huge RPG fan (also of Fallout 1 and 2, never player Fallout 3) but Fallout: New Vegas is pretty disappointing. I just played Red Dead Redemption to 100% and that had such a solid story that the contrast is immense.
 

KEM10

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Woem said:
Angerwing said:
And if that's a game breaker for you, then wow. You have some stupidly high standards.
I built a character around social interaction. And because I did this I have to follow Benny all the way to Legion and do a bunch of quests to get the Chip. A combat oriented character however can just blast his way trough the casino, and pick up the Chip from Benny's body. It feels like I'm being punished for picking a social character. And for a social character to be betrayed, it just feels wrong.
There are worse stupid game breaking sections. I was siding with Mr. House but ended up helping the Brotherhood of Steel and being an honorary member before hand. One of his quests is to flat out kill them, all of them. I am now a member of their organization and they agreed to follow me into the fight for Hoover Dam for which ever side I'm backing but to finish with House I have to kill them, all of them.

That, my friend, is worse.