ill go with something completely different, since it seems wierd that people in this discussion focus on shooter - "shooterish" games.
Wouldnt everyone agree that by definition the games with the best/ most immersive story line/ story telling tools should be rpgs? but having said that the 3 lads in the discussion probably pointed EVERYTHING out that EVER (at least the ones i played) mmorpg did wrong - yea we back to bitching about pages of "plot"...zzzzZZzzz. and even most singleplayer rpgs seems to make the same mistake, interessting at least from reading this thread and i havent played many of the games mentioned here it seems that the FPS comm by now gets better stories than us wizzard and elve nerds - kinda upside down.
i actually started a new mmorpg RIFT and TRIED to read through quests and give a shit about what i was doing.....that worked for about 30mins after that i was back to checkin my map for the cute circles telling me where to go to kill shit for w/e reason - what drove that home to me was that some kid warned me of a werewolf quest chain and some know bug. after being told that i realised i had finished that chain 4 hours prior without triggering the bug (by chance) but it took me another 2 hours of running arround to realise that ive done it thats how "immersed" i had been in the story - but hey i mad 4 lvls and earned 8 platinum in cash so who cares right
???
Also on a side note i gotta go with the flow of pps here saying that choices in discusions should have an affect on the game but rather than just locking some content if x choice is made it should lock one aspect and unlock another and visa verca.
Who knows maybe the idea of having a fully voiced mmorpg will actually make for an immersive mmorpg - looking at you SWtoR.
appart from that yea i think there should be story lines in some more complex games, but games like Serious Sam etc will never ever need much story or any at all since the reason u play those games is a different one.
Wouldnt everyone agree that by definition the games with the best/ most immersive story line/ story telling tools should be rpgs? but having said that the 3 lads in the discussion probably pointed EVERYTHING out that EVER (at least the ones i played) mmorpg did wrong - yea we back to bitching about pages of "plot"...zzzzZZzzz. and even most singleplayer rpgs seems to make the same mistake, interessting at least from reading this thread and i havent played many of the games mentioned here it seems that the FPS comm by now gets better stories than us wizzard and elve nerds - kinda upside down.
i actually started a new mmorpg RIFT and TRIED to read through quests and give a shit about what i was doing.....that worked for about 30mins after that i was back to checkin my map for the cute circles telling me where to go to kill shit for w/e reason - what drove that home to me was that some kid warned me of a werewolf quest chain and some know bug. after being told that i realised i had finished that chain 4 hours prior without triggering the bug (by chance) but it took me another 2 hours of running arround to realise that ive done it thats how "immersed" i had been in the story - but hey i mad 4 lvls and earned 8 platinum in cash so who cares right
Also on a side note i gotta go with the flow of pps here saying that choices in discusions should have an affect on the game but rather than just locking some content if x choice is made it should lock one aspect and unlock another and visa verca.
Who knows maybe the idea of having a fully voiced mmorpg will actually make for an immersive mmorpg - looking at you SWtoR.
appart from that yea i think there should be story lines in some more complex games, but games like Serious Sam etc will never ever need much story or any at all since the reason u play those games is a different one.