SharedProphet said:
I prefer the Guild Wars subscription option. Pay for the game, then never again--the lifetime subscription option is basically the cost of the box. Now I don't feel guilty that I haven't played in years! Looking forward to GW2 using the same model.
Guild Wars is the only MMO I've ever purchased for precisely that reason, as I
vehemently dislike the entire concept of "games as a service". No matter how interesting a MMO might look, if it has a monthly fee then I am
never going to play it. The problem isn't the subscription model itself, though I don't particularly like that, but the bit where if you allow it to lapse or if the servers are ever decommissioned, you now have
absolutely nothing to show for all the money invested into that game. At least with something like a magazine subscription, you still have the bloody magazines!
As for the argument that MMOs provide more 'bang for the buck', well that's perhaps true from a gaming by the hour perspective, but to say that any given hour spent gaming is as
good as any other hour is the problem - there is a very large ratio of time spent doing things that are inherently
not fun in a MMO versus the bits people actually look forward to. I might only get a few hours from a single-player title but if all of them were fun, it's a MUCH better investment for me than hours upon hours of play with a MMO wherein I spent most of them in wearying grind, waiting around, or other 'administrative' duties instead of actually having fun. The classic quality versus quantity problem in other words (show me someone who purports to enjoy
everything they do in a MMO and I will show you
filthy lies!).
And of course there's also the bit where almost all of them are designed in such a way that to be 'good' at them you'd have to play it like a second job, only it's a job where you are paying for the privilege of doing work, which is somewhat backwards.
Guild Wars is awesome because it doesn't work like that at all - huzzah for ANet!