Let's play a game, shall we?
As the title says, let's ridicule certain game design choices by telling a short (fictive if you want) story.
I'll start off with this one:
Last night, I felt like playing Doom 3. After wandering around for half an hour in-game without seeing a monster (yet hearing them the whole time, for some reason my flashlight didn't work), I suddenly realized that my monitor wasn't switched on. Doh.
As the title says, let's ridicule certain game design choices by telling a short (fictive if you want) story.
I'll start off with this one:
Last night, I felt like playing Doom 3. After wandering around for half an hour in-game without seeing a monster (yet hearing them the whole time, for some reason my flashlight didn't work), I suddenly realized that my monitor wasn't switched on. Doh.