True, I was only thinking the only other thing was that Face Book game. Well Ill give you that.StarCecil said:There's books, comics and various other tie-ins.
True, I was only thinking the only other thing was that Face Book game. Well Ill give you that.StarCecil said:There's books, comics and various other tie-ins.
Wow, way to miss the point. I'm not trying to change your mind, just giving my personal opinion of the game. I feel that Dragon Age II is proof enough that Bioware doesn't always make good games. I would be interested in hearing you refute a few of my points, for the sake of discussion.TorchofThanatos said:NOT ANOTHER ONE OF THESE!
DA2 was different then DAO and most people can't get past that point.
I am not even going to bother explaining why you are wrong on many of your point because it won't change your mind and you can't change mine.
Was DA:O a good game? Yes it was. Was it so super amazing? No.
Was DA:2 a good game? Yes it was. Was it the biggest piece of carp ever? No!
The sooner people get over the fact that it was not a copy of the first game the better. Bioware always makes good games, if you want more DA:O then go play that game again!
Surprisingly, I don't have a problem with the idea of a "framed narrative". It's not especially unique and has definitely been done way better, however. But, because it can be done well, there's really no problem with it. However, I thought that Varric scene was jarring. That scene, while comedic, came literally out of nowhere. The rest of the game took itself quite seriously (with a dark atmosphere all about) so a sudden shift to comedy was a bit off putting. And the still having to fight a fucking horde of bad guys sucked.Agayek said:3) The narrative framework. The story itself was garbage, and told terribly, but the idea of playing through the events as someone recounts them is excellent. They introduced a number of patently ridiculous segments that perfectly captured the essence of this framework. The most memorable one is during Varric's quest, where you play as Varric as he endlessly slaughters mooks, ending whole waves with a single shot.
World, yes. However, they were always clear that it was the setting they were interested in, not the individual stories of the characters. There was never any pretence that subsequent games would follow the same story.StarCecil said:The devs, however, have always been clear that there's no "right" ending, and that however you personally played is how the story and the world pans out.
I completely disagree. No offense, but I think you're probably saying this because you've tended to make very similar characters so the game. For you, has become about that character, quite artificially so.StarCecil said:Origins, no matter how you look at it, is character-driven, which itself doesn't lend well to the "it's about Thedas" thing everyone insists.
As I said, there were always extreme limits on how much information the exported saves contained. Those limits were hardcoded into Origins.StarCecil said:I mean, why bother letting me import the save if it doesn't matter - indeed, they retconned whole events.
The lead writer, David Gaider, was clear in saying that however the player played the game, that was the story would be "canon". I understand this didn't necessitate following the same story, however a world canon was definitely superimposed on my playthrough when certain major events of the previous game were retconned to accommodate entirely different events in this game.evilthecat said:World, yes. However, they were always clear that it was the setting they were interested in, not the individual stories of the characters. There was never any pretence that subsequent games would follow the same story.
Perhaps it's all up to interpretation - and the phrase "for me" would suggest so - but a character driven story is one in which the characters are the driving force behind the plot. And I very much felt this was so. The player character is debatable since it relies on the player's input, but the characters, from the supporting cast to the villains, make a good portion of the plot and motivation.For me, a character driven game is one in which the choices you make to define your character or their relationship with other characters, rather than the overarching 'big quest', drives the story.
Which would then lead me to the question: why allow imports? Especially seeing as the major decisions, the make-or-break decisions - and we all know which ones those are - the ones we were really looking to pay off. The developers promised there would be consequences for our actions, and much of both games is constructed on that premise, but seemed to have made it a point to avoid and retcon the ones that were important after all.As I said, there were always extreme limits on how much information the exported saves contained. Those limits were hardcoded into Origins.
I can't speak for the tech stuff, but I'm sure that since at least one death is reflected in the epilogue there would be appropriate plot flags for that. But more to the point, why include these characters again if they knew there was a possibility for the player to kill them - especially if they knew they couldn't reflect it properly? Especially since the characters themselves weren't vital to the roles played - they could easily have been replaced at the cost of a "hey, it's that guy" moment.The only thing they retconned was the possible deaths of certain characters, because the save game export system didn't record that.
As I said, the only thing I can think of being "retconned" is the fate of certain characters, largely because the export system of Origins was never made to accomodate it.StarCecil said:The lead writer, David Gaider, was clear in saying that however the player played the game, that was the story would be "canon". I understand this didn't necessitate following the same story, however a world canon was definitely superimposed on my playthrough when certain major events of the previous game were retconned to accommodate entirely different events in this game.
The motivation was to kill a dragon and his army of slavering orc-analogues (although to be fair, Tolkien's orcs had more personality). That is established before you even meet any of the supporting characters.StarCecil said:And I very much felt this was so. The player character is debatable since it relies on the player's input, but the characters, from the supporting cast to the villains, make a good portion of the plot and motivation.
To confess, I immensely dislike the Lord of the Rings. I'm aware this is blasphemy to many people, and it's kind of strange because I kind of like the Hobbit.StarCecil said:Compare Lord of the Rings. Middle-Earth is definitely the main character and we see this by experiencing much of the world, and all the lead characters are consequently flat.
Presumably because they weren't originally planning to make the second game so closely tied to the first. That seems the simplest explanation to me.StarCecil said:Which would then lead me to the question: why allow imports?
Avoiding is not retconning. Also, just about every decision is mentioned.StarCecil said:The developers promised there would be consequences for our actions, and much of both games is constructed on that premise, but seemed to have made it a point to avoid and retcon the ones that were important after all.
I'm no expert, but from what I understand of the modding community the export system is based on very simple yes or no flags. It records whether you defiled the urn of sacred ashes, but not whether Leliana died while you did it. It doesn't draw from the same pool as the epilogue.StarCecil said:I can't speak for the tech stuff, but I'm sure that since at least one death is reflected in the epilogue there would be appropriate plot flags for that.
Presumably because they weren't expecting people to get so rabid about the characters, and were then put on the spot of having to tear up their original plan and include them for the sake of fan service.StarCecil said:But more to the point, why include these characters again if they knew there was a possibility for the player to kill them - especially if they knew they couldn't reflect it properly? Especially since the characters themselves weren't vital to the roles played - they could easily have been replaced at the cost of a "hey, it's that guy" moment.
My (favourite) Warden died killing the Archdemon. Awakening decided not.StarCecil said:It wouldn't even be so much of a problem if it didn't immediately declare that my choices were not, in fact, important. As I said, in my games Anders stayed with the Wardens. Dragon Age II decided not. To which I said, "Then why the fuck did I import it at all?"
..unless the Warden died.StarCecil said:Besides, the ending always states the Warden vanished, even if the epilogue can clearly account for their whereabouts.
As I've said, problem with trilogy - you can't resolve everything in the second game.StarCecil said:But for me, and again this is all opinion, it was the fact that the real hooks I was in it for were ignored entirely, not even referenced. It makes me ask what they left open certain plotlines, most egregiously in Witch Hunt when they were well aware of the impending sequel.
I think many of these things wouldn't have happened if Origins fans hadn't become so rabid, but maybe that's just me being harsh.StarCecil said:I think many of these things wouldn't have happened had the game not been rushed out the door.
Okay here i go!StarCecil said:Wow, way to miss the point. I'm not trying to change your mind, just giving my personal opinion of the game. I feel that Dragon Age II is proof enough that Bioware doesn't always make good games. I would be interested in hearing you refute a few of my points, for the sake of discussion.TorchofThanatos said:NOT ANOTHER ONE OF THESE!
DA2 was different then DAO and most people can't get past that point.
I am not even going to bother explaining why you are wrong on many of your point because it won't change your mind and you can't change mine.
Was DA:O a good game? Yes it was. Was it so super amazing? No.
Was DA:2 a good game? Yes it was. Was it the biggest piece of carp ever? No!
The sooner people get over the fact that it was not a copy of the first game the better. Bioware always makes good games, if you want more DA:O then go play that game again!
Oh, and I'm not asking for a clone of Origins. I just want a good sequel.
This was very rarely ever an issue (in the "I can't think of a single instance" sense) and where it did appear there was a very clear justification in characterization for the given reaction.TorchofThanatos said:You might have thought something but the game reacted a different way.
It's interesting you mention KotOR2. Because that's a textbook example of how to construct a great sequel (Lucasarts meddling not withstanding). It managed to have a different story than the first, a different cast of characters, and yet managed to be entirely about Revan and the repercussions of his decisions. It also was a great deconstruction of the Star Wars franchise.Some Dragon Age fans wanted a squeal like KOTOR 2.
Yes, yes they were. To use your Loghain example, he only appears evil to the player who doesn't know anything about his background or who is too dense to pick up on context clues. Aside from the companions, everyone in the game revers him as a hero and he is a greatly respected tactician. Should you recruit him, he'll gladly shed light on his "evil" decisions from his perspective and should you kill him will die satisfied that his ultimate goal is accomplished by one who can accomplish it. He also establishes himself as a caring father and deeply patriotic individual.the characters in DA:O were not shades of grey!
Which is never a good thing. I can tell you that as a writer; you never want less of what is a vital aspect of storytelling. In fact, the depth of the characters in Origins was held up by fans and reviewers alike as being one of the better aspects of the games. Comparatively, the depth of Dragon Age II characters (or lack thereof) is a point of contention - and I would say that whatever your opinions of either game it is very well apparent that the writing of Dragon Age II's characters was inferior to that of Origins' companions.They did lose some "dept"
Neither do I. But I don't argue that they are somehow bad because I don't play them. They are a genre apart from Dragon Age II and as such have different merits and flaws that should be taken into consideration by one more familiar with them than me. Dragon Age II, however, is a game I have played in a genre I am familiar with and even by fans is considered to have many flaws that are to its detriment.I hate sports game. I don't like them one bit.
There seems to be some misconception here that I want a clone of Origins. I do not, and if I got one I would probably be upset that they had sold me a game I already own. However, I do want a worthy successor to Origins. This was not.IT IS NOT DAO, get over it!
That is your opinion (and a fine one to have). I would disagree because, as has been established, I really liked Origins. I do acknowledge it had some flaws but, as I said in the beginning of my review, however the parts that I did like were good enough for me to forgive them. Dragon Age II is about the exact opposite; there were parts I liked, but they were overshadowed by the myriad flaws.DAO was not all that good.
Zero Punctuation had about the same to say about that. And that is something I didn't quite understand. Going from a Male Human Noble Warrior to a Female Elf Mage was a huge difference - and not just in the playing style. The origins were great for establishing the "mood" of the game, which was in turn directly affected by the origins being played.Maybe someone would walk up to you and say 'Hey, you are an elf!" but that was the only difference.
Not to mention that there were a number of bugs that caused certain parts to not work or screw up randomly. I don't see your point. I never said the game was perfectly balanced (and this might be an argument if Dragon Age II was perfectly balanced, but it's not).There were other problem like balance too.
You, sir, have done what many great and wise men could not - despite years upon years of journeying and study. I am proud. You, my friend, have discovered the point of a user review. Somebody get this man a sticker.The problem that I have with your post it that it is mostly options.
However even people that like it acknowledge that many of my points still stand (in addition to other flaws I didn't mention). And even in this very thread you have people that disagree with my review call it "good, but not as good as..." I might have a highly polarized view, but I have a valid view nonetheless.If you didn't like that is something but it was not a crapy game!
And that brings me back to a repeat point: Why allow me to export a non-canon save? Or, if you'd prefer, why then write a set state that more likely than not would directly conflict with exported saves?evilthecat said:As I said, the only thing I can think of being "retconned" is the fate of certain characters, largely because the export system of Origins was never made to accomodate it.
It is blasphemy and you are a terrible person.To confess, I immensely dislike the Lord of the Rings. I'm aware this is blasphemy to many people, and it's kind of strange because I kind of like the Hobbit.
I don't know if I would agree. The LotR characters, even the characters in the Hobbit, were very flat. But this isn't a thread for literary discussion, so it should probably end here.Still, I think you're completely wrong in saying that Lord of the Rings is less character driven than Origins.
Which is fair enough. But they allowed me to import a save, a save that was largely neglected and in fact altered to fit what they had decided happened, and consequently my experience was diminished. If they didn't want to tie the games so closely together that would be a different can of worms entirely, but they did and did so poorly.Presumably because they weren't originally planning to make the second game so closely tied to the first. That seems the simplest explanation to me.
I said that they were avoided and retconned. Some were one, some were the other. Namely, the many dangling plot hooks were avoided, and certain major characters fates were retconned.Avoiding is not retconning. Also, just about every decision is mentioned.
I'm not asking for a proposed sequel to have necessarily anything to do directly with Morrigan's kid. But it was an important aspect of my playthrough and even David Gaider referred to it as the most important decision in Origins. It raised a huge number of questions and managed to change the tone of the player's relationship with Morrigan and the interactions with Flemeth drastically. I've seen entire threads devoted to discussing this one aspect of the game.The game was never going to spend hours dealing with Morrigans kid, for example, because it probably didn't happen.
I'm certain that Anders was plot-flagged seeing as his epilogue changes immensely. It is therefor more egregious that he reappears when there are a number of possible conclusions for him - and only one would fit with his appearance in Dragon Age II.I'm no expert, but from what I understand of the modding community the export system is based on very simple yes or no flags. It records whether you defiled the urn of sacred ashes, but not whether Leliana died while you did it. It doesn't draw from the same pool as the epilogue.
Which itself is an issue with the design of the game, and something we could go into great length discussing.Presumably because they weren't expecting people to get so rabid about the characters, and were then put on the spot of having to tear up their original plan and include them for the sake of fan service.
Not all my complaints. But it is a major issue, seeing as - again - a major source of my enjoyment came from the personal investment I had in those elements. Certainly they were potential, but the broad strokes remained the same in all iterations of the story (for instance, I really want to know what both Morrigan's and Flemeth's plans were for the child, I don't want an entire game devoted to it). It's all the more irksome that Witch Hunt was promoted to be the one to solidly conclude this line (which would have certainly ended my criticism in this regard) yet turned out to be an advertisement for Dragon Age II, paid for by viewers like you.Most of your story complaints seem to come down to the fact that game didn't spend its entire length dealing with the (potential) unresolved elements of Origins.
That's something that in itself is bothersome. They really couldn't have figured out how to keep a dead Warden dead? At all?My (favourite) Warden died killing the Archdemon. Awakening decided not.
In my game, the epilogue clearly stated that the Wardens remained his home, and he and my Warden were amiable friends. I didn't talk to him in Dragon Age II where I could avoid it but I don't really recall him stating why he left the Wardens except for a brief tirade about having had his cat taken from him. I think there is also some background information that a Templar was Joined to watch Anders, but I don't recall him mentioning that as a major motivation.Also, I fail to see how Anders leaving the Wardens isn't explained.
However, Awakenings establishes that this isn't the "true" ending. That in itself sucks. Regardless, my epilogue, and many other people's epilogue, firmly accounted for the whereabouts of my Warden...unless the Warden died.
Perhaps not, but I don't think that changes the validity of story-related complaints.As I've said, problem with trilogy - you can't resolve everything in the second game.
I think no matter what, we can both agree that Dragon Age II has the distinct elements of a truncated development cycle. Even the composer went on record saying that, at least his share of the design, was rushed.I think many of these things wouldn't have happened if Origins fans hadn't become so rabid, but maybe that's just me being harsh.
Pretty much says everything I was thinking whilst reading the original post.Slowpool said:It's a different game, with different priorities. Stop thinking of it as a sequel, and more of a continuation of setting (the main character of the series, according to the devs, is Thedas, not any single person). The only things that I personally thought were bad were the constant waves of enemies, the reused locations, the general size of the areas, the use of the speech wheel, and the pacing of the story. Everything else was at least as good as Origins, and sometimes better. The combat was more frantic, character relationships were slower and more even, and you didn't have to be their best friend to build a rapport with them. Your companions acted more as individuals- they chose to wear what THEY wanted to wear, and knew not to bother trying to wax philosophical with you while on a mission. In short, they had their own lives. Which was, I think, an improvement. Hawke was very well voiced, both with male and female, and the fact that his personality options are rather limited to saint, sinner and trickster do little to change the fact.
Some of the things you said were outright wrong, anyway- You CAN improve people's armor, by buying armor fragments from stores and finding them during specific quests. They also improve with level up- so unless you completely ignore upgrades and rune slotting, they're perfectly ready for endgame.
Basically, all I see is you complaining that it's not exactly like Origins. DA2 isn't perfect, and I would say it isn't quite as good as it's predecessor, either, but it's fun if you don't have a familiarity obsession.
The only thing I can agree with you fully on is the speech wheel. A list of exactly what you're going to say makes so much more sense that this shit; I don't understand how it came to be considered a good idea.
Eh, meh. The combat was repetitive, what with the hordes of bad guys. I felt that playing as a mage was a lot of hurry up and wait; my mana bar could never be full enough to last out a fight before I was standing off tapping buttons until I could get enough to shoot another spell.zehydra said:how was the gameplay?
That's something that has always bothered me, on a real life personal level. I was one of those folks that railed against the proposed changes to the game structure. I was one of those people against introducing a new character when I felt as though the story was not finished.CardinalPiggles said:Also, maybe you should research your games more carefully before buying them. Especially when big game publishers are involved.
Good points generally.StarCecil said:snip
It didn't in Origins either, other than having to be a bit of a dick to unlock the specialization.StarCecil said:Also, I played a Bloodmage and it had no bearing on the plot. It sort of saddens me that there was so obviously a missed moment of drama.
I know it's not worth much anymore in relation to this thread, but there's your problem.StarCecil said:Fine, I'll pre-order the game
Okay, I suppose that's a fair assessment. I have to say that I am huge, huge proponent of story in games. So, for me, the story of Origins, especially with the personal bent it took on for me, made any of its more minor flaws quite excusable. The fact that I spent most of the time in Dragon Age II just trying to figure out what anything had to do with anything else did a lot of damage to its perceived quality.evilthecat said:snip
Yep, I learned my lesson. After Origins, however, I was firmly in the "Bioware makes great games" camp. Needless to say, I'll be quite wary when the next Dragon Age release comes out, assuming I buy it.CardinalPiggles said:I know it's not worth much anymore in relation to this thread, but there's your problem.StarCecil said:Fine, I'll pre-order the game
I stopped pre-ordering games a while back, and have saved tons of money. Only buying games a while after release has given me a chance to sit back and wait for the real reviewers to buy those games, and tell me what is wrong with them. Also seeing 'Let's play's of them really helps.
My point is don't trust either your instinct or another's word before release, you will often be disappointed.
While I agree that the combat was somewhat repetitive, I rarely had problems with mana as soon as I got into the 2nd act due to an upgraded death syphon and the fact the waves of mobs would just replenish your mana assuming you had enough base mana to kill the 1st wave of mobs. And in the 1st part, I just gobbed lyrium potions if I didn't have enough mana. They dropped enough and money was never an issue.StarCecil said:Eh, meh. The combat was repetitive, what with the hordes of bad guys. I felt that playing as a mage was a lot of hurry up and wait; my mana bar could never be full enough to last out a fight before I was standing off tapping buttons until I could get enough to shoot another spell.
I didn't get through an entire mage playthrough, at that point more games came into play, but my evil rogue character was just as fun to play in Origins as it was here, if not more-so. The combat was faster, more frenetic and, in some cases, actually harder. There had to be a strategy you took into some battles or you'd be completely wiped out.StarCecil said:I didn't really have a problem with the combat per se. I played as a mage, though, and when I'm waiting for my mana to recharge (and can't take another bloody potion, because it has a long-ass fucking cooldown!) I get a bit bored tapping X to the same three fire-y slash-y animations. I'd rather them have made it a bit more hack 'n' slash if they wanted to go this route, something like the Lord of the Rings games. That would have been pretty cool.
Would the Viscount have really given a shit about you had you not done anything in the first act? Hawke had to first rise to prominence before he would even be granted and audience with the Viscount. Hawke also made inroads with Aveline in act 1 as well. Key plot elements that laid the groundwork for Act 2.StarCecil said:There were interesting parts to the story. The Qunari thing was my favorite. But there were so many things that held it back. Not only were the cool parts decidedly not "the point" of the tale, but it was structured in such a shambolic manner. Take for instance the entire second act. You're suddenly introduced to the Viscount, told of the growing problems with the Qunari, and asked go to save the day.
My reaction was "who the fuck are you and why should I care"? Then, most prominently in the first act, most of the quests are related in a "so I guess I'll go ever here" kind of way. Where in Origins the quests were really straightforward in a "my mission requires that I do this" way. If there had been an overarching goal then it would have made much more sense.
Plus, the final two bosses are introduced at the God damn end of the second act, and at the end you have to fight BOTH no matter who you picked...
Most prominent figures DO rise up through times of intense conflict. His rise to power is not at all interesting if everything is all hunky-dory all the time. The mage storyline is central to Hawke's rise to power and makes his decision in it that much more important. Add to the fact that he was allies with Anders as well and you just add another layer of intrigue and betrayal. In fact, one of my regrets is not playing through AS a mage Hawke because I'm sure that could have been WAY more interesting.StarCecil said:Basically, it seemed like they were so intent on this mage storyline that they plastered over or outright ignored certain interesting stories, and completely forgot about the "story of Hawke" aspect. It doesn't become the story of Hawke's rise to power so much as it's about how wrongly the mages are treated, so on and so on.