The world will never see the stupidity that goes on about the Lucas Arts doors... It IS strange, that they seem to have completely abandoned the things that made their games work in the past for all of their recent ones.
1313 does interest me though, I'm looking forward to hearing some more about it.
Take the GTA-series big and open cities. Toss in some decent characters, a good character customization system and plenty of weapon and armor upgrades. Allow the player the freedom to strike at the bounties at any time they feel it and from where they themselves chose (we all know this can be done extremely well, cause we have seen games doing it in the past!). Stick it all in a Star Wars setting, with it's huge established and extremely popular universe... Mmmmmh =3.
I so enjoy being able to follow my "victims" around, getting a feel for their patterns, checking out locations and finding the perfect time and place to strike. It adds so much more to the experience, and could potentially make the game a LOT longer. Of course people that just attack at first oportunity would be able to go trough the game really quickly, but where's the fun in that =3.