The times you thought: 'fuck this game'

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Zeldias

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Oct 5, 2011
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The most recent one was Ragnarok Odyssey, after a couple of failures with Grendel. "MAN FUCK THIS," I shouted to a friend as I quit.

Then there was Persona 4, dealing with the Contrarian King for the first time.

The best one was probably when I last played Tactics Ogre: Let Us Cling Together, though. I was fighting Ganpp, killed off some of his pets, and received major debuffs to all my characters. Then we just kind of got pummeled. I murmured "Man, fuck this," and quit. I sat quietly for a while, had some Woodford Reserve, and started playing FTL; I was promptly boarded by Mantises and got my shit ruined.
 

twistedmic

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Sep 8, 2009
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Earlier this morning/late last night (around 4:00am) when I was playing the last mission of Assassin's Creed 3, the one where I had to chase down Lee.
I had to restart the mission about eight times due to Lee getting too far ahead or missing a jump and burning to death in the half-built ship. Add that to the frustration of having the 'get Lee' part of the game dragged out so fucking long, and having to redo part of the previous mission four or five times (I kept getting detected because of issues with the controls) and I was ready to throw my controller through my television.
I finally thought "Fuck you!", shut off the game and looked up the last mission, and the ending of the game, on youtube so that I could actually see the ending. Now I plan on selling my copy to a friend in the next couple of days.

Also, due to past experiences with the Assassin's Creed games (they start out fun, but the ending drag out and it gets so boring that it becomes a chore to finish) I will be avoiding any future AC installments.
 

newfoundsky

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Feb 9, 2010
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Every time I had to keep FBI Agent from getting put into a meat grinder in Heavy Rain. Seriously, how many meat grinders are in that city?

An I would have stopped playing after Hardboiled Private Eye hit FBI Agent in the head with a sledge hammer because I didn't do the quicktime event well enough, causing FBI Agent to fall into a meat grinder, but it turns out I beat the game.
 

WouldYouKindly

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Apr 17, 2011
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World of Warcraft. I will never have a less productive month than when they gave me a 1 month membership for free and a vanilla copy. What was the turning point was when I could get a flying mount, but then realized that I couldn't get a flying mount without buying an expansion or three. I then said, fuck that, I'm going to do something more interesting than the GRIND.
 

GAunderrated

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Jul 9, 2012
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For me it was skyward sword when I had the first boss fight entirely reliant on using the motion controls to trick the boss from grabbing your sword. Sadly the Wii motion plus has the response time of a dead turtle and often mistaken a side swipe for a over the top swipe. Leading what should be an easy fight to a frustrating and immersion breaking experience by the same controls they were making us use to "enhance" the experience.
 

Canadamus Prime

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Jun 17, 2009
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Spider-man: Web of Shadows. I got sick of it after I couldn't figure out how to advance the plot and all I was doing was going around smacking dudes at the behest of Luke Cage.
 

mad825

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Mar 28, 2010
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I have a list...
Assasins creed(not completed) - Got repetitive and didn't feel challenging enough.

Bards tale(not completed)- felt too clunky

Dune 2000(not completed) - Just could not get rid of flashing black screen.

Dead Rising 2(not completed)-The bloodly timer...

Mass Effect 3(completed)- felt even more repetitive than the last two games.

Prototype(not completed) - too repetitive again.

Bioshock(not completed) - Too linear in a sense, every time I felt that I've made progression it all goes to shit (I.E someone unexpectedly dies) and I have to clean-up the mess.

BorderLands(not completed) - too repetitive yet again, no feeling of accomplishment.
 

someonehairy-ish

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Mar 15, 2009
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XMark said:
Dark Souls, the first time I encountered the infamous pair of archers in Anor Londo. I'm pretty sure that everyone who got there had the same thought.
Gah. Those things are bastards. Why would you remind me? That section is a lot worse than any of the game's boss fights, even.

There was a moment like that in the Prince Of Persia game (you know the one; the one that sucked) and there was one boss where you have to button mash to kill it. Well, I think my controller doesn't register everything properly, because I was mashing that freaking button at lightspeed and it still didn't work -.- grr.

Also in Red Faction: Guerrila where you think you've beaten the army people or whoever they were, and then you hear on the radio that you're going to have to fall back and then retake everything you just spent ages capturing. Fuuuuu-

And COD multiplayer. Those matches where you get killed by arbitrary bullshit, like spawning next to something that's about to explode.
 

Garrett

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Jul 12, 2012
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F1 2010
Driving model wasn't something special but it was fun. Other than that game is terrible. Cheating AI and bugs. But I'm still playing it. Doing Monaco GP, driving on the start lane when AI decides it will not wait for pit lane to finish and rams into me causing me to crash. I stood up and went to trade the game (it's like the only game I ever traded).
 

Product Placement

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Jul 16, 2009
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Gothic 3. Jesus Christ, how much that game made my blood boil.

For started, the early version of the released game was so ridiculously buggy that it was unplayable until several patches in. Almost every patch corrupted your saves and you had to restart from scratch. When Piranha Bytes (the developer) stopped supporting the game, a wast community of fans continued developing and releasing patches (the series has a strong following from the earlier games).

Fighting in the game was one of the most infuriating thing ever.
1. When you get attacked, you go through a short "ugh I just got hit" animation, where you're stunned and can't control your character.
2. Animals had an attack animation cycle that was FASTER than your "stunned" animation and if you got attacked before you were done being stunned, the stunned animation restarted. This meant that as soon as you got hit once, you were stuck in a loop of being continuously attacked by the animal and there was nothing you could do about it until you were dead.
3. Every single animal out there was out to get you.
4. This fucking scream, every time you die. [http://youtu.be/Tm8bJndIQuA?t=4m20s]

Also, if you watch the video in the link I just provided, the guy will go on and on about how amazed he is about how easy that fight was. It's actually kinda funny because if you watch it from the start, he's choosing to initiate the fight just to demonstrate how impossible it is. This is because the community patches have been constantly tweaking and altering the balance of the game to the point where it's actually possible to fight in it and he's playing one of the most recent patch. The alternative AI will actually have the animals behave realistically now, normally choosing to avoid you unless feeling threatened or being a particularly aggressive type. You also no longer get stuck in nonstop attack cycles, like the one I just described.

But good god, before those patches came out...
 

EvilMaggot

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Sep 18, 2008
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Athol said:
Nomanslander said:
-Fighting any sort of mage in Skyrim.
Here's how I deal with those pansy little spell flingers. Shield up to close the distance, stagger them with either Unrelenting Force or Fire Breath, then get to point blank before they recover and BASH. THIER. FUCKING. SKULLS. IN.
ive enchanted almost everything i got to have fire / ice resist at around 70-80% just sucks if they use lightning.. but then the dragon fights become REALLY boring .. more or less immune over to any of thier attacks xD

OT:
Hitman Absolution... right behind a guy ready to subdue him.. but then for some god forsaken reason either the guy or me or something moves 1mm.. into quicktime melee event T_T happend way to many times on my silent assassin playthrough.. alot of ALT+F4.. to then return later..
 

Malkav

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Jan 17, 2012
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Team Fortress 2

Solely for technical reasons. Whenever I start the game, I'm mentally prepared not to play it today. If I have little time and there's an update to download, that's it for today. Starting it can take up from 20 seconds to 10 minutes. Plus 1 minute to load the start screen and 1-10 minutes to load a server. It can crash after 1 minute of playtime, or shut off my computer entirely. Just on some days. If I restart often enough, it may be fine again, but it's almost guaranteed I'll have to restart TF2 and the Steam client again so it loads my inventory. Restarting the Steam client can take 10 minutes sometimes.
When all this is done, my hit detection can be completely off. When I'm Pyro and hold a flamethrower at a Scout two feet away from me, he may just not burst into flames. Vice versa, flames that come nowhere near me can burn me. Other players confirmed my spontaneous combustions. It's not my connection, I may have found a fix but fuck this game.

Don't think I'm too stupid to see the obvious reasons. This happened on different computers and connections more than capable for this game, on low settings. I fix retro games all the time. I helped hundreds of players get unstable old games to work on modern computers. I wrote technical FAQs that were clicked a hundredthousand times. So naturally I read lots of TF2-FAQs and forums and wrote to Steam support. But it's hard to fix random errors, especially when a new one can pop up any time.


TF2 made me say "fuck this game" more than everything else combined. God knows why I'm still bothering.
 

Ironbat92

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Nov 19, 2009
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Most Recently was Driver: San Francisco. When I was trying to get away from the cops, The driving was like I was on ice and the drifting was really delayed. Also, Hate racing games that have drifting on button, rather on the left trigger (which is also reverse)
 

Nihlus2

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Feb 8, 2011
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XCOM, Ironman, second hardest difficulty.

When the team you have spend ages built, promote and said up go into a critically important mission. You are heavily fortified, have the enemy entrenched on lower ground... all odds against them.

3/4 of the targets manages to crit and kill off 3 of your most veteran squad members... Yeah. Screw you XCOM! All my hate! And yet still compelling.

I swear that game is sentient though, just waits for the best possible moment to completely and utterly flip your work off the table.
 

Dr Jones

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Jun 23, 2010
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the.gill123 said:
NONE!!!

Although I'm sure you do later in the game, but come on, 9 hours into Assassins Creed and all I've done is....is....erm...grown older?
You assassinate a person in the theater in the first 30 minutes of the game?
 

JonnyHG

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Nov 7, 2011
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4RM3D said:
JonnyHG said:
That's funny, this happened to me yesterday. I was playing Final Fantasy VII and after 15 hours of gameplay and trying to advance the story, I was forced to play idiotic, irrelevant mini-games. I literally said "FUCK THIS GAME", and promptly deleted it from my vita.
The Golden Saucer games, you mean?
The chocobo race, which was mandatory in order to advance the story. The decision to put it away after that was pretty easy.
 

Chester Rabbit

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KefkaCultist said:
Chester Rabbit said:
Resident Evil 5
The Hang on for your life Sheva bit at during the final Wesker fight.
Seriously...how fucking hard do they expect you to hammer on that A button to keep that woman holding on to that ledge while Chris punches a boulder?
I literally at one point because I had done it 5 times before and it was really wearing on me threw the controller in there air and said "FUCK THIS GAME!" then I picked it up again and pulled it off right after....seriously fuck you Capcom.
I never beat the game because of that. Was getting pissed that the AI Sheva kept falling into the lava, so I called my friend over to play as her so that I could beat the damn thing. Turns out that he button mashes worse than the AI and falls in just as fast, if not faster.

Fuck everything about that game.
I wound up getting arm cramps because of that bit thank god somehow I pulled it off right after or else I was about to smash something...actually I had already tried. Luckily the couch broke the controllers fall.
 

stupenderifous

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Aug 9, 2011
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I tried playing Halo 2 all the way through. I am not a Halo fan by any stretch of the imagination but I thought that I should at least be fair with my criticisms of the series (the campaigns at least) and play more of the games. The human NPCs in the game are hateful bunches of 0's and 1's and I could not stand them. But I pressed on. Killing a few of them helped. However, one NPC said something along the lines of "I have been shot!" and another NPC said "Oh, do you want me to kiss it and make it better?".

I promptly shut down the game and returned it to my roommate. FUCK HALO 2!!!

p.s. The music was nice, though Bungie doesn't know when and where to use most of it.
 

IrenIvy

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Mar 15, 2011
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4RM3D said:
IrenIvy said:
Amnesia: The Dark Descent - about 10 minutes in. I was just too scared to continue. Still is.
It gets much worse than that. >)
Probably good that I don't play it then ^_^"

someonehairy-ish said:
There was a moment like that in the Prince Of Persia game (you know the one; the one that sucked) and there was one boss where you have to button mash to kill it. Well, I think my controller doesn't register everything properly, because I was mashing that freaking button at lightspeed and it still didn't work -.- grr.
Oh yeah, I hated it too so much. I actually had to rebind the keys a couple of times because I was afraid to break my mouse/keyboard with this QTE.
 

Joccaren

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Mar 29, 2011
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Mr.Tea said:
I'd understand if it was a forced checkpoint system that sucked, but it isn't. Checkpoints are the older design philosophy, BTW.
What you're saying, though, is "For some reason, I can't be bothered to press one little button to safeguard my progress in this game and the whole thing sucks for not doing it for me. Wait no, the game not only sucks, but I'll abandon playing through it entirely for making me lose my progress even though I'm free to save whenever I want."

The thing is, it could just be your opinion that autosaves are better, like mine is that I prefer complete freedom, but swearing off an entire game for letting you save???

I cannot get over how goddamn preposterously petty a complaint that is to fault an entire game... If that's all it takes to "break your immersion" and make you "think too much about the meta game" then you must not have enjoyed a single game ever... Shame.
More to the effect of "Whilst playing, I don't think about pressing one little button 'cause I'm too busy trying to enjoy the game and pressing other little buttons, so when something unexpected happens there is no safeguard. If I want to start auto-saving frequently, I have to stop enjoying and thinking about the game and actively think of saving the whole time whilst playing to make sure I remember to. Sorry if I don't find that enjoyable.
As for it being autosaves or manual saves, I prefer the modern system. Both. Autosaves occur at set intervals so you don't lose all your progress if something unexpected happens before you remembered to save, yet you're free to save any time you wish. Whilst checkpoint saving may be the older system, having only one system is a thing of the past.
Its not that the game lets you save, no-one in their right mind would complain about that. Its that the game doesn't provide a safety net for you to enjoy yourself with. I could understand if there were a setting, or a difficulty level that turned it off so you could play "Hardcore" having to think about saving or risk losing everything, but if you just want to jump in and enjoy the game without thinking too much about it, the design choice is stupid.

I've enjoyed plenty of games, despite dying countless times, crashing countless more times, or being called away in the middle of something important online where I can't pause. In each of those games, I've always been saved by the game, who decided that saving 15 minutes ago was a good move, or when I exited that building before entering into a crowd of enemies might have been a good time to save. If a game doesn't want me to enjoy it, I won't, and that's the air Dishonoured gives off with that laziness. It doesn't want me to enjoy the game, it wants me to think about how I should be saving instead.
I'm sure the game is probably good and enjoyable - hell, that's why I never think of autosaving; I'm too caught up in the game - but if its going to force me to lose all my progress for enjoying it, fuck playing it. There's no point.