In an age of generic, 'realistic' FPS shooters and whatnot, I can't help but think of my favourite which was the Timesplitters series. Don't get me wrong though, I love more-or-less every FPS. It's just they're getting a bit repetetive. For those of you who are familiar with the series; enjoy the sweet sweet nostalgia.
One of my favourite aspects of Timesplitters was probably the Mapmaker. I found this completely groundbreaking at the time. The game was actually letting me design my own maps! Giving you tilesets which resembled current maps, you could build the different floors, rooms, corridors and fill them with different objectives for different gametypes along with spawns, weapons etc. The best part was, you could create your own missions for the Story Mode.
One thing that needs a good look at in games today is their difficulty settings. In the easiest difficulty, bullets bounce off your character while merely aiming the barrel of a gun at a foe causes them to collapse with shock. However, in the hardest difficulty setting it's the other way around. Not only did Timesplitters do this, but you were given more objectives to complete and had to delve further into the level. Take the first level for example. On the easiest difficulty you must infiltrate a military compound in Siberia, sneak past the guards, head into a cave, steal something and escape. On the hardest difficulty, you must do that, but then sneak through a dam to bring you to the other side of the compound, fight of hoards of zombies and mutants and then ascend to the top of the dam and battle to the death with a helicopter.
Are there any games you can think of that really set an example?
One of my favourite aspects of Timesplitters was probably the Mapmaker. I found this completely groundbreaking at the time. The game was actually letting me design my own maps! Giving you tilesets which resembled current maps, you could build the different floors, rooms, corridors and fill them with different objectives for different gametypes along with spawns, weapons etc. The best part was, you could create your own missions for the Story Mode.
One thing that needs a good look at in games today is their difficulty settings. In the easiest difficulty, bullets bounce off your character while merely aiming the barrel of a gun at a foe causes them to collapse with shock. However, in the hardest difficulty setting it's the other way around. Not only did Timesplitters do this, but you were given more objectives to complete and had to delve further into the level. Take the first level for example. On the easiest difficulty you must infiltrate a military compound in Siberia, sneak past the guards, head into a cave, steal something and escape. On the hardest difficulty, you must do that, but then sneak through a dam to bring you to the other side of the compound, fight of hoards of zombies and mutants and then ascend to the top of the dam and battle to the death with a helicopter.
Are there any games you can think of that really set an example?