I was rather surprised by the change from Tomb Raider Legend to Tomb Raider Underworld. Legend on the 360 while essentially being an upgraded PS2/Xbox port actually looked quite a bit better than Underworld, which given when it came out should have looked a lot better. That's not quite as bad as there seem to have been changes made simply for change's sake, and a lot of the challenges are either tedious (press Y to swat away spiders) or appear contrived (the hand and footholds she climbs along look like they're from a climbing wall, not natural, and while at least Legend lampshaded some of the absurdity of them, some of the stuff looks like it's there purely for the sake of challenge. That's to say nothing of the horrible camera angles and weak collision detection - sometimes if you press A Lara jumps to her death, and other times she just does nothing.
This reminds me of the decline in quality of the Tomb Raider games, Tomb Raider 2 was rather disappointing compared to 1 in much the same way. Is that going to be something that plagues Tomb Raider, each subsequent iteration worse than the last (for a particular dev anyway)? It makes me wonder what Lara Croft & The Guardian of Light will turn out like. I had originally thought that it might be that Toby Gard only worked on Legend as he did on Tomb Raider 1 before leaving, but it seems he's been on every Crystal Dynamics Tomb Raider project to date.
What happened, is Eidos better off giving Tomb Raider to a new dev after each one is finished with it?
This reminds me of the decline in quality of the Tomb Raider games, Tomb Raider 2 was rather disappointing compared to 1 in much the same way. Is that going to be something that plagues Tomb Raider, each subsequent iteration worse than the last (for a particular dev anyway)? It makes me wonder what Lara Croft & The Guardian of Light will turn out like. I had originally thought that it might be that Toby Gard only worked on Legend as he did on Tomb Raider 1 before leaving, but it seems he's been on every Crystal Dynamics Tomb Raider project to date.
What happened, is Eidos better off giving Tomb Raider to a new dev after each one is finished with it?