Marauder Shields said:
Furbyz said:
Elementary - Dear Watson said:
Xan Krieger said:
I think the best type of game you need a controller for is racing games. Keyboard buttons are all or nothing, you're either flooring it or your foot is off the gas, the controller gives you that in between that you need for corners and that's why I love my xbox 360 controller.
This, massively, but also beat-em-ups. The fact you can have your keys nicely placed under your thumbs and fingers helps massively. I have DC's Injustice: God's Among Us and it used to give me hang cramp until I got a controller.
Also - Bastion played better with a controller, and I like playing JRPG's with a controller too. Mostly because playing on a laptop straming through the TV and sitting in an armchair is much more comfortable than having the laptop on my knee, or having an unwieldy keyboard on my lap when I am only selecting actions and using a grand total of the directonal buttons plus 'select' 'cancel' and 'menu'...
I really disagree with the idea that Keyboards are bad for fighting games. There are so many advantages that you simply can't ignore. One of them being the absolute nature of the inputs that make it bad for racing games. You've got a degree of input accuracy and speed that most controllers can't rival. You can also press in two directions at once, which might not sound like much but it makes a difference in the time it takes to go from walking forward to blocking.
There's even a peripheral that many people use called a Hitbox that functions in much the same capacity as a keyboard and is lauded for its input accuracy. It costs $150 compared to my keyboard's $10.
The only downside to keyboards is that it is possible to jail the keys if you press too many buttons on the same circuit at once because of their mechanical design. This effects some games more than others. I've never seen it happen with Injustice (not exactly an input heavy game) but I can imagine it occurring more with Streetfighter because some of the moves involve pressing 3 kicks/punches at once.
Not sure if trolling or ignorant.
Ever heard of "n-key rollover" and "ghost key"?
Standard keyboard can handle only 3 selected key which is shit in Fighting game. in fighting games it requires at least 5 simultaneously key pressed thanks to all that combo key nonsense. Like it or not, keyboard can not handle such stuff unless you buy premium keyboard which cost just as much as hitbox. let alone hitboxs are more comfortable to use.
Yes, I have. Note how I touched on that concept in the post you quoted. I'd like to point out before I start that I am under no circumstances saying that keyboards are better than hitboxes or fight sticks. Hit Boxes do everything KB does but better. And how could you really replace the classic Arcade joy stick? You couldn't. I do think they have an advantage over controllers in some games. Also, let's not get into comfort of use because that's about as subjective as you can get.
A keyboard can only handle 3 simultaneous keypresses if those keys are all on the same switch in a matrix grid. Not all keys are on the same switch. In short, the 3 button limitation can be mitigated (not ignored, it is ever present and looming like the radio signal from a Country Music station) by how you place your keys. I know because I had to deal with this first hand. There are combinations of keys that do not ghost even on your average keyboard. With my current set up, I can register 8 simultaneous button presses without ghosting, and my keyboard is 10 years old and came with my Compaq. Not exactly high quality. Pretty sure I'll never need to press every cardinal direction, 3 attacks, and EX at the same time though (Cue some developer in Japan making impossible to input moves) . Here's a nifty tool for finding inputs that don't lock up. http://www.microsoft.com/appliedsciences/content/projects/KeyboardGhostingDemo.aspx
With NetherRealm games, I've experienced basically no jailing. I'd never accuse them of making a good PC port, but their control scheme complements keyboard design. There are no moves that end with a diagonal direction, which require 2 buttons, or any move that end with multiple key presses and...I just realized now that a lot of my argument is based on, "It works in NRS games, so it's ok." I don't have much experience outside of those, so maybe it's a much bigger issue in say KOF or SF.
I never pretended there weren't problems with the keyboard. Ghosting is a real issue. But there are provable, objective advantages over controllers in some games.