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srm79

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SckizoBoy said:
srm79 said:
A few days into my new RTW: Roma Surrectum II campaign and I've started to expand west, with the aim of capturing Iberia (Spain) from the native Gallaeci and driving out Carthage. The mini map shows my progress so far (in red)...
Always meant to ask about RTW mods (because I've only done the minor mods that have slight gameplay changes - unit/faction availability, with the exception of RTR)...

Does RSII... *looks it up*

...

SECOND PUNIC WAR?!?!

So gotta get me this... Looks like I'll have to dust my disc... again!

Anyway, does it go with unlockable factions or is everyone playable from the off?
All factions are playable from the start, although the whole thing is written with Rome in mind. Be sure to also grab the "coward trait hotfix", otherwise there's an annoying bug that gives practically every general this trait if you use auto resolve.
 

SckizoBoy

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A Hermit's Cave
srm79 said:
All factions are playable from the start, although the whole thing is written with Rome in mind. Be sure to also grab the "coward trait hotfix", otherwise there's an annoying bug that gives practically every general this trait if you use auto resolve.
Noted (though I'll definitely start as Rome seeing as it's the PBS!).

Regarding the hotfix... is the bug one that basically makes them unkillable from auto-resolve battles or something or does it actually give them a trait from the result?
 

Whyso

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i had 3 milita phalanx units and the enemy had about 5 infantry units and a general and 3 cavalry and they decided it would be awesome to charge every one of their cavalry at the front of phalanx witht their general at the head, there general was killed instantly and the battle was over only 2 minutes later.
 

F'Angus

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Got a bunch of Assassins and just keep killing their generals...and the ones I can't kill I use my diplomats to buy them.
 

StevenSuffern

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Rome: Total War. Had my army face off against against another army and two troops of reinforcements. After smashing most of the enemy forces, I had my battered and bloodied troops flee the field, all except a unit of archers, who faced off against the three units of spearmen who were marching towards my men. I made my archers run from high ground to high ground, whittling down the enemies until they fled the field. Saved me tons of troops, and secured great victory.
 

srm79

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SckizoBoy said:
srm79 said:
All factions are playable from the start, although the whole thing is written with Rome in mind. Be sure to also grab the "coward trait hotfix", otherwise there's an annoying bug that gives practically every general this trait if you use auto resolve.
Noted (though I'll definitely start as Rome seeing as it's the PBS!).

Regarding the hotfix... is the bug one that basically makes them unkillable from auto-resolve battles or something or does it actually give them a trait from the result?
It gives your General the Coward trait after a battle if the General did not personally get into the fight. In a huge pitched battle this is unlikely, but in smaller actions or against small bands of enemies it's entirely possible. It's bloody annoying, and does affect the characters abilities to lead and manage settlements.

RSII does become a bit of a stackspam-fest at times, especially if you are playing the "zero turn" mode and it's designed so that you will use auto-resolve more than you would in vanilla. I usually only take personal command of key battles, or ones I have no confidence in the CPU winning for me (for instance if I'm heavily outnumbered but think it might be winnable - city defence or a terrain tile where the enemy has to cross a bridge are good examples of where you can beat a vastly superior force). Not having to worry about the coward trait does make auto resolve a bit more reliable.
 

Hawk eye1466

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Empire total war: I had just lost my world war and all my footholds in Europe the only reason I survived was that none of them had boats to get to America, but I managed to use one of my allies that was neutral to Spain to help them recover, once they had recovered years before anyone else I offered them a deal, they would attack all their enemies that were still rebuilding with my funding and I get Great Britain. Spain is finishing off the final parts of Europe and I'm about to launch my surprise attack on Spain's capital and sweep through their lightly defended rear.
 

SckizoBoy

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srm79 said:
It gives your General the Coward trait after a battle if the General did not personally get into the fight. In a huge pitched battle this is unlikely, but in smaller actions or against small bands of enemies it's entirely possible. It's bloody annoying, and does affect the characters abilities to lead and manage settlements.

RSII does become a bit of a stackspam-fest at times, especially if you are playing the "zero turn" mode and it's designed so that you will use auto-resolve more than you would in vanilla. I usually only take personal command of key battles, or ones I have no confidence in the CPU winning for me (for instance if I'm heavily outnumbered but think it might be winnable - city defence or a terrain tile where the enemy has to cross a bridge are good examples of where you can beat a vastly superior force). Not having to worry about the coward trait does make auto resolve a bit more reliable.
'zero turn' mode?

Still, it shouldn't be too much of a problem, I fight all the battles myself (on principle and I generally distrust the auto-resolve result anyway!).
 

red dragon 52

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Playing as Scotland with Kingdoms Grand Campaign mod (has special characters which appear for every faction with a lot of other improvements, check it out) Had William Wallace and his son commanding a siege of London. Decided to attack a 2nd English army and try to defeat the London garrison in the same battle, despite English numerical superiority. Did not go well. Wallace's son was killed by a trebuchet, Wallace died fighting when he and his body guard were surrounded at the end of the very bloody battle. I took over 90% casualties and lost my greatest general and his only male heir, English lost probably 80% of their men and would lose London a few years later.
 

WolfThomas

Man must have a code.
Dec 21, 2007
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I managed to completely annihilate the Mongols when they invaded in Medieval total war, I was the Turks so after securing my country and a largish portion of the middle east, I set about fortifying it for their attack. I built the largest walls on all my cities and garrison large armys in the cities that bordered asia and in camps around there.

When the mongols came I sent out an army of 1400 men to meet them in the mountains, the mongols had several thousand, I fought three battles, the first two where using phenonmenally advantageous terrain I beat them. It was basically a mountain with vast cliffs and a tiny narrow path up there, which I block with spikes that my jannissary archers could deploy and Jannissary halberdmen to stop anything that got past, then I had at least 10 groups of archers, many ottoman archers who can double as decent foot soldiers, I had one cannon to draw the enemy to me (AI would attack if you bombarded them). In two battles I destroyed five thousand of them with minimal casulaties.

But in the third battle I had less advantagous terrain, I still had a high ridge, but there was two paths to it and they were wider, so I had to split my troops, as my archers ran out of arrows I'd desperately throw them on to the lines of fighting on either side, I'd swing my general between each flank to try and keep my mens moral. We killed 2000 mongols before my remaining 1100 men died to a man (it was impossible to retreat off map).

Then the remaining hordes descended on my nation, they were unable to take any of my cities by siege so they all headed toward Antioch, I had three armies of about a thousand who by holding two spots, a bridge and a river crossing were able to stop the mongols. I'd use wooden stakes in the ground around the bridge or crossing and withdraw out of arrow range, they'd lose the bulk of their cavalry on that and my men would mop up the rest.

Eventually the entire nation was defeated...then the Timurids arrived.
 

WolfThomas

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Dec 21, 2007
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Martin Loake said:
WolfThomas said:
...then the Timurids arrived.
Lol,and then you was fucked.
Managed to Jihad enough European nations to magically win the campaign before they could defeat my forces holding Antioch. But yeah, they're pretty annoying.
 

WolfThomas

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Dec 21, 2007
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Martin Loake said:
You should see them in Medival 2. I was the Papal states and my Heavenly kingdom on earth had expanded enough to include most of the Holy Land when they came. Jesus Christ! I don't think I had ever fought such a difficult enemy in any totalwar game I've played before that. Those frigin Elephant canons are extremely effective if they're well supported.
They're a *****, I did have one game where I hadn't been involved in the middle-east as the Spanish so it was all Timurid or Mongol settlements, so what I did was raid up the coastline landing an army with cannons to take a city in one turn, sack it, demolish all the buildings and leave it with the taxes on high before escaping back to my navy. That was fun.
 

srm79

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SckizoBoy said:
'zero turn' mode?

Still, it shouldn't be too much of a problem, I fight all the battles myself (on principle and I generally distrust the auto-resolve result anyway!).
I used to hate auto resolve as well when I played vanilla. The thing is that there are just far more battles in RSII than in vanilla Rome. Happily, the revised stats and whatnot do generally make auto resolve more reliable than in vanilla. After a while, having to fight sometimes 3 or 4 battles or more per turn can get a bit much though. Many of them will be nothing more than border skirmishes in the grand scheme of things though, and once you have some elite troops, leaving the CPU to sort them out becomes more reliable.

"Zero turn" refers to recruitment. In the default system, a single unit of infantry takes 1 turn to train, and a stack of 9 takes 9 turns. At 6 months per turn (3 months in RSII) that would still be several years for a city to raise a legion. That's just not historically accurate, as armies in classical times could be raised in weeks, or at most, months.

The "0 turn" option means that all infantry you buy will be ready on the next turn, allowing armies to be raised quickly. The mod is designed with this feature at its heart (although you can still play the classic 1 turn = 1 unit format), and it works really well. A city can turn out an 18-unit legion in 2 turns (6 months), or several cities together can raise one in a single turn. The only limiting factors are population and money, although these become less of an issue later on because A) you'll have a fuckton of both and B) once you have the named and numbered Legions you'll most likely be "topping up" armies after combat actions rather than raising entire armies from scratch.

Artillery and agents still take 2 turns though, and a few naval units take longer.
 

theonecookie

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Well I had one of the stupidest siege's in history england vs france literally 2 units of spearmen and a crossbow unit vs a peasent unit and a longbow unit and this was over a level 3 fort

also the story of poor old england who only wanted to be friends but then everybody acted like dicks so england killed them all. seriously I had alliances with most of western europe but then spain betrayed me so I crushed them which pissed of the pope which cause france to betray me who then where crushed and so on untill non where left It made even less sense because I iwas the most technologically advanced nation with the largest military so why whould you piss me off
 

Payned

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Mrmac23 said:
Discuss your current endeavours in your Total War campaigns. Manipulated two nations into attacking eachother, then steal all their land? Defended your city from 1500 armoured knights with 200 basic millitia? Seen the AI do something really thick? Tell us about it here.
How do you manipulate two nations into fighting each other?
 

Aircross

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Started an English campaign in Medieval II.

The Portuguese were sending ships filled with troops to the British Isle where my economy was. Of course I intercepted them with my superior navy.

Then the stupid Pope threatens me with excommunication.

I thought "eff it" and continued intercepting Portuguese ships while taking over mainland France.
 

Mrmac23

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Moving this little bitty up...
WARNING: COLLOSSAL TEXT WALL APPROACHING

A Brief History Of The Scotlands
-Conquers rebel regions surrounding the starting location
-Pope calls a crusade to Jerusalem: Scotland can't be bothered to join because it's on the other side of the freaking map.
-The Last Battle Of England: A young Alexander Canmore defeats a large English captain's army, reinforced by a full army led by the second-to-last English king in the forests south of Nottingham.
-3 turns after the battle, the last king of England is assassinated, sending the English lands into anarchy, making Scotland able to create the United Kingdom without angering the Pope.
-The last of the English Remnants are mopped up in Caen. First contact is made with France, who have become significantly weaker than they started. Friendly relations are made, and France becomes Scotland's first ally.
-Discovering that Denmark has been rather aggressive and is in control of the northern coast of Europe, thereby blocking Scotland's best path to the mainland, Scotland invades. At around this time, the Spanish and Milanese show up.
-Spain and Milan begin to attack: It is at this point that Scotland realises it has difficult times ahead, as Spain, Milan and Denmark make up what has been dubbed the Three Great Powers. The rather aptly named Three Greats War begins.
-France fails to help very much, and generally just gets what little arse it has remaining handed to it by Milan, the largest and most powerful of the Great Powers. Scotland still periodically gives France money from their incredibly large coffers, but always finds that France has gone bankrupt again.
-Despite it being Spain and Milan who opened hostilities, the Pope, being a complete imbecile, threatens Scotland not to attack them. This makes fighting off sieges somewhat difficult.
-Scotland takes back a few French cities, and, hoping to increase their usefullness, returns them to France.
-Alexander Canmore and his two sons, Dauid and Broccin, are sent on a very long journey to the south to begin the Moorish Campaign in an attempt to gain more land in easier-to-hold regions. Hungary and Russia are contacted, Russia through a long-travelled princess in France, and are made allies, although they are too far away to really do anything.
-Not much happens for a bit. The Great Powers continue attacking, the Pope continues having broken logic, France continues doing bugger all and just loses their reclaimed land again, etc.
-The first city of the Moorish Campaign, Marrakesh, is taken. It proves extremely difficult to hold, in no part due to the massive amounts of unrest caused by the religion and distance from the rest of the Scottish Empire.
-Marrakesh revolts and pushes the Scottish out. By this time, Alexander is 62, and very close to death. He sees this as an oppurtunity to have one last hurrah before he dies, and reconquers it in the Retaking Of Marrakesh. The battle was fought at sunset. 3 years later, Alexander Canmore, the King Of War,one of the greatest generals the world has ever known, loved by all of Scotland, dies in his sleep in summer. Alexander's death is almost universally agreed to be the end of the Scottish Empire's Golden Age.
-Scotland briefly manages a shaky ceasefire with Spain, even gifting them money from the much-smaller-now treasury. It improves relations slightly, but not enough to stop Spain invading once more shortly after. It does enable Scotland to get map information from Spain, though. This reveals the extent of Spain's power: They control their entire country of origin except for Lisbon, controlled by their vassal, Portugal. They also have a firm hold of spreading territory into the rest of Europe. Similar information for Milan shows them to be horrifyingly large, and it shows in their millitary. It becomes clear now that the Three Great Powers have become two even greater ones.
-Advancing into Denmark in order to finish them off and start a new mainland expedition with their old land, Scotland is threatened by the Pope once more. By this point, they have had enough of taking his crap, so they continue, and are promptly excommunicated. The rest of the empire, even the perfectly stable England, is shaken by this.
-In a last-ditch effort to get off the backs of Spain and Milan and make France useful, Scotland grants all of their mainland territories besides Caen to France to them and sends the armies over to destroy Denmark. France continues being completely useless.
-The two sons of Alexander, both strong commanders themselves, claim Timbuktu. Unfortunately, they are not suited to running cities, and Timbuktu has an even worse hatred of Scotland than Marrakesh, so another family member is sent to help reinforce the Moorish lands. The Moorish Campaign is proving to be somewhat of a disaster, with both cities having to spend almost all of their profit on keeping the citizens satisfied. Sacking the cities for loads of money probably didn't help.
-Scotland is reconciled into the Church, and gets 2 Cardinals in the College. One of them is even a Preferati in the next Papal Election, but the role of Pope is taken by a Hungarian. Which isn't much of a suprise, considering there are 4 Hungarian Cardinals and 3 Danish Cardinals in the College i mean seriously GOD DAMN.
-A Scottish Spy, Lachlan the Balleol, catches the plague in Dijon, the Milanese city he was in. He finds this to be an oppurtunity rather than his impending death, and goes around to other Milanese cities and fortresses, spreading the death wherever he goes. Amazingly, he manages to survive.
-The Battles Of The Frankfurt Roads: The old army from the second crusade which Scotland actually bothered to join is attacked by King Sten The Watcher and his army. King Sten is killed and his army decimated, despite most of the Scottish army being made up of confused Pilgrims. Most of the Scottish army is killed too, promting a second, smaller Danish force to attack the army before they can recover. Utilising the Scottish tactical genius, the general manages to pull together the torn-up army and defeat them anyway. The now-barely surviving army regroups at Frankfurt to recover. With these battles, Denmark has used up the majority of its known millitary, and they are now open to a merciless invasion from the second army the Scots had coming from the west.
-A spanish army is defeated by the devastating arrow power of the Noble Archers, who have begun to earn a reputation for being able to send entire small-sized armies running all on their own, given a good area to shoot from.
-For the first time, the Empire begins to go into debt. Bad debt. -6000+ debt. France continues to be useless.
-A single unit of Noble Pikemen is sent to the recently Spanish-occupied Rennes (Guess what France is doing.) to take a potshot at the single unit in the garrison: A spanish family member. He is killed.
-The two cities taken in the Moorish Campaign begin to cheer up slightly. The fleet that the dispatched general was sent on is caught in a storm, but luckily not destroyed.
-The Battles Of Gille Patrick's Church and Forest's Edge: The unassigned army of Captain Gille Patrick notes a relatively weak force protecting a Milanese family member and give chase. This unfortunately gets them involved in a battle with a much larger force, controlled by a second general. The Scottish units are made up of Pike Millitia, 2 medium-sized units of Dismounted Feudals, the general's Border Horse and Mailed Knights and 2 Ballistae. The Milanese are made up of lots of crossbowmen, the general's bodyguard and 2 units of Italian Millitia. Suffering slight losses, Gille Patrick manages to defeat the Milanese army by sending the cavalry to destroy the crossbows, the millitia somehow not reacting, before sending the Feudals down to pulverise the millitia. The general is killed fleeing. Sadly, before Gille Patrick is able to return to Scottish territory to recover (and surely be adopted into the family for his excellent work), he is attacked by a second, much larger Milanese force, consisting of catapults and multitudes of crossbows, Millitia and Dismounted Feudals. Despite putting up an extremely good effort, Gille Patrick is both facing the Milanese from the bottom of the hill and has an army that is horribly unsuited for these sorts of enemies, and, whilst managing to take down the catapults and plenty of Milanese with them, they fail to kill the general and are utterly destroyed. Despite this, adoption was still considered for his valiant efforts, only to recieve reports that Gille Patrick and the 49 other survivors had fled into the countryside out of shame. Gille Patrick took up a new identity as a monk at the church that the first battle had taken place near to, and he is presumed to still be living there peacefully. (There was actually a random building to the left of the first battlefield.)
-In a change of plans, the general dispatched to Moorish lands is instead assigned to go on an offensive in the heart of Spain, in the hopes of diverting and confusing the Spanish. It is also discovered that through some bizarre circumstances, Portugal have become vassals to the Moors. France gets excommunicated and all together now, continues being useless.
-Scotland gets excommunicated again. In a startling turn of events, riots begin happening in Edinburgh as well as the Moorish cities.
-Faced with huge amounts of unrest as well as a Spanish force approaching from the north, Scotland decides that Marrakesh isn't worth the trouble and retreats to Timbuktu, which is starting to adapt to their new rulers.
-Rory Of Ayrshire, the man sent to invade Spain, finds that it is very undefended; Spain were most likely not expecting to be attacked there. He captures Leon, and begins the Spanish Extermination.
 

Virgilthepagan

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I think the Thick AI moment came in the first month I played Empire, I literally stopped playing it after this.

I'm playing on very hard difficulty against Saxony, they have an army of close to a thousand mixed troops, line infantry, militia, and whatever the beret wearing middle types were, plus a little cavalry.

I'm pretty confident since my own force is about the same size, almost all line infantry, and I see an opening on their left flank, so in goes my general's unit and my own cavalry. It goes well, they break through, and then the AI jumped the shark on a rocket powered jetski.

After a moment I realized literally every unit in the enemy army was chasing after my general, and while they'd shoot when they got in range they were clearly so distracted by his shiny hat they were ignoring the rest of my army entirely. After my general led the whole seething mass of beret wearing crazies around my army in an enormous circle most of them had been shot or had routed. It didn't take me long to mop up, save, then promptly shut the game down and sigh deeply.
 

Nightrunex

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Mar 16, 2011
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My best moment had to be when the Sicilians surprised me with an invasion to Milan. I was playing England and had conquered this far, including half of Spain, all of France, the Holy Roman Empire and Scandinavia. Mainly because every single nation decided to backstab me and promptly get steamrolled.
Anyway, the Sicilian army took me by surprise - there were ~850 of them, made up of about 700 cavalry, the remaining being a single unit of 75 peasants and 2 groups of crossbow militia.

My garrison in Milan had been a single legion of longbowmen.

I put the stakes down in front of the gateway, and the Sicilians decided to build a ram AND NOTHING ELSE.

Stakes go down, I put my longbowmen up on the ramparts and take down perhaps 30 cavalry units with fire arrows - not a single bit of morale damage though as they're all happy and fresh and whatnot.

Ram batters down the portcullis, moves out the way...and the cavalry stream in

Only to be all killed on the stakes.

Including their general.

400-500 of them killed within 30 seconds. They routed.

And my longbowmen kept raining down the fire.