Tolerant Fanboy said:
All I'm going to say is that I don't see why adding dragonborn and tieflings to the core material necessitated the removal of gnomes. Seriously, what the crap?
They weren't removed from the game - just from the first book. Gnomes are included briefly (as playable!) in the Monster Manual #1, and in much more depth in Player's Handbook #2. Enjoy ^^
Grampy_bone said:
4E is a soulless abomination; a twisted shell of wasted potential. Maybe you think it's fun for what it is and enjoy playing it, but it is D&D in name only.
You know, I wouldn't care what it's called except that I very likely wouldn't have found it if it wasn't called "Dungeons & Dragons". So I'm glad they did call it that, and that's that.
Mezmer said:
Up yours Wizards. You took a great game and completely destroyed it.
Your game is a couple shelves down, right where you left it. New stuff does not invalidate the old. And given the advantages from 4th regarding DMing, and character creation speed, I'd be more inclined to balance it myself than switch edition just so mages could be as useful lategame. I have a house rule where all implements confer a proficiency bonus, just as martial weapons do. Balances a -lot- nicer.
RJ Dalton said:
The genius mechanic of CoC that makes the game unbreakable is that technically, it's not unbreakable, but the powers that could break the game make you go insane, which turns you into an NPC under the control of the GM.
Yup, that's a good way to balance it. No more having that one horribly OP'd rogue in your party who'll face-stab everything like the laggiest Spy you've ever seen in TF2. That system sounds good, but I'll probably not try it due to time constraints (I don't really have time to DM my own 4th campaign at the moment...) and just that I'm not interested in the Lovecraftian setting. I hope you get maximum enjoyment out of it, RJ Dalton.
RJ Dalton said:
Really, I didn't start this with the intention of an "edition war." I was commenting to someone who'd already voiced his dislike of 4E and chatting with him. This is my real problem with 4E people. I can tell you what I like about 3E and why 4E doesn't do the things I like and I can do it in a logical manner and I assume that the same can be done with 4E, because in many ways, the system is fairly solid and there are elements that I do think are good, but I've only ever run into two people who actually did argue it logically. With most people, it's just "I like 4E, so fuck you." That kind of approach is a personal pet peeve of mine (peeves make such lovely pets, but they do so get under your skin) and so my reaction is just as much against the people who argue for it as it is against the game.
Well, I never did intend to rile anyone up, or get under anyone's skin. So if I've offended you, then I apologise. I do, however, enjoy a robust discussion, even if the devil's in the details and we need to comb the rules and books with a fine-grain comb. There are plenty of people who favour 3.5 or other systems, and fail to argue those effectively, too, of course, right alongside the people who you just described who advocate 4th. It's not really worth arguing with the intent of changing anyone's mind; but I find it to be very interesting to find out what systems people like, what they like about them, hear about good experiences they've had and so on.
To that end, I consider the discussion in this thread to be quite successful compared to other ones I've seen.
Edit: Whoops, had to chop and change a bit there to fit in another response without double-posting! If you're responding to this, you might wanna double-check my post as opposed to the one in your message inbox if you have notifications turned on. I don't know if that updates when I change this one.