The truth about Realism

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Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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Your point? I'm aware that people use a double standard when evaluating games and want suspension of disbelief with realism which is impossible. They want real except for the parts that makes games fun. The problem is that most people don't seem to have a clue about what makes games fun and pile on too much realism or demand too much realism while not realizing what they are losing.
 

Squilookle

New member
Nov 6, 2008
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Professor James said:
Most of you have probably at one point complained about how a seemingly realistic game has something unrealistic. This can be for a multitude of reasons, if it's visuals the uncanny valley or the seemingly realistic game did just did something completely over the top, but most of the time it's something that would have helped you if it were realistic. Take dead rising for instance(I know zombies aren't too realistic but besides that it has nothing really else too jarringly unrealistic except for maybe the drink combinations) Somebody might complain that how they shot this redneck multiple times point blank with a shotgun but they probably won't complain about how when frank west gets shot or stabbed he treats it like a punch. People (for the most part) don't want 100% realism in their games, they want the games to be easier on them when they get in these situations.
But how does this make you feel?

As for me it's actually the opposite. I get miffed by realistic bits in arcade games. Things that could have been much more fun if they weren't trying to be realistic. You know, things like flat tyres in Vice City, ammo shortages in Just Cause 2, your character taking damage in car crashes in just about every sandbox in the last 3 years...