shadow skill said:
I do not believe it fair to say that a single game was the death blow, not when the changes made to the game merely exposed the inherently flawed mechanics behind the previous games. In reality I do not believe that any of the "Survival horror" games were ever about survival at all. What they were about was needless restrictions being placed on the player to create the illusion of difficulty. It's the difference between Super Ghouls and Ghosts being "hard" because you cannot save the game, and the recent Ninja Gaiden games being hard because the enemies require skill to defeat without you getting rocked.
Hmm. I think that the game mechanics are each down to personal choice and preference. Myself, whilst I quite liked resi 4, it was for completely different reasons to the rest of the resi series (which is on its 6th game in the main storyline, so there ;-p). I never felt scared through resi 4 after the first half of the game, as I came to understand the source of my fear.
The feeling of dread was based on the experience from other games in the series, in that as I coin it to my friends 'I've got to be careful, I never know when resi is going to try and do me over'. Once I realised that, no I was no longer vulnerable and quite likely to die I breezed through the game on its hardest difficulty with ease.
By placing such restrictions on the player, it enhanced the sheer terror of the games enemies, who could defy them most of the time. Survival horror plays to the mindfuckery scariness in that less equals more.
By placing such artificial restrains on the player, you begin to imagine what is round the corner, long before you actually know. The genre uses the assumption that anything you can come up with is far worse than what they could show and works well because of this.
You are right in that the game genre was restrictive in some of its controls. What you fail to take into account is that the genre, like many others, became that way because every game designed and their aunt sally copied the game mechanism to a t because it was successful. There were (and still are) games out there in the genre that have different mechanics. They just aren't as well known.
As to the naming of the genre, well I imagine when it first came to prominence it was just used without much thought as to its meaning. Its was used by enough people till it was used by all. In the very loosest sense it is survival horror, as you are trying to get out of a rather terrifying situation with a rather limited amount of resources.
Nice idea about the shots drawing enemies by the way. Would add some tension to the genre as you have to choose how to dispatch a foe bearing down upon you, whilst figuring the odds you would draw an unknown number of similar or different assailants (due to camera angles).