I first played Rise of the Tomb Raider back when it first came out in November of last year. I was such a fan of the Tomb Raider reboot, that I bought an Xbox One simply to play Rise. The 2012 Tomb Raider reboot was one of the best action game I had ever played, and I honestly thought that the game was fantastic from start to finish. So obviously I was excited for the sequel.
Sadly I found myself disappointed in Rise, though at the time I couldn?t tell you why. On the surface the game was more of everything I love about the reboot, with even more on top of that. Yet for some reason I didn?t feel the magic of Rise that I felt for the first game. I guess it was so much more of the same thing that I had been hoping for something different, something even better. To me Rise just didn?t have the spark and though I beat the game, I was left feeling a little bummed out.
Fast forward one year later. Now I have an ultra powerful gaming PC, and the 20th Anniversary Edition of Rise of the Tomb Raider was 50% this past weekend. On a whim I bought it, wanting both a game to test my new hardware on and to check out the improvements that supposedly came with the Anniversary Edition. I am not 12 hours into Rise on PC and it is like a completely different experience. Don?t get me wrong, the gameplay is the same, the story, the scenarios within, all the same. Yet for some reason there is that magic that I felt with the original reboot that I didn?t get when I played Rise on Xbone.
Perhaps it is being able to play the game on Ultra settings with 100fps. Or that I no longer have a bitter taste and unreasonable expectations from basically paying 400 bucks to play Rise the first time. Either way it got me thinking to the surprising importance that replayability presents to a title. Most games right now are ignoring this important aspect of game design. Many games either focus on extensive endless play multiplayer like most Military fps games, or they focus on making a world so huge that it would take the play 100?s of hours of collect-a-thoning to get through it much like your Mafia 3?s and GTA?s.
It feels like Rise is in a happy middle. Sure it has a fair share of collect-a-thon pieces, but the game is small enough to not make those things feel overwhelming to players. On top of that, the game is still big enough that on a second playthrough (1 year later) I am discovering tons of things that I never saw the first time through. From stumbling across relics that I could not freaking find last play through, to doing tombs that I couldn?t originally find the entrance to the first time.
These things are coming together to create a completely new experience for me with this game. While I may know the story, the game has still felt new throughout. Discovering new items that I missed the first time has encouraged me to explore every nook and cranny, going back to previous areas after I got a new piece of equipment to explore previously unreachable points.
Much like the 2012 Tomb Raider, Rise is suddenly a game that I feel I can not only replay this time, but several more times in the future. Which got me thinking. Is replay value something that developers are no longer focusing on in light of instead making a game that is perpetual? As a kid I remember having to play through a game over and over again because I knew I wasn?t getting a new game any time soon, so I had to make the experience last. Yet as I got older there were many games that I played multiple times despite having choices simply because they were so good. And now as an adult I very rarely have the urge to replay something. Mostly because I don?t see the value in it anymore. A game very rarely blows my mind like they did as a kid, and lately many of the experiences have been rather shallow.
I don?t believe game length has anything to do with that. Nor do I count games that use replay-value as a mechanic, Diablo for example. I recently replayed The Witcher 3, for example. Despite the length of that game being incredibly daunting, I never found myself bored with it. Much like with Rise, I found myself discovering things that I didn?t come across the first time through. Perhaps because I am familiar with the lay of the land in both games, it has allowed me to navigate easier and thus discover areas I never noticed before. Or perhaps by their very design, they are not intended for the player to discover it all in a single go through.
One could argue that everything I?ve discovered on my second pass through these games have been small unimportant things, and you?d be right. But it is these small things that make the game feel different with another pass, these little things you could miss that give the same game a different flavor with a second play.
I encourage you all to play your games over. Not all of them mind you, but look at your library for a moment. See any games there that you play for only a few hours, but couldn?t get through? Maybe try it again, see if an extended break changes the experience for you. How about a game you finished, but didn?t find it as good as you hoped? Try it again, if there are choices in the game, fight yourself to make choices that you normally wouldn?t make, and see if that change in experience leaves a different taste in your mouth.
The replay ability of video games is something that most people and even critics over look. I would bet that there are a lot of games out there that would be even better when played a 2nd or even third time, even if the game isn?t designed to be completely replayed. I want to encourage people to not overlook a game they?ve completed, play again, there is value in it, personal value that I can really change the way you look at games in the future.
Sadly I found myself disappointed in Rise, though at the time I couldn?t tell you why. On the surface the game was more of everything I love about the reboot, with even more on top of that. Yet for some reason I didn?t feel the magic of Rise that I felt for the first game. I guess it was so much more of the same thing that I had been hoping for something different, something even better. To me Rise just didn?t have the spark and though I beat the game, I was left feeling a little bummed out.
Fast forward one year later. Now I have an ultra powerful gaming PC, and the 20th Anniversary Edition of Rise of the Tomb Raider was 50% this past weekend. On a whim I bought it, wanting both a game to test my new hardware on and to check out the improvements that supposedly came with the Anniversary Edition. I am not 12 hours into Rise on PC and it is like a completely different experience. Don?t get me wrong, the gameplay is the same, the story, the scenarios within, all the same. Yet for some reason there is that magic that I felt with the original reboot that I didn?t get when I played Rise on Xbone.
Perhaps it is being able to play the game on Ultra settings with 100fps. Or that I no longer have a bitter taste and unreasonable expectations from basically paying 400 bucks to play Rise the first time. Either way it got me thinking to the surprising importance that replayability presents to a title. Most games right now are ignoring this important aspect of game design. Many games either focus on extensive endless play multiplayer like most Military fps games, or they focus on making a world so huge that it would take the play 100?s of hours of collect-a-thoning to get through it much like your Mafia 3?s and GTA?s.
It feels like Rise is in a happy middle. Sure it has a fair share of collect-a-thon pieces, but the game is small enough to not make those things feel overwhelming to players. On top of that, the game is still big enough that on a second playthrough (1 year later) I am discovering tons of things that I never saw the first time through. From stumbling across relics that I could not freaking find last play through, to doing tombs that I couldn?t originally find the entrance to the first time.
These things are coming together to create a completely new experience for me with this game. While I may know the story, the game has still felt new throughout. Discovering new items that I missed the first time has encouraged me to explore every nook and cranny, going back to previous areas after I got a new piece of equipment to explore previously unreachable points.
Much like the 2012 Tomb Raider, Rise is suddenly a game that I feel I can not only replay this time, but several more times in the future. Which got me thinking. Is replay value something that developers are no longer focusing on in light of instead making a game that is perpetual? As a kid I remember having to play through a game over and over again because I knew I wasn?t getting a new game any time soon, so I had to make the experience last. Yet as I got older there were many games that I played multiple times despite having choices simply because they were so good. And now as an adult I very rarely have the urge to replay something. Mostly because I don?t see the value in it anymore. A game very rarely blows my mind like they did as a kid, and lately many of the experiences have been rather shallow.
I don?t believe game length has anything to do with that. Nor do I count games that use replay-value as a mechanic, Diablo for example. I recently replayed The Witcher 3, for example. Despite the length of that game being incredibly daunting, I never found myself bored with it. Much like with Rise, I found myself discovering things that I didn?t come across the first time through. Perhaps because I am familiar with the lay of the land in both games, it has allowed me to navigate easier and thus discover areas I never noticed before. Or perhaps by their very design, they are not intended for the player to discover it all in a single go through.
One could argue that everything I?ve discovered on my second pass through these games have been small unimportant things, and you?d be right. But it is these small things that make the game feel different with another pass, these little things you could miss that give the same game a different flavor with a second play.
I encourage you all to play your games over. Not all of them mind you, but look at your library for a moment. See any games there that you play for only a few hours, but couldn?t get through? Maybe try it again, see if an extended break changes the experience for you. How about a game you finished, but didn?t find it as good as you hoped? Try it again, if there are choices in the game, fight yourself to make choices that you normally wouldn?t make, and see if that change in experience leaves a different taste in your mouth.
The replay ability of video games is something that most people and even critics over look. I would bet that there are a lot of games out there that would be even better when played a 2nd or even third time, even if the game isn?t designed to be completely replayed. I want to encourage people to not overlook a game they?ve completed, play again, there is value in it, personal value that I can really change the way you look at games in the future.