This wasn't a part of the original Fallout games, while the Brotherhood and most of the factions in the wastes are scavenging up what they can find, there were a couple factions like the Gun Runners who were actually producing new weapons and munitions. Fallout 2 upped it, with a couple of the factions actually producing the drugs you see (not just the addictive stuff, like Jet, but Stimpacks, Rad-X, and Radaway, the useful stuff). It was something Bethesda completely dropped the ball on when they did 3, though New Vegas brought it back.Scribblesense said:Eh, I hate to nitpick (actually, I love it to death), but this is one thing that's always bugged me about post-apocalyptic games: everything always stays broken.
I realize it's part of the gameplay to have to scrounge and scavenge for limited resources, but it's not difficult to create new tools and weapons with the crap you have lying around your neighborhood. That there isn't one person making new knives, lights, guns (gunpowder is easier to make than meth), cars, etc, is what I find most unrealistic.
Also, I'm kinda thinking of Fallen Earth, where crafting is a major part of character advancement.