Ok, this won?t be anything some of you haven?t read before as it?s a simple copy paste job, except for a small blurb at the end. It?s pretty much going to be a big review, which contains my 5 previous reviews in one place, spoilered so you can pick which review you wish to read. And also because, as of writing, The Walking Dead has won two GoTY awards that I know of and has had a retail disc release. So celebration is also a part of this. Anyway, have fun reading. 
Notes before I begin
All images taken from Google/Bing.
Any TL;DR posts will be reported and the poster will be hunted down by me with a spoon, talcum powder and many cacti.
I?ll start this review by saying I haven?t watched The Walking Dead TV show, save for the ending credits when I was channel surfing, nor have I read any of the comics related to it. My first full exposure to the series, and indeed the game itself, came through watching Pewdiepie playing the first episode on Youtube. What I saw of the game interested me, so I picked up Episodes 1, 2 and 3 and proceeded to play through them, picking up Episode 4 when it became available. The Walking Dead and its episodes are a point and click role playing adventure game, developed and published by Telltale Games for the PS3, Xbox 360, Steam, iOS and the Mac OS X and will be available to buy as a retail version, Episodes 1 to 5, on December 4th, 2012.
[Img_Inline width="325" Caption="I think she may just want a hug. Go and give her a hug." Align="right"]http://i918.photobucket.com/albums/ad25/Sasquacth99/GARME%20REVIEW%20SCREENS/oie_233426SADjMDbE.jpg [/Img_Inline]
The Walking Dead: A New Day starts out slowly, starting you out in the back of a police car, in control of a man named Lee Everett, who is on his way to the big house. Why you?re in the back of a police car, making small talk with the officer driving the car, isn?t yet known. After a little intro sequence that helps players to grasp the controls, you?re involved in a car accident between your car and someone who just happens to be wandering across a busy three lane highway. It?s here things become slowly apparent this isn?t a small scale incident. After fighting off a now zomibified officer and outrunning a massing horde of zombies, soon renamed walkers by the characters in game, you find yourself in the back yard of a house, which is apparently empty. However, after searching inside, a girl named Clementine makes contact with you over a radio. After a small bit of character development, you?re not alone however and Lee gets attacked by a zombie. After fighting him off, with the help of Clementine, you set off with Clementine to a farm on a journey to find her parents who were out of town and to also keep her safe, along with two other survivors you find outside her house. It?s here that the story starts to pick up speed and you?re introduced to three other main characters, Kenny, his wife Katjaa and his child, Kenny Jr or Duck for short. Not to give too much of the story away, you end up making various choices at the farm that open up different consequences and eventually end up leaving the farm, bumping into another group of survivors hiding out in a pharmacy and having to make tougher, much harder decisions before A New Day is over. Needless to say, Episode 1 is a slow starter to introduce the characters you met, allowing you to get to know them, their quirks and own internal struggles before picking up a little pace towards the finale. It also allows you to get the hang of the controls and dialogue system before putting you into tougher situations that will crop up in the later episodes.
The movement controls themselves are a little confusing to get used to at first. You move Lee with the left stick but look around and highlight objects to interact with the right stick. There are a fair few objects to interact with and not all will advance the story, but you?ll never be stuck for too long. You will soon adapt to how this feels and works and it will soon become second nature but for the first ten or twenty minutes, you?ll feel like you?re trying to ride a unicycle and juggle at the same time. As for how the dialogue works, this isn?t so complicated. At certain points across all of The Walking Dead episodes, you?ll be given an opportunity to shape the story and the character of Lee as you see fit and you are given multiple options. However, you also have a time limit in which to make these choices. However, this time limit is generous in the majority of these situations so you?ll have enough time to read them and make a choice with ample time to spare. On the odd occasion though, you?ll have no time and have to make snap decisions before the game chooses for you, so don?t allow yourself to get too lax when they pop up, as these moments could change the story either slightly or drastically. There?s no doubling back on your decision choices either.
[Img_Inline width="325" Caption="Rule 1 of surviving a zombie outbreak: Have awesome facial hair." Align="left"]http://i918.photobucket.com/albums/ad25/Sasquacth99/GARME%20REVIEW%20SCREENS/oie_233811dt8U8K6R.jpg [/Img_Inline]
When you pick a dialogue option, that?s it, it?s picked, regardless of whether or not that was the one you wanted. And don?t think you?ll be able to get away with just clicking random answers to get through to the next part of the story. The various characters you?ll meet along the way will pick up and remember what you?ve said and done on your journey across the entire game, even if they?re characters who aren?t in your group. It?s this that makes Lee not just a playable character, a shell for you to control. It turns Lee into you, the player, over the course of this episode and the following ones. I found myself at the start wondering at times what Lee would do but eventually, that mind set vanished and I started to think ?What would I do in this situation?? Suddenly, you?re not playing as Lee, Lee is just a digital version of you. It?s this that gets you attached to the game, attached to the cast you?ll meet along the way, making you stop and think about the choices offered to you in the brief time you have to decide. And of course, outside of the usual gameplay, there are quick time events. However though, these are pretty hard to fail and normally consist of the player hitting one button over and over before hitting another button to finish of the event, so they?re manageable and not a major bother in the slightest.
The Walking Dead: A New Day is a pretty solid effort. It can be a little buggy at times, with the game freezing in place for a few seconds before moving along but it?s not a game breaking glitch. It introduces the main characters nicely and lets you get used to the various gameplay mechanics. It?s a good start to a series which can only grow from here on. I?d advise people to give this the two or so hours it runs for, as for £5, it?s definitely time and money spent.
[small] Sassafrass had a friend named Lee and he cast a spell a spell on me. If me and Lee and Kenny could be three, flyin' free tenaciously, skinny-dippin' in a sea of Lee, I'd propose on bended knee to Lee.[/small]
The Walking Dead: Starved For Help takes place three months after the events of A New Day, following the survivors after they took up residence at a near-by motor inn. The episode starts off with Lee and a new survivor, Mark, out in the woods, hunting animals for food. As they?re hunting, the pair talk about the power struggle going on back at camp between Kenny and Lilly, one of the remaining survivors from the pharmacy in Episode 1, that has been happening off screen. However, a shout eventually disrupts the silence and the discussion. Running towards the sound of the shout, eventually Lee, Mark and Kenny find three people, one of whom is trapped in a bear trap. Soon after this event, we find out what?s causing the walkers to populate so quickly and we also welcome a new member to the group, Ben, an 18 year old high school student. Later on, the group is stumbled upon by a pair of brothers, the St. Johns, who own a farm that?s nearby. Offering food in exchange for gas, Lee and a handful of the group go to the farm to check it out and see if there is actually food there, or if they?re lying.
Now, I?ll leave the plot to Starved for Help there as to talk about anything else would be treading firmly into spoiler territory. Starved for Help does however raise the stakes in the decision department. Whilst the first episode had some tough choices, Starved for Help offers you tougher choices and more ways to craft Lee into either the character you think he should be, or to craft him into you. Personally for me, this episode helped me craft Lee not into Lee, but into myself. While A New Day started to poke you gently in that direction, Starved for Help gives you a good push and a few pokes with a stick. There?s a scene in Starved for Help where you have to share four pieces of food with ten people, which mean some are going to go hungry. You have to make the choice here. There?s no coping out, giving it to someone else to do; you have to choose who gets to eat. Yes, it?s only a video game but it didn?t feel like one to me at that point. It?s a no win situation either though, as some characters will get annoyed at who you fed. There?s no pleasing everyone in The Walking Dead, no matter how hard you try. Telltale Games also raise the emotional stakes in this episode too. While A New Day had tough choices for you to make, the choices you make in this could possibly divide your group in half and make people side or against you if you?re not careful with what you pick. They?ve somehow made making tough decisions even tougher for the player to do, which is something I thought they couldn?t do after A New Day.
[Img_Inline width="325" Caption="Now, I?m sure there?s a reason why four men are in a bush in the woods." Align="right"]http://i918.photobucket.com/albums/ad25/Sasquacth99/GARME%20REVIEW%20SCREENS/oie_2331911K7j0ivaC.jpg[/Img_Inline]
They tug at your emotions, making you their personal play thing, toying with you and striking when your guard is at its lowest and when you?re put in a stressful situation. The relationship between Clementine and Lee is put under the spotlight a lot more as well. You?ll start to consider her needs in this episode, despite the fact she?s nothing but pixels. This is because she?s not your typical video game child. She?s not annoying, nor is she there for the usual ?Here?s a child in a world gone to shit. FEEL SORRY FOR HER.? guilt trip other games use children for. She?s a fully developed character, she forms her own opinions, never really lets on how scared she is and is incredibly mature for her age, despite the fact she plays off screen pranks on Duck, another child in the group. This allows Telltale Games to further play with your tangled emotions as they begin to put the group, as well as Clementine, in bigger dangers as the game plays out and allow you to get more attached to The Walking Dead cast as the episode plays on.
Overall, Starved for Help is a great follow up to A New Day. It?s a bit quicker to get going this episode, you get to learn a lot about the various characters and you get to watch as the group evolves and adapt to the various threats they face throughout Starved for Help. The story telling is top notch as it was in A New Day, with everything that?s happening being clear and easy to follow, while being engaging and pulling you in. A must buy if you?ve purchased and played A New Day, although if you haven?t, you won?t have any idea what?s going on in this episode. Starved for Help is a wonderful second episode that expands on the first and drags you in like never before.
[small]If there?s one thing I know about a zombie apocalypse, it?s that guns are easy to come by. As is the ammo, if video games are to be believed.[/small]
Picking up directly after the events of the previous episode, Long Road Ahead is a much darker episode than any of the ones before it. Even the start of the episode throws a horrific choice at you and that?s only after 5 or so minutes of starting Long Road Ahead. The story is still following Lee and the group of survivors who are holed up at the motor inn they set up base in at the end of the very first episode, and starts out with Lee looking for supplies, with an friendly or angry Kenny in tow, depending on how the events of Starved for Help played out, and they?re discussing the events of that episode, while also talking about how Lilly might be losing her mind because of what happened. After a small quick time event, for a lack of a better term for ?Grab everything before time runs out?, where you have to grab as much medicine from a pharmacy as you can, you head back to the inn and present your findings to Lilly, who will either be happy or angry, depending on how much you found. It?s also here you learn that someone has been stealing supplies from the group and that Lilly might possibly be beginning to lose her mind due to all the stress she?s put under as the ?leader? of the group. There?s still a power struggle going on between her and Kenny, but that takes much more of a back seat in this episode.
Needless to say, events quickly escalate and you?re soon running for your life, leaving the motor inn and following up on Kenny?s plan, which was briefly explained in the previous episodes at various points, grab an RV and head to the coast in the hopes of finding a boat. To not give too much away story wise, once again, The Walking Dead has a simple but highly effective delivery of the story. It also, once again, grabs your emotions firmly, shakes them violently and leaves them a mess on the floor long before the episode is finished. While I thought the previous episodes couldn?t be topped emotionally, Long Road Ahead firmly dismissed this thought from the get go. The choices to make are tougher, the game is a lot more unforgiving with these choices and it does screw with your emotions on so many levels, it?s impossible for even the coldest person to not get a little upset at what you witness throughout Long Road Ahead. It?s like The Walking Dead is reminding you; you?re not playing as Lee. This is you, playing as you. You are the one making all of these tough choices. If the previous episodes didn?t bring this to your attention, this one will do and in a big and very important way. It?s here, in this episode, where you start making the choices that will twist and control the story more than ever before.
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Long Road Ahead also contains a bit more action on comparison to the previous episodes. While they had quick time events, Long Road Ahead contains some first person shooter bits in it as well; however it doesn?t play like you would expect too. You still aim and shoot for yourself, but you don?t control where you like you would in normal FPSes. You pretty much switch from one side of cover to the other, taking shots when you?ve got the time, with little input from yourself. While it doesn?t sound too impressive, it works incredibly well for something which is a point and click game at heart and not an action game. They also throw in some more complex puzzles here in this episode too, but it?s nothing incredibly taxing. If I can do them with relative ease and without spending much time scratching my head, I?m pretty sure the majority of you reading this would be able to do them as well, as you're all wonderfully smart people that read this. With all these good things being said however, there are a few issues in this episode which could hinder your enjoyment. Sometimes the frame-rate stutters a little, with the episode locking up for a few seconds before becoming unstuck later on and cutting off the start of the next scene. I did experience this before in earlier episodes but not to the extent I did here. That said, it?s not a major issue, but more a small niggle on a brilliant episode.
Long Road Ahead is a great way to mark the middle point of The Walking Dead series. The story leaves you on a huge cliff-hanger, the characters develop a lot more in this episode than any other and you begin to see how the various characters begin to break down and fall apart under all of the stress they?re under and it leaves you emotionally drained and exhausted by the time the episode is over. This episode is story telling at its finest and a must buy if you have even a vague interest in the series and read about the last two. A wonderful mid-season episode which sets up the anticipation for the fourth, titled Around Every Corner.
[small]Sassafrass may not show emotion for a week, as The Walking Dead kitten decided they looked like a ball of wool and ran off to play with them in private.[/small]
Around Every Corner picks up soon after the cliff-hanger ending of Long Road Ahead, with what?s left of the group arriving in Savannah, where they were heading in search of a boat. But, in good old Walking Dead fashion, things aren?t that easy. You soon witness your rag-tag group being besieged by zombies, thanks to someone decided that bell-ringing practice in a zombie apocalypse was a good idea. It also doesn?t help that there?s a man taunting you over a walkie talkie that Clementine has had and been hiding from you. It?s here, at the start of the episode, that things begin to quickly unravel and never really get back on track for the group who, in the midst of Long Road Ahead picked up two new additions, named Omid, who has a bad leg from previous events in Long Road Ahead, and Christa. The entirety of Around Every Corner revolves around Kenny?s plan from a couple of episodes ago; find a boat and see what happens from there. But of course, things are never that simple. We?re also introduced to a new character, name of Molly, who informs us about Crawford, a utopia of sorts that weeds out anyone they deem not useful and guards their borders with giant barriers. Barriers of what, I won?t say, but when I found out, I was pretty disgusted when I finally noticed.
Around Every Corner isn?t as engaging as the previous episodes were from the get go. As the episode progresses, it does get a lot more engaging as it, once again, decides to play with your emotions like a kitten plays with balls of string, but it does feel pretty slow after the shocking speed of the intro wears off. It?s still entertaining and fun to play, don?t get me wrong, but it does begin to drag on the pacing a little bit, something that might have carried over from the end of Long Road Ahead. However, the pacing does resolve itself eventually and you?re soon off, looking for various things you?ll need to actually fix a boat to make it sea worthy. But seeing as this goal takes up the majority of the episode, it rarely feels like you?re making progress towards the greater goal of escaping the zombie apocalypse and finding somewhere safe to go. They do add in another small sub-plot between two of your remaining survivors and a secret under-ground community that loath Crawford and everything they stand for, so you actually have some story to get your teeth into while you?re searching for these boat parts but for the most part, the in group fight is towards the end of the episode and the community is there to pretty much hype up Crawford as being ?evil.?, so they don?t serve too much of a purpose.
[Img_Inline width="325" Caption="Keep calm and oppan Gangnam Style." Align="right"]http://i918.photobucket.com/albums/ad25/Sasquacth99/GARME%20REVIEW%20SCREENS/oie_31171718p5A39jwZ.jpg [/Img_Inline]
However, if you thought that the plot in Around Every Corner would be dull, well maybe the choices you are once again forced to make here are as tough as any other choices you?ve made before, if not even tougher. I?ll be honest, some of the choices I had to make here where amongst the hardest The Walking Dead has thrown at me. It?s also in this episode that the choices you?ve made before have a far greater impact than ever before, so you had better been paying attention to who you sided with, as come the end of the episode, they might just refuse to help you. It?s also in this episode that they bring Lee?s relationship with Clementine back into the spotlight a bit more, as it?s a very important focus of this episode, and indeed sets up the events of the upcoming episode 5. How you?ve handled things with Clementine over the previous episodes and throughout this one suddenly have a lot more impact. Some choices may come back to bite you on the arse, some might not. And there will be one scene where, and I can guarantee this, that will make you feel like a complete and utter prick, no matter how you handle it. There is no way to avoid this scene, as it happens regardless, but it will still hit you in the emotional testicles.
Overall, Around Every Corner is let down a little by pacing issues and a real lack of direction for the first part of the episode. However, this is soon fixed and the pacing issues vanish. That said though, while it is a good episode, it does feel a little bit like filler; nothing really gets resolved in Around Every Corner, creating more questions than it answers. The questions it generates are intriguing ones and help set up the final episode, No Time Left. Around Every Corner may be the weakest episode of The Walking Dead, but this by no means makes it bad. It?s still a very good episode, no doubt about that, it just doesn?t have the drive and direction of the previous episodes.
[small]Despite the caption, no, Gangnam Style doesn?t play in this episode. Nor do the zombies do a ?Thriller?esqe dance. Which makes me sad.[/small]
The Walking Dead has left me an emotional wreck after each and every episode. Throughout The Walking Dead?s various episodes, Telltale Games have managed to entertain me, make me laugh, make me cry and make me feel connected with the characters in game. I?ve felt genuine anger for some, others I?ve loved seeing on screen and interacting with in game. They?ve twisted with my heart strings, pulling me and immersing me in a world like no other game has ever managed to do in my fifteen years of playing video games. And in this final episode, No Time Left, they take all of the emotional entanglement from the previous episodes, play with it a bit more before deciding in this episode that enough is enough; we?re going to destroy your emotions like we?ve never done before at least twice before we?re done with this series. As for how Telltale Games manage this, I cannot say as that?s heading into huge spoiler territory, you?ll have to go play the whole game and find out. Needless to say though, on the journey to the end of No Time Left, there?s more tough choices and more emotional choices to make; more of everything that has made this series well known and widely praised.
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No Time Left picks up immediately after the end of episode 4, Around Every Corner and once again follows Lee and the group of survivors as they head out into the hellhole that is Savannah in search of Clementine, who has been taken by an unknown man. Finding Clemetine is pretty much how the entire episode is spent, with no deviations from this path as well. It doesn?t suffer for it, it actually makes it better. It?s nice to finally have a solid aim whilst playing, something the previous episodes lacked. It also helps that No Time Left also kicks off with one of the biggest choices in The Walking Dead?s history, so it takes no time to start pulling huge punches, throwing hard choices at you as soon as you start the episode. And it doesn?t get any easier from there, if anything it actually becomes harder. There?s one choice that comes to mind that actually made me put my head in my hands, due to how hard of a choice I had to make and the consequences it was going to have. Some of you who have played this know what scene I?m talking about. It was a harrowing choice to make, one of the hardest, if not the hardest, I?ve ever had to make in a game. Just thinking about the choice makes me feel like an emotional wreck, even now.
I?m avoiding discussing the plot of this episode as it?s more or less a huge spoiler to do so. You?ll have to play it to experience how amazing this episode is, words simply can?t do it justice to how well written it is and how well it?s executed. It?s the best episode in terms of story, as it should be. That said, if I could find one flaw with this episodes plot, it?s how it ends. It doesn?t end badly, it actually wraps up well and sets up the second series of The Walking Dead. It just ends on a cliffhanger of sorts, although you?ll only see the scene in question if you watch the credits all the way through and it might change depending on what people did; I?ve only played it through once at the time of writing so the scene may change drastically, depending on the choices made through out. However, it feels like Telltale Games are dropping hints that they haven?t finished with the characters of this story yet, despite everything being wrapped up nicely in a little end screen blurb that tells you what happened to the group as you went along. It just hints that they?re may be more to come, but yet it also feels like they?ve wrapped up this particular story nicely, so the cliffhanger seems like the next series is going to undo a few things you?ve done.
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I?ve avoided talking about the gameplay of No Time Left as it?s exactly how I described it back in my review of the first episode. Nothing?s changed here either; it?s still point and click, with some quick time events thrown in to keep things from getting too boring. It?s functional and it does the job it has to do. I have, however, neglected to talk about the voice acting and seeing as The Walking Dead is a very dialogue heavy game, which might be seen as a strange choice. Is it so bad, is that why I?ve not mentioned anything about it? Quite the opposite, it?s amazing. The entire cast throughout the series have been perfect with their line delivery, making scenes feel so realistic with their portrayal of the characters they?re playing. In particular, Melissa Hutchison (Clementine), Dave Fennoy (Lee Everett) and Gavin Hammon (Kenny) have been simply outstanding. And in this final episode, No Time Left, Hutchinson and Fennoy are simply outstanding. Their portrayals of Clementine and Lee in this episode are spot on. They never miss a beat, delivering lines with the exact tone that fit the situation time after time and they only get better in No Time Left. It?s in part because of them I?ve enjoyed this series so much; they?ve dragged me in with their voice work, making me more immersed in what?s happening on the screen, making it more believable.
This reads like a love letter to a video game. So I?ll be honest here; it is. I really don?t see how I could?ve written this review any other way without having to reign myself in and making this a dull flat review. The Walking Dead has managed to get under my skin and into my top ten games of all time, maybe even top five. The writing, the characters, the dialogue, all of this has worked together to create some of the best, and yet most harrowing, moments I?ve ever had the pleasure and misfortune to experience in gaming. No Time Left is the final episode of this Walking Dead series and it doesn?t disappoint. Telltale Games managed to deliver an incredibly well written and story driven game that tug your emotions around like a kitten playing with a ball of wool. I recommend The Walking Dead to anyone who even has a remote interest in The Walking Dead. You?d be foolish not to snap this up ether now, or when it gets a retail release early next month.
[small]
What I need now is Hypno-Toad to force you to buy it. Seriously, go get this now. If not for me, do it for Clementine, one of the best child character ever written.
[/small]Playing The Walking Dead was probably the only time I?ve enjoyed myself, whilst feeling terrible at the same time. Telltale Games have created a game that, while majorly lacking in gameplay, engages you on an almost personal level from the get go. It drags you in, engrosses you in the universe with characters that actually have personalities and aren?t just there to make you feel bad. Clementine is a great example of how good Telltale did when writing the characters for this game; I actually began to feel protective of her, despite knowing she?s in no danger as she?s just pixels. Honestly, I can?t say anything more about The Walking Dead, seeing as I?ve gotten the majority of what I wanted to say posted in the spoilers. I will just say this though, if you?re a fan of engaging and heart string plucking stories, pick this up. You won?t regret it at all. The Walking Dead has taken the title as my personal GoTY by quite a long way and I cannot wait to see how Telltale are going to top this when they release Season 2.
Oh, and by the way? It doesn?t get any easier to watch the ending the second time. Trust me.
Films and TV: Hot Fuzz (First and original review) [http://www.escapistmagazine.com/forums/jump/326.163840] - UK Big Brother and Celeb Big Brother [http://www.escapistmagazine.com/forums/jump/326.167121] - Scrubs (Sassafrass, VaudevillianVeteran and Pimppeter2) [http://www.escapistmagazine.com/forums/jump/326.167644] - Black Sheep [http://www.escapistmagazine.com/forums/jump/326.174430] - Dave, a TV channel [http://www.escapistmagazine.com/forums/jump/326.181712] - Twilight: Eclipse [http://www.escapistmagazine.com/forums/jump/326.213377] - The X-Factor (Sassafrass and VaudevillianVeteran) [http://www.escapistmagazine.com/forums/read/326.250859] - Predators [http://www.escapistmagazine.com/forums/read/326.268805] - Hot Fuzz (Rewrite) [http://www.escapistmagazine.com/forums/read/326.270265]
Sassafrass to the YT Movies series: SK3: Battle For Redemption [http://www.escapistmagazine.com/forums/read/326.375545-Sassafrass-to-the-YT-Movies-Scorpion-King-3-Battle-For-Redemption] - The Last Man On Earth [http://www.escapistmagazine.com/forums/read/326.380367-Poll-Sassafrass-to-the-YT-Movies-The-Last-Man-on-Earth-1964] - Kung Fu Hustle [http://www.escapistmagazine.com/forums/read/326.386443-Poll-Sassafrass-Reviews-Kung-Fu-Hustle-2004]
Games: Final Fantasy X [http://www.escapistmagazine.com/forums/jump/326.166262] - Borderlands [http://www.escapistmagazine.com/forums/jump/326.180755] - Colin McRae
iRT 2 [http://www.escapistmagazine.com/forums/jump/326.187935] - Final Fantasy 13, plus guide review [http://www.escapistmagazine.com/forums/jump/326.203989] - Viva Pinata [http://www.escapistmagazine.com/forums/jump/326.234884] - Fallout: New Vegas [http://www.escapistmagazine.com/forums/read/326.246820] - Fable III [http://www.escapistmagazine.com/forums/read/326.255418-Sassafrass-Reviews-Fable-III] - Final Fantasy X-2 [http://www.escapistmagazine.com/forums/read/326.291553-Sassafrass-Reviews-Final-Fantasy-X-2] - WWE 2011 [http://www.escapistmagazine.com/forums/jump/326.312693.12667178] - Saints Row 2 [http://www.escapistmagazine.com/forums/read/326.328405-Sassafrass-Reviews-Saints-Row-2] - Final Fantasy 13-2 Demo [http://www.escapistmagazine.com/forums/read/326.337944-Sassafrass-Reviews-The-Final-Fantasy-13-2-Demo] - Angry Birds [http://www.escapistmagazine.com/forums/read/326.339912-Sassafrass-Reviews-Angry-Birds-Review-Wars-V-entry] - Halo: Reach [http://www.escapistmagazine.com/forums/read/326.352160-Sassafrass-Reviews-Halo-Reach] - Battlefield 3 [http://www.escapistmagazine.com/forums/read/326.381973-Sassafrass-Reviews-Battlefield-3-Xbox-360] - Modern Warfare 3 [http://www.escapistmagazine.com/forums/read/326.393441] ? The Walking Dead: Episode 1 ? 5 Archive
Music: Full Fathom Five by Clutch [http://www.escapistmagazine.com/forums/jump/326.206062] - Press X To Rock: Miracle of Sound [http://www.escapistmagazine.com/forums/read/326.316714-Sassafrass-Reviews-Miracle-Of-Sound-Press-X-To-Rock]
Random reviews: Friends list review, no 4. [http://www.escapistmagazine.com/forums/jump/326.170076] Friends list review 1, 2, 3 lost.
Game previews: Final Fantasy 13 [http://www.escapistmagazine.com/forums/jump/326.178502]
Sassafrass to the YT Movies series: SK3: Battle For Redemption [http://www.escapistmagazine.com/forums/read/326.375545-Sassafrass-to-the-YT-Movies-Scorpion-King-3-Battle-For-Redemption] - The Last Man On Earth [http://www.escapistmagazine.com/forums/read/326.380367-Poll-Sassafrass-to-the-YT-Movies-The-Last-Man-on-Earth-1964] - Kung Fu Hustle [http://www.escapistmagazine.com/forums/read/326.386443-Poll-Sassafrass-Reviews-Kung-Fu-Hustle-2004]
Games: Final Fantasy X [http://www.escapistmagazine.com/forums/jump/326.166262] - Borderlands [http://www.escapistmagazine.com/forums/jump/326.180755] - Colin McRae
Music: Full Fathom Five by Clutch [http://www.escapistmagazine.com/forums/jump/326.206062] - Press X To Rock: Miracle of Sound [http://www.escapistmagazine.com/forums/read/326.316714-Sassafrass-Reviews-Miracle-Of-Sound-Press-X-To-Rock]
Random reviews: Friends list review, no 4. [http://www.escapistmagazine.com/forums/jump/326.170076] Friends list review 1, 2, 3 lost.
Game previews: Final Fantasy 13 [http://www.escapistmagazine.com/forums/jump/326.178502]
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