I only got round to playing this episode recently; hope this isn't a necro. (Also, spoilers, but I'm expecting most people who were going to play this, would by now)
Wowsers. I was expecting the pace to pick up, but it got almost frenetic in this episode. That the group would resist imprisonment in the labour camp and try to escape was inevitable, but I was expecting this to happen over the course of a couple of episodes - and I'm left wondering if it would be better if they'd done this. It would have allowed for a much more meaningful look at the life within the camp, the way Carver runs the place, and it'd have allowed us to form more meaningful relationships - sympathetic, collaborative, antagonistic, whatever - with the camp's controlling members. As it is we get a very effective if rushed and shallow snapshot of the camp, continuing Season 2's tradition of everything falling to pieces the minute Clem arrives - a cynical part of me suspects this is so that the writers can sidestep worrying too much about continuity and having to write multi-episode arcs for characters that may or may not live. Hmmm.
It's really interesting to see how 400 Days links into this episode, and in fact completely changes the tone from that - playing 400 Days you got the impression you were "saving" survivors, offering them security and community in a humanitarian way - turns out you were finding recruits for a fascistic cult. That's quite the twist. It's nice to see some familiar faces, but I was disappointed by how almost all of them are mere cameos - apart from Bonnie, of course, who I guess is destined to join you in 400 Days.
Decisions: I continued my trend of sticking close to Kenny, playing it cool with the rest of the group, and being uncooperative toward Carver's group. I was cold as hell toward Bonnie - I felt a bit bad about that, but I wasn't ready to forgive her for her betrayal at the turbine house, and she seemed like the kind of character who was too weak to be trustworthy. I chose to watch Carver's death - I'd have gladly pulled the trigger myself, given the chance. The guy had to die - he justified his actions with talk of the greater good and making sacrifices, but I strongly suspect the sick bastard was mostly motivated by the power and his messiah complex. Him beating Kenny and the implication that he raped Whatsherface just sealed the deal. I didn't help Sarah, and I chose to cut off Sarita's arm - she was very obviously bitten, and we know that people can be saved if you amputate the limb quickly.
I wonder where the rapidly shrinking group will go next? I can't fathom why they didn't try to return to the lodge with the turbine, or else use the Walker attack as an opportunity to seize Carver's compound (and all the guns and food).