rhizhim said:
Ultratwinkie said:
snip
There is no "lets learn" in making games.
You either have the ability, or don't. Using the game as a learning tool for your abilities only means a cobbled together project. A project that will become an incoherent mess later on when nasty bugs come up.
Secondly, why would Bohemia help Day Z? Not their game, not their project.
They would have to carry the entire development because all the modders did was a script and put it on online servers. Not exactly hard when compared to the stuff people normally do to online servers.
Minecraft, Dwarf Fortress, Project Zomboid all have one thing in common:
The creators knew what they were doing. They knew code.
These guys don't as far as I know. They have a reason to be fearful of a stand alone release. You don't just take a huge idea with no coding experience and say "ill make it."
Because that's how you end up with disasters. Game stages have nothing to do with it.
Unless they bring someone on who has an idea what they are doing, it will fail.
why bohemia would help them?
because it started as a mod for Arma 2 and just the nearly exploding expanding fanbase and the mostly positive reviews of the mod alone should make bohemia consider to bring the project on their boat.
there are dozens of games that started as a mod and turned into stand alone games:
-Team Fortress
-Aliens TC
-Defense of the Ancients
-Red Orchestra
-Killing Floor
....
the most popular one is counter strike.
and valve was clever enough to bring the project into their I.P. pool and is still making profits from that decision.
it would be foolish for bohemia for not even try anything to get that I.P.
i listed the stages to clarify how Day Z can easily bypass the desaster that The War Z turned out to be by just releasing a version and declare it alpha instead of finished/gold so the people who purchse it KNOW what they are getting into and what they should expect.
and if they have problems with programming, they should just get someone who knows how to do it.
i am sure some people in their fanbase might be willing to help them out for almost no charge and in return to be featured in the credits (and gain some notoriety).
the whole point of this long and tiresome conversation on this thread(for me at least) is that for me, deans statement is some kind of catch 22
they will continue on their game when it all has settled,
but it wont settle now that one game caused another game to stop.
and again, this whole debacle on hammerpoints side will get more attention and it will take longer to settle down than it should.
Did they copyright it? No?
Then why deal with a bunch of modders who lack every resource to make a game?
Bohemia would have to carry the entire project. So why pay for the modders for ideas? Ideas are dime a dozen, and so are mods.
The difference between Counter Strike and Day Z is that Counter strike formed its own IP. Even DOTA formed its own identity as an IP.
Almost completely custom. That's what makes an IP an IP and not just a script mod with a few extra items.
Team Fortress isn't team fortress if its 5 classes with the same weapons and skins as Half Life and using Half Life maps. Its a multiplayer mode at that point.
Day Z is just zombies added to ARMA. No art style, very few custom models, and just pretty much 90% scripting. The same as Oblivion's 28 days later mod. No difference. It stops being an IP and becomes a concept if it cant form its own distinct identity without reusing all the assets of an actual IP.
Day Z is an IP the same way "shooter" is an IP. It isn't, its a concept. Other modders went above and beyond and created their own identity. Day Z did none of that besides create a gameplay concept.
So why should bohemia help the modders or pay them for a concept the modders can't see through? Bohemia are doing 99-100% of the work anyway. Ideas are cheap in the gaming industry, and rarely worth anything. Its like walking up to a developer and saying "make an online zombie game, but give me money for my idea!" You will laughed right out of the building.
You either do it yourself or don't do it at all. Developers only do commissions if they get money up front. Especially when Bohemia is already swamped with work for ARMA III.
And relying on the community is about the worst thing you can do. Community "helpers" often just abandon the project if something comes up (after all, no pay).
if its a programmer, you are surely screwed. Asking community help is a pitfall many indie games fall into.