The Webway: A Warhammer 40k RP (Started, Still Accepting!)

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Xpwn3ntial

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Dec 22, 2008
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Eldar_playa1 said:
Okay, instead of the armor I suppose I can take some rations. About the drones, neither one has weapons. The shield drone makes a shield and the tracker gives me targets. About the pulse rifle? That is standard-issue Tau weaponry. Basic as it gets.

Feel free to make suggestions.
 

CloggedDonkey

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Nov 4, 2009
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Sense everything that moves in the 40K universe is trying-no, programed, to kill everything else that moves, how will, oh say, a Space Marine and an Ork not instantly try and kill each other on sight? Even some of the human clans are trying to kill each other if you follow the games (which are cannon)

Name: John Spartan (let's see who gets the reference)
Gender: Male.
Age: 23 Tarran years.
Race: Space Marine (Blood Raven).
Items: Bolter pistol chainsaw sword combo. That's all a soldier of The God Emperor needs.
Bio: Just your average Space Marine, really. Designed to kill, fight, and eventually die for the mighty God Emperor. Is a slight veteran in that he has helped purge many unlcean planets of the Ork filth, but isn't high on the chain of command in the slightest.
 

DragonofDecay86

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Sep 26, 2009
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Name: Subject 7 "S7"

Gender: Neither

Age: Approximately 10 Human years

Race: Tyranid

Items:

Adrenal Glands (allow the Tyranid to enter a frenzied state, granting him faster movement and stronger attacks)

Toxic Sacs (coat the Tyranids scythes and teeth with an acidic coat that burns through exposed flesh)

Acid Spitting (Tyranid has developed Toxic Sacs in its mouth, allowing it to spit acid onto a target a few feet away)

Bio: Born with millions of other Tyranids, this specimen was part of Hive Fleet Leviathans boarding of the imperial vessel. They were meant to investigate the cruiser, searching for a good place to attack the ship and consume the organic material for making more Tyranids. This specific Tyranid, along with a few others were captured and experimented on. They were locked in containers, ones that could not be broken. S7 escaped when the ship crashed, escaping from his cage and tracking down the remaining crew members. His black and red carapace help in blend in with the darkness, allowing him to approach to within a few feet before being seen. This Tyranid regenerates slowly over time, allowing it to continue its hunt after a few hours of resting.

 

CloggedDonkey

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Nov 4, 2009
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pyroguy86 said:
Name: Subject 7 "S7"

Gender: Neither

Age: Approximately 10 Human years

Race: Tyranid

Items:

Adrenal Glands (allow the Tyranid to enter a frenzied state, granting him faster movement and stronger attacks)

Toxic Sacs (coat the Tyranids scythes and teeth with an acidic coat that burns through exposed flesh)

Acid Spitting (Tyranid has developed Toxic Sacs in its mouth, allowing it to spit acid onto a target a few feet away)

Bio: Born with millions of other Tyranids, this specimen was part of Hive Fleet Leviathans boarding of the imperial vessel. They were meant to investigate the cruiser, searching for a good place to attack the ship and consume the organic material for making more Tyranids. This specific Tyranid, along with a few others were captured and experimented on. They were locked in containers, ones that could not be broken. S7 escaped when the ship crashed, escaping from his cage and tracking down the remaining crew members. His black and red carapace help in blend in with the darkness, allowing him to approach to within a few feet before being seen. This Tyranid regenerates slowly over time, allowing it to continue its hunt after a few hours of resting.

One. STALKER! I AM BEING STALKED!!1!

Two. Okay, I'm pretty sure that a Space Marine would just chainsaw something like that up the face in seconds. I think the GM might want to put a limitation on what race players be.
 

Eldar_playa1

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Aug 18, 2010
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CloggedDonkey said:
pyroguy86 said:
Name: Subject 7 "S7"

Gender: Neither

Age: Approximately 10 Human years

Race: Tyranid

Items:

Adrenal Glands (allow the Tyranid to enter a frenzied state, granting him faster movement and stronger attacks)

Toxic Sacs (coat the Tyranids scythes and teeth with an acidic coat that burns through exposed flesh)

Acid Spitting (Tyranid has developed Toxic Sacs in its mouth, allowing it to spit acid onto a target a few feet away)

Bio: Born with millions of other Tyranids, this specimen was part of Hive Fleet Leviathans boarding of the imperial vessel. They were meant to investigate the cruiser, searching for a good place to attack the ship and consume the organic material for making more Tyranids. This specific Tyranid, along with a few others were captured and experimented on. They were locked in containers, ones that could not be broken. S7 escaped when the ship crashed, escaping from his cage and tracking down the remaining crew members. His black and red carapace help in blend in with the darkness, allowing him to approach to within a few feet before being seen. This Tyranid regenerates slowly over time, allowing it to continue its hunt after a few hours of resting.

One. STALKER! I AM BEING STALKED!!1!

Two. Okay, I'm pretty sure that a Space Marine would just chainsaw something like that up the face in seconds. I think the GM might want to put a limitation on what race players be.
I would agree with that, but I don't want to limit players. instead, what I will do is allow a tyranid player to have up to five tyranids, with up to two mutations, in order to allow them to stand a chance. And with orcs, it is ok if there are no more than two, so that way the two weaker armies stand more of a chance.
 

CloggedDonkey

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Nov 4, 2009
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Eldar_playa1 said:
CloggedDonkey said:
pyroguy86 said:
Name: Subject 7 "S7"

Gender: Neither

Age: Approximately 10 Human years

Race: Tyranid

Items:

Adrenal Glands (allow the Tyranid to enter a frenzied state, granting him faster movement and stronger attacks)

Toxic Sacs (coat the Tyranids scythes and teeth with an acidic coat that burns through exposed flesh)

Acid Spitting (Tyranid has developed Toxic Sacs in its mouth, allowing it to spit acid onto a target a few feet away)

Bio: Born with millions of other Tyranids, this specimen was part of Hive Fleet Leviathans boarding of the imperial vessel. They were meant to investigate the cruiser, searching for a good place to attack the ship and consume the organic material for making more Tyranids. This specific Tyranid, along with a few others were captured and experimented on. They were locked in containers, ones that could not be broken. S7 escaped when the ship crashed, escaping from his cage and tracking down the remaining crew members. His black and red carapace help in blend in with the darkness, allowing him to approach to within a few feet before being seen. This Tyranid regenerates slowly over time, allowing it to continue its hunt after a few hours of resting.

One. STALKER! I AM BEING STALKED!!1!

Two. Okay, I'm pretty sure that a Space Marine would just chainsaw something like that up the face in seconds. I think the GM might want to put a limitation on what race players be.
I would agree with that, but I don't want to limit players. instead, what I will do is allow a tyranid player to have up to five tyranids, with up to two mutations, in order to allow them to stand a chance. And with orcs, it is ok if there are no more than two, so that way the two weaker armies stand more of a chance.
I still don't think it quite works. You don't face a Space Marine with one Ork, you face it down with a hundred Orks. Thing is, you have a millions at your disposal, so one Space Marine is nothing. Unless we each control an entire army, it will really be in the Space Marines' favor, as they are the "you only need five to take on an army, but you only have five in the first place" types, where the rest (from what I've seen) are "MAOR BULLET SPONGES! THEY ARE ALMOST OUT OF AMMO!!1!" types. It's either Space Marines and ONLY Space Marines, or NO Space Marines, just because they're too overpowered in one on one (or even one on many if the numbers aren't to big and the enemies aren't too gigantic) combat.
 

Nouw

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Mar 18, 2009
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Please reserve me. I want to be a Grey Knight but as one guy pointed out, that fix will come.
 

Eldar_playa1

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Aug 18, 2010
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CloggedDonkey said:
Eldar_playa1 said:
CloggedDonkey said:
pyroguy86 said:
Name: Subject 7 "S7"

Gender: Neither

Age: Approximately 10 Human years

Race: Tyranid

Items:

Adrenal Glands (allow the Tyranid to enter a frenzied state, granting him faster movement and stronger attacks)

Toxic Sacs (coat the Tyranids scythes and teeth with an acidic coat that burns through exposed flesh)

Acid Spitting (Tyranid has developed Toxic Sacs in its mouth, allowing it to spit acid onto a target a few feet away)

Bio: Born with millions of other Tyranids, this specimen was part of Hive Fleet Leviathans boarding of the imperial vessel. They were meant to investigate the cruiser, searching for a good place to attack the ship and consume the organic material for making more Tyranids. This specific Tyranid, along with a few others were captured and experimented on. They were locked in containers, ones that could not be broken. S7 escaped when the ship crashed, escaping from his cage and tracking down the remaining crew members. His black and red carapace help in blend in with the darkness, allowing him to approach to within a few feet before being seen. This Tyranid regenerates slowly over time, allowing it to continue its hunt after a few hours of resting.

One. STALKER! I AM BEING STALKED!!1!

Two. Okay, I'm pretty sure that a Space Marine would just chainsaw something like that up the face in seconds. I think the GM might want to put a limitation on what race players be.
I would agree with that, but I don't want to limit players. instead, what I will do is allow a tyranid player to have up to five tyranids, with up to two mutations, in order to allow them to stand a chance. And with orcs, it is ok if there are no more than two, so that way the two weaker armies stand more of a chance.
I still don't think it quite works. You don't face a Space Marine with one Ork, you face it down with a hundred Orks. Thing is, you have a millions at your disposal, so one Space Marine is nothing. Unless we each control an entire army, it will really be in the Space Marines' favor, as they are the "you only need five to take on an army, but you only have five in the first place" types, where the rest (from what I've seen) are "MAOR BULLET SPONGES! THEY ARE ALMOST OUT OF AMMO!!1!" types. It's either Space Marines and ONLY Space Marines, or NO Space Marines, just because they're too overpowered in one on one (or even one on many if the numbers aren't to big and the enemies aren't too gigantic) combat.
Well, the problem there is once again, I want players to be able to choose from every army, but you can't control an army in the cramped spaces of the webway. I guess in the end, if it really comes down to it, I will take out space marines rather than allow them to overpower everyone else. I will have to talk to a few people, but I guess that might be what it comes down to. I appreciate the constructive criticism, even if I don't like the way it turned out. But you are right, so thank you.
 

DragonofDecay86

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Sep 26, 2009
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Name: Subject 7 "S7"

Gender: Neither

Age: Approximately 10 Human years

Race: Tyranid

Items:

Adrenal Glands (allow the Tyranid to enter a frenzied state, granting him faster movement and stronger attacks)

Toxic Sacs (coat the Tyranids scythes and teeth with an acidic coat that burns through exposed flesh)

Acid Spitting (Tyranid has developed Toxic Sacs in its mouth, allowing it to spit acid onto a target a few feet away)

Regeneration (Allows this Tyranid to Regenerate over time)

Bio: Born with millions of other Tyranids, this specimen was part of Hive Fleet Leviathans boarding of the imperial vessel. They were meant to investigate the cruiser, searching for a good place to attack the ship and consume the organic material for making more Tyranids. This specific Tyranid, along with a few others were captured and experimented on. They were locked in containers, ones that could not be broken. S7 escaped when the ship crashed, escaping from his cage and tracking down the remaining crew members. His black and red carapace help in blend in with the darkness, allowing him to approach to within a few feet before being seen. This Tyranid regenerates slowly over time, allowing it to continue its hunt after a few hours of resting.





Name: Subject 6 "S6"

Gender: Neither

Age: Approximately 7 Human Years

Race: Tyranid

Items:

Toxic Sacs (coat the Tyranids scythes and teeth with an acidic coat that burns through exposed flesh)

Acid Spitting (Tyranid has developed Toxic Sacs in its mouth, allowing it to spit acid onto a target a few feet away)

Bio: Born around the same time as S7, this Tyranid is slightly less blood frenzied the S7, but will still attack the remaining crew members on site. This was one of the Tyranid sent down with S7... and keeps its rage in check.

Names: S5, S4, S3

Gender: Neither

Age: Approximately 8 Human Years

Race: Tyranid

Items:

Toxic Sacs (coat the Tyranids scythes and teeth with an acidic coat that burns through exposed flesh)

Acid Spitting (Tyranid has developed Toxic Sacs in its mouth, allowing it to spit acid onto a target a few feet away)

Bio: Three more survivors of the Tyranid stealth party, commanded by S7. They now hunt under his watchful eye, hoping to kill all other surviving crew members.
 

CloggedDonkey

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Nov 4, 2009
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Eldar_playa1 said:
CloggedDonkey said:
Eldar_playa1 said:
CloggedDonkey said:
pyroguy86 said:
Name: Subject 7 "S7"

Gender: Neither

Age: Approximately 10 Human years

Race: Tyranid

Items:

Adrenal Glands (allow the Tyranid to enter a frenzied state, granting him faster movement and stronger attacks)

Toxic Sacs (coat the Tyranids scythes and teeth with an acidic coat that burns through exposed flesh)

Acid Spitting (Tyranid has developed Toxic Sacs in its mouth, allowing it to spit acid onto a target a few feet away)

Bio: Born with millions of other Tyranids, this specimen was part of Hive Fleet Leviathans boarding of the imperial vessel. They were meant to investigate the cruiser, searching for a good place to attack the ship and consume the organic material for making more Tyranids. This specific Tyranid, along with a few others were captured and experimented on. They were locked in containers, ones that could not be broken. S7 escaped when the ship crashed, escaping from his cage and tracking down the remaining crew members. His black and red carapace help in blend in with the darkness, allowing him to approach to within a few feet before being seen. This Tyranid regenerates slowly over time, allowing it to continue its hunt after a few hours of resting.

One. STALKER! I AM BEING STALKED!!1!

Two. Okay, I'm pretty sure that a Space Marine would just chainsaw something like that up the face in seconds. I think the GM might want to put a limitation on what race players be.
I would agree with that, but I don't want to limit players. instead, what I will do is allow a tyranid player to have up to five tyranids, with up to two mutations, in order to allow them to stand a chance. And with orcs, it is ok if there are no more than two, so that way the two weaker armies stand more of a chance.
I still don't think it quite works. You don't face a Space Marine with one Ork, you face it down with a hundred Orks. Thing is, you have a millions at your disposal, so one Space Marine is nothing. Unless we each control an entire army, it will really be in the Space Marines' favor, as they are the "you only need five to take on an army, but you only have five in the first place" types, where the rest (from what I've seen) are "MAOR BULLET SPONGES! THEY ARE ALMOST OUT OF AMMO!!1!" types. It's either Space Marines and ONLY Space Marines, or NO Space Marines, just because they're too overpowered in one on one (or even one on many if the numbers aren't to big and the enemies aren't too gigantic) combat.
Well, the problem there is once again, I want players to be able to choose from every army, but you can't control an army in the cramped spaces of the webway. I guess in the end, if it really comes down to it, I will take out space marines rather than allow them to overpower everyone else. I will have to talk to a few people, but I guess that might be what it comes down to. I appreciate the constructive criticism, even if I don't like the way it turned out. But you are right, so thank you.
Your welcome and, sense I only really know how the Orks (which, although they make good enemies, make kind of boring PCs) and Space Marines work, I will have to detract from this. Good adventures, all, and enjoy your war, but I will must now fight my own war. FOR THE GOD EMPEROR! *launches Steam*
 

Eldar_playa1

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Aug 18, 2010
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pyroguy86 said:
So, this is okay for Tyranid players right?
Actually, close to it. I would prefer if only one of the tyranids was made unique, so subject 6 should be more like 5,4, and 3. Otherwise, perfect.
 

Darth Caelum

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Jan 21, 2010
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Name: Maverick

Gender: Male

Age: 1000-1300yrs old. The Years have blended together and he can no longer recall.

Race: Chaos Space Marine (Alpha Legion)

Items: Bolt Pistol, Chainsword, Combat Knife, Communications Device, Repair Kit for his Armor.

Bio: Note: I write Maverick under the Assumption that the Alpha Legion accepted the Cabal's Request and that Omegon now leads the Legion, with Alpharius being dead..

One of the First Alpha Legionnaires, Maverick looked upon Alpharius with both Logic and Awe. Meaning that while he had personally seen Alpharius God Like fighting skills and Imposing Height, he knows that he is still a Man. Still, Maverick was supremely devoted to his Primarch, fighting battle after battle in his name. He followed the Combat Doctrine of the Alpha Legion, Secrecy and Subterfuge, with Vigor. His Faith however, was supremely tested at the Eve of the Horus Heresy.[footnote]This is basically setting up the Background of the Alpha Legion. Everything still goes as Canon, just the Motivations and my Interpretation for the Alpharius-Gulliman fight.[/footnote]

The Cabal approached the Alpha Legion Primarch and showed him a Vision of the Future. They showed him 2 paths, One was the Path of Decay and eventual Corruption at the Hands of Chaos, should the Emperor win. The other is the Path to Mutually Assured Destruction, Mankind Dying, but taking the Chaos Powers with them to the Void. The Cabal asked Alpharius to Insure the coming of the Latter path, to Insure the Galaxy survives.

Alpharius accepted, and told the entire Legion of the Path they must now walk. They must do anything, Pretend to BE Anything that was required for this Mission. Maverick, supremely shaken from the Revelations the Cabal had shown, decided to follow his Primarch. The Majority of the Legion went with Alpharius as well, those in a Pique of Honor who attempted to Alert the Other Legions were pesonally executed by Maverick himself.

In due time, The Horus Heresy began. Alpharius kneeled to the Chaos Powers, and his Legion kneeled with him. Praises to Chaos on their throats, but with Betrayal in their Hearts. They assisted Horus for The Drop Site Massacre and scoured the entire Imperium, delaying Loyalist forces to Terra during It's Siege. However, upon Horus' defeat, Alphairus decided upon a Plan to Insure Chaos' defeat. Upon consultation with Maverick and his other trusted Marines, Alpharius engaged Gulliman and his Ultramarines. Due to the fact of his Absence at the Siege of Terra, the rest of the Traitor Legions held suspicions about the Alpha Legion. So, in an attempt to give his Brother Omegon the time necessary to Succeed, Alpharius died at Gulliman's hands.

Maverick was devastated, but kept to Alpharius command to Insure Chaos' ultimate Defeat. So, for the many Centuries, the Alpha Legion had been subtly maneuvering themselves and Chaos to It's eventual Downfall. Maverick was on a Classified Mission to Tau space when a Wormhole took his ship, despite Prayers to the Chaos Gods and Excellent Flying. The Ship eventually crashed, Killing the Majority of the Crew. Maverick was fortunate enough to have survived.


Unit 23 is my Character now. A few posts below.
 

Shanaar

When in doubt, read the manuel
Apr 16, 2009
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Name: Corporal, Laurence 'Hawk' Tennant.
Gender: Male
Age: 23
Race: Imperial Guard
Special-talent: Camo Cloak- It is harder to see and to hit him.
Items: Lasgun, Medkit, Bayonet, Binoculaurs, Rations, extra ammo.
Bio: Part of the Orlanc 3rd Light Infantry Regiment, Laurence has already served there for 5 years. He got his name Hawk for always being the first to spot the enemy. He got assigned by his Captain to look over a small squad of White Shields on there way to join the regiment. With there shuttle suddenly crashing Laurence got hit in the head by a not secured ammo case and blacked out. When he woke up, the White Shields where gone and so where the pilots. There were also no since of struggle or blood. Getting his equipment and necessary supplies, Laurence made his way out of the shuttle.

Changed it.
 

Darth Caelum

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Jan 21, 2010
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Well, in response to Shannar also changing his to a Guard, I'm gonna go ahead and make....yeah. A Necron then. Give me a Hour.
 

Darth Caelum

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Jan 21, 2010
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Name: Unit 23

Gender: None

Age: Millennia.

Race: Necrons

Special-talent: We'll be Back

Items: Gauss Pistol, several energy packs to siphon Necron energy onboard his ship and direct it to Unit 23 (Built-In), Close Range Short Sword made out of Necrodermis.

Bio: Unit 23 was part of the Necron Force present on Medusa V. After the Failure of The Necron Lord Herald of the Storm to construct the Great Plyons and a Null Shield on the Planet, The Deceiver punished the Necron Lord, damning him to reside within Medusa for as long as the Warp Storm endured around the Planet. The Deceiver then teleported the Surviving Necron Forces off the Planet.

However, not all of the Necron Forces were completely withdrawn. Several ships were left behind, each performing their own seperate mission related to the Medusa Campaign. One was to track down and eliminate the Escaped Death Leper, the Deceiver having judged them too powerful to fall to the Tyranid Hive Fleets. Another was to locate the Ork Warchief Nazdreg and his remaining Boyz, having taken an Imperial Freighter. The Deceiver judged that their Presence was too dangerous, thus their Destruction was required.

Unit 23's own Ship was tasked to follow a retreating Chaos Warship. The Ship, though having relatively nothing of use to the Necrons on board, was deemed to be destroyed. Unit 23 and It's fellow 24 Warriors would do it, though a very, very faint part of Unit 23's floundering Necrontyr soul cringed at The Deceiver's smirk as he commanded It.

After doggedly following the ship's trail for several weeks, Unit 23's ship located the Chaos Warship, still badly damaged from the battle. Upon receiving confirmation from the Deceiver, the Necron Warship snuck up and burned a hole through the Chaos Warship's engines. Immediately after, the Necron Warship shredded the captured ship to tiny slivers of Metal. As soon as that was done however, a Wormhole opened right in front of the Warship, dragging it in before they could even react.

Unit 23 is currently on standby mode, his ship having been ravaged by the Wormhole. Due to the nature of the Warp, the majority of the Necrons with Unit 23 are Inoperable, their Souls having been Overloaded during the Transition to Warp space. Unit 23, having seen it coming, managed to survive while the others did not. Currently, their is still a viable source of Energy onboard. Unfortunately, the majority of the Gauss Weaponry had been thrown of during the Crash. Fortunately, the majority of the Weaponry is Inoperable to Non-Necrons, and would only activate if enough Necron Energy was supplied to it.
 

Eldar_playa1

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Aug 18, 2010
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Shanaar said:
Name: Corporal, Laurence 'Hawk' Tennant.
Gender: Male
Age: 23
Race: Imperial Guard
Special-talent: Camo Cloak- It is harder to see and to hit him.
Items: Lasgun, frag grenade, Medkit, Bayonet, Binoculaurs, Rations, Extra ammo.
Bio: Part of the Orlanc 3rd Light Infantry Regiment, Laurence has already served there for 5 years. He got his name Hawk for always being the first to spot the enemy. He got assigned by his Captain to look over a small squad of White Shields on there way to join the regiment. With there shuttle suddenly crashing Laurence got hit in the head by a not secured ammo case and blacked out. When he woke up, the White Shields where gone and so where the pilots. There were also no since of struggle or blood. Getting his equipment and necessary supplies, Laurence made his way out of the shuttle.

Changed it.
You have seven items. Please remove one of them.