I love that people tend to be overlooking that fact that this is a sequel. To a large degree the developer should expect people to know what they are doing from playing the predecessor. Yes, I understand that new players are bound to start with the sequel, however there's also a large risk of annoying veteran players by recapping too much shit.
Meanwhile, there is absolutely nothing stopping people from buying
The Witcher before playing the sequel (seriously you can get it for like 5 bucks). Not only does it have a more informative opening sequence that goes through the basics of battle, alchemy, etc, but pretty much everything is explained throughout the game via dialog. Don't blame the developers if you skipped past the dialog that tells you that you'll need a book containing info on a plant to harvest it because you wanted to dive into action. Also don't blame the developer if you don't have the commonsense to deduce that the same rules would apply to other areas of the game; eg. loot from monsters, alchemy, etc.
Nearly everyone, including the reviewer, praise
The Witcher 2's immersion... then complain about lack of a tutorial? That there's no voice actor holding your hand for the first 6 damn hours of gameplay? Sorry, but tutorials kill immersion, there's really very little way around it. No one complained about this sort of thing back in the days of
Planescape Torment.
Also, I find it baffling that people complain about the moral choice system here. People dislike it because choices actually have consequences? I think these people have absolutely no clue what the letters RPG stand for.
BioWare RPGs annoy me to no end because all of the choices amount to absolutely nothing but a different ending cinematic -- can people really prefer this? What's the point of choices then. What's the point of morality if you color code lines of dialog so I know "this makes me good, this makes me bad", there's no moral choice here. You either go in thinking "I want to be an evil badass" or not, players aren't really making a choice because the story compels them to or because they are afraid of reprisal.
I'm not trying to single out BioWare here, pretty much every game these days with a moral choice system is guilty of it, BioWare is just an easy example because pretty much everyone is familiar with them.
frobisher said:
And I stand by what I said - game should be punishing if you are choosing a challenge level you are not able to withstand. If you are unable to withstand Normal while still learning the mechanics, choose Easy instead complaining about inaccessibility. Because Easy is meant for everyone learning the game - Normal is not - and again, no player can be excused if he is reading the description, ignoring it due to expecting "it will be DA 2 Normal" and ... dying a lot. If someone refuses to choose Easy because of some pride ("I have been playing games for decades, sheesh") then it's not devs' responsibility - they let people to change difficulty levels instead and to choose Easy after realising "I am not getting this mechanics yet". They describe Normal as the level where alchemy is needed and Easy as level similar to Normal in other games. What's players' excuse? Is it because of pride, so the simple way out of it for CDPR is to rename difficulty levels to Normal, Hard, Insane, Godlike?
This. Though in all fairness, I've grown so accustom to games being overly simplified that I generally start with a harder difficulty. As you said though, there's nothing stopping one from changing the difficulty upon realizing that
The Witcher is not the same as every other game.