To be fair, The Witcher 2 is the best RPG I came across (just started chapter 3) since The Mask of the Betrayer. You can guess I care mostly about storytelling and characters. Rest is....gently put - optional.
I enjoy challenging combat, strongly refuse to lower down to "easy" for some fights. At least it forces me to use all potions / bombs / daggers / traps / signs.
The Witcher 2 is the game Dragon Age II was supposed to be, thus I have to shout: "Are you watching, are you watching, are you watching Bioware?!?!" (taken from UK football stadiums

).
Just worth mentioning, if we compare first weeks between TW2 and DAII (on PC only), The Witcher 2 has 68 000 more copies sold. Yeah!
MetallicaRulez0 said:
Some random thoughts through my first 10 hours with the game:
-I'd like better tutorials. I had no idea what Mutagens did until I looked it up online.
-Using up Vigor for blocking is pants-on-head retarded.
-Inventory weight management is a bad design.
-Side Quests really need better indicators, especially for things like "go kill these guys". Ummm... where are "these guys"?
- Mutagens are fairly well explained in game's manual.
- I don't understand why blocks require Vigor to use, but hey, there is no real need to block attacks anyway.
- On contrary, I was so happy to see weight management. You actually HAVE TO think about what you sell / loot / carry with you. Love it.
- I remember games that had no bloody quest pointers and you had to figure out things on your own (with your own damn brain). Good times. Also, "these guys" are where they are supposed to be if you buy a book about them and read it (i.e. Nekkers).
- However I don't quire enjoy the way potions. Quite often I don't know if a combat is about to happen (thus drink potions), leaving me vulnerable if I happen to be caught "with pants down", even worse if you go down the alchemy path. And potions really shouldn't keep expiring during dialogues. The rest about potions (quantity, mixing, toxicity, ect.) is fine.