Halyah said:
The part I'm not getting is how farming renewable resources and selling them counts as an exploit is all. I would think thats a fairly obvious use of such a thing. Hence my confusion. :3
Or maybe I'm just being a dumbass and completely misunderstanding the explanations.
From the OP, the developer did not intend that there would be a method for making so much money. In all likelihood, either the resources shouldn't have been infinite, the NPCs shouldn't have paid so much for them or they shouldn't have bought them ad infinitum. From the sounds of it, players were farming a seemingly limitless resource to sell for limitless gold.
Picking up an item and selling it is par for the course in an RPG. Picking up infinite items and selling them for infinite gold is however unintentional ;-)
I remember when Oblivion was announced, the limits it would have on vendor's gold. Morrowind merchants had maximum gold limits, but it renewed every 24 in game hours, so resting/waiting next to them enabled players to keep selling them items. Skyrim merchants, like Oblivion counterparts are similarly restricted. It's not a great solution TBH, as a player it's frustrating to spend time hunting for a merchant to whom I can sell loot (Divinity: Original Sin suffered this too). The flipside of the coin however, having merchants without a gold limit, means players can become obscenely wealthy in short order...particularly when the acquisition of wealth is as easy as putting a bucket over the aforementioned merchants' heads