Well you mentioned maps, I assumed you were being ironic since thats a far more generous label than I'd give them. /sarcasmDarth IB said:I didn't. I hated the shameless recycling of maps. I wrote this in my last post though, so I'm sure you knew that.Kurai Angelo said:I'd love to know how you found the same 4 rooms spawning endless waves of mindless fodder to be engaging.
I'm aware you mentioned it. I just felt it a good place to start my rant. Nice to see you didn't defend anything else I criticised it for though.
Translation: you found the first game too hard.Darth IB said:I also found the faster pace, reduced focus on micromanaging, and cooler looks of the combat quite pleasing.
This was one of the most pointless additions in the whole game. Giving each party member their own established residence just further removed any real explanation as to why they should be incessantly following you around the city, coupled with the fact that you could only talk to party members about certain things once they were comfortably sat in their living room just felt like more desperate attempts to make you run about the shithole a few more times before returning to one of the other oh so exciting locales.Darth IB said:I liked how your companions would have homes of their own which you were encouraged to visit.
Well you argued my point for me really. In the absence of silent protaganism, we are forced to hear how much of a twat our character can be. Apparently stretching your imagination in the first game to hearing your characters voice was far too much for some to bear. Also, even though the first game's responses generally resulted in the same outcome, you were at least under the illusion you could reply with a wider variety, as opposed to nice, "funny", or ****.Darth IB said:I liked the implementation of the conversation wheel (even though more than a few of Hawke's lines were a bit on the awful side).
Indeed.Darth IB said:And so on, and so forth.