The World Ends With You

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Haru_Elric

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Jan 12, 2009
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"The World Ends With You" is a franchise that caught my eye way back when as Square Enix had attempted something new. A JRPG to say the least, but it had a new angle, the main protagonist did not wield a huge sword, and his hair was not blonde! Rather, the idea of the whole game is that you are drove straight into a fantasy world were you are dead. The idea of the game is that this dream world that you have been driven into is a Game, and whoever wins gets to go home free. Although there are twists and turns before it reaches its unexpected ending. In your travels, you meat 4 different characters; Shiki - A cheery optimist, who does not care that the main character is a dick; Joshua - A pretty boy who is just as much of an asshole as the protagonist, if not more irritating; Beat - An idiot who is more brain than brawn; and Rhyme... whom you never get to play with. The idea behind this is that Neku (The protagonist) has shut himself out from the rest of the world and hides himself away from everyone else under huge Headphones and Hair to rival Cloud, and make him understand that he has to be open with others, or he will live his life in solitude.

The storyline is mostly linear, you walk from point A to point 104 and scan peoples minds, fight monsters and receive a valuable life lesson from your partner, while getting screwed over from the game operators "The Reapers", who at every opportunity; will block your path, send you on a hunting quest, or ask you a series of annoying stupid questions, where if you are to find the answer, you must look for information. The higher ranked Reapers however are pivotal to the story and tend to stay away from you most the time, unless they feel like attacking you for some undisclosed reason.

The gameplay element, although simple enough to control from the single player perspective, is incredibly hard to control when it comes to working with two characters. On the harder difficulties, you are demanded to watch both screens to make sure you don't die, which is neigh impossible. Most times it's easier just to let the AI control the partner on the top screen but when you reach later in the game. That's not exactly possible as the combo bar that they each character is given at the start is made more and more complex, and you find yourself focusing on one screen entirely, while the person on the other gets mauled by the enemies. Saying the AI taking over doesn't exactly help as thy get beaten up more than if you were to control without looking; and the majority of the health pins that you can use are limited; which is not exactly easy considering that you need to heal most of the time against the hard bosses. Controlling individually is rather simple however; push left and right on the D pad to control the Top screen and whatever you touch will tell that player to do that action. The stylus controls the bottom screen and a variety of pins that you obtain from creatures, shops or quests determine what moves Neku can perform. Harder enemies and higher difficulties increase the quality of the pins, but this also reduces the drop rates to as little as 0.05% for certain enemies.
As you progress, you gain various levels ranging from easy to ultimate, and most fights can be handled on medium or hard. However boss fights are a whole different matter as most the time on higher difficulties, they cannot be beaten until much more grinding has been done to improve your pins, and your levels. There is an option on fights to run away, or to lower the difficulty to easy, just to make the story progress, though a good idea, is rather remedial. Bosses are generally a few levels stronger than the surrounding enemies, and much effort is required to bring them down.

Item shopping is rather complex. Every single item has an attack, defense and HP modifier; and all items come with special abilities. However the way to unlock said abilities is to buy other items from all the shops to become friendlier with them, which seems kind of pointless. Few items in one store will be given the ability by another store, which just means shopping everywhere, buying everything. In addition to this, you can trade items won in combat, or purchased, for "Quest Items", Special items which are generally better than that of the regular items. However, many items are difficult to obtain, and the good quet items are near impossible to collect upon.

Overall, the idea is good, the story is refreshing for Square Enix, and the gameplay is quite good, and the story is compelling enough to keep you seeing it through to the end (If you can suffer through mindless fetch quests)
Overall, I'd say give it a shot, and if not, sell it off on someone.
 

Ariyura

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Oct 18, 2008
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I actually really enjoyed TWEWY but it could be because I'm slightly RPG starved.
 

mikecoulter

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Dec 27, 2008
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The World Ends With You..... I must say is one of the best games I have ever played. Its just so so involving and just sucks me in whenever I turn it on! It's pulled me away from my 360 and onto my DS
 

AdamAK

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Jun 6, 2008
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What the heck? What's with all the spoilers?
This review is rather short, to be honest.. In fact, it's more like a summary of what the game is about and how to control it.
 

Haru_Elric

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Jan 12, 2009
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AdamAK said:
What the heck? What's with all the spoilers?
This review is rather short, to be honest.. In fact, it's more like a summary of what the game is about and how to control it.
Pretty much. Got a problem with that?
 

blackcherry

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Apr 9, 2008
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Other than the spoilers present (I would really put a warning up as for me some of the reveals were actually part of what made the game for me) and some of the grammatical and spelling errors its about an average review I guess.

I would put a bit more detail into each section of the game, what you liked, disliked, thought could be improved, that sort of thing. Other than that just make the review a bit longer.

Like the avatar by the way, very cool. I actually warmed to all the characters as well, even Joshua, so its nice how different people see things.
 

Haru_Elric

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Jan 12, 2009
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blackcherry said:
Other than the spoilers present (I would really put a warning up as for me some of the reveals were actually part of what made the game for me) and some of the grammatical and spelling errors its about an average review I guess.

I would put a bit more detail into each section of the game, what you liked, disliked, thought could be improved, that sort of thing. Other than that just make the review a bit longer.

Like the avatar by the way, very cool. I actually warmed to all the characters as well, even Joshua, so its nice how different people see things.
Made the addition of mild spoilers on the top.

As for the personal feelings of the game, don't think that saying that this is fantastic, or this is horrible really changed my opinion of the game. I disliked the needless fetch quests, and the fact that as you progressed, partner combat just became more difficult. However I did enjoy the wide variety of attack present to you (Of which I used roughly 1% of them constantly)
 

blackcherry

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Apr 9, 2008
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Haru_Elric said:
blackcherry said:
Other than the spoilers present (I would really put a warning up as for me some of the reveals were actually part of what made the game for me) and some of the grammatical and spelling errors its about an average review I guess.

I would put a bit more detail into each section of the game, what you liked, disliked, thought could be improved, that sort of thing. Other than that just make the review a bit longer.

Like the avatar by the way, very cool. I actually warmed to all the characters as well, even Joshua, so its nice how different people see things.
Made the addition of mild spoilers on the top.

As for the personal feelings of the game, don't think that saying that this is fantastic, or this is horrible really changed my opinion of the game. I disliked the needless fetch quests, and the fact that as you progressed, partner combat just became more difficult. However I did enjoy the wide variety of attack present to you (Of which I used roughly 1% of them constantly)
Well the things you just talked about are what you need to put in your reviews. People like to hear whether a game mechanic, especially if its unique or different, is good or not. Myself, I had forgotten the whole two screen thing as it was just so much easier to let the CPU control the top screen.

But yes, part of the time it was annoying that you had just perfected the battle system only to find another one come along. Stopped the battles becoming monotonous (and this coming from someone who actually tried to use all the weird and wonderful pins to rake up the combos- 300 is my record!) and at times added to the games charm, but I did think it could have done with a more steady battle system throughout.
 

Haru_Elric

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Jan 12, 2009
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Should I include in the review this part then;
"The gameplay element, although simple enough to control from the single player perspective, is incredibly hard to control when it comes to working with two characters. On the harder difficulties, you are demanded to watch both screens to make sure you don't die, which is neigh impossible. Most times it's easier just to let the AI control the partner on the top screen but when you reach later in the game. That's not exactly possible as the combo bar that they each character is given at the start is made more and more complex, and you find yourself focusing on one screen entirely, while the person on the other gets mauled by the enemies. Saying the AI taking over doesn't exactly help as thy get beaten up more than if you were to control without looking; and the majority of the health pins that you can use are limited; which is not exactly easy considering that you need to heal most of the time against the hard bosses"

And I've got 400 or so using a combination of The Reaper pin "Jelly" and Jupiter of the Monkey pins on the harder difficulties.
 

blackcherry

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Apr 9, 2008
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Having read you review again, I have to say I quite liked it. You added some personal experience with enough depth to distance it from the 30-40 percent here that generalise with statements such as 'the combat was good n stuff'.

I quite liked the paragraph spacing as well. Just about right in my eyes so they don't suffer from the wall of text torture. Quite liked how you mentioned the ability to change difficulty settings as well. Was one of the parts of the game I though was really good and if not unique, then different.

Good one.